Dev Blog 05/10/17

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[parsehtml]<p><img style="margin-bottom: 0cm;" lang="en-GB" src="http://www.taleworlds.com/Images/News/blog_post_10_taleworldswebsite_575.jpg" alt="" width="575" height="290" /></p> <p><span lang="EN-GB">In this week’s blog we would like to talk about an aspect of the game which many of you have requested we talk about for quite some time now: singleplayer. We decided that the most interesting way to do this would be to discuss different features and mechanics from the campaign in their own dedicated blogs. We hope that, over time, we can touch on many of the key aspects of the sandbox and give you all a better understanding of what to expect in Mount & Blade II: Bannerlord.</span></p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/28
 
kalarhan said:
FBohler said:
There's an old video

WIP, so that is not really confirmation of anything  :razz:

The UI has the influence counter (total sum), so even if you hide it on dialogs/menus, you can figure out the total cost after a interaction. What they may do is use the new facial expressions as a replacement, so you need to interpret the NPC reaction instead of looking at the instant number cost.

Ot they scrap the whole system because it makes no sense  :razz:
 
JuJu70 said:
Ot they scrap the whole system because it makes no sense  :razz:

any system/mechanic (not talking about influence) should get that treatment if it makes no sense. It just needs to get past the ego of all the people involved in the creation (days/weeks/months of several people work from design to coding to testing). Ego is usually the hardest thingy to overcome.

Influence, as demonstrated so far, looks good on my book. Time will tell  :razz:
 
kalarhan said:
The UI has the influence counter (total sum), so even if you hide it on dialogs/menus, you can figure out the total cost after a interaction. What they may do is use the new facial expressions as a replacement, so you need to interpret the NPC reaction instead of looking at the instant number cost.
Bad kalarhan, never hide the numbers.
 
The_BlackThorn said:
Iberian Wolf said:
You're a star Callum - thanks for this lovely blog!

I'm wondering about the symbols next to the village names...I see an axe and an eagle. What do they mean?

blog_post_10_taleworldswebsite_02.jpg

Great blog! Finally some single player campaign stuff.
I think the village symbols are just a visual representation of which faction they belong to. In this case probably the eagle is one of the empire factions, the axe probably sturgia or batannia.

Thanks! Yeah it might be the case. Although I prefer the traditional way (coloured letters matching the faction).
I find it hard to believe they would drastically change this, so perhaps that's only when you have lords following you on a mission?
I also noticed about  the graphics, and I have to agree they seem below par, but I'm pretty sure they were awesome on the previous videos(b-footage 2015 and beyond). I really hope it's some sort of lower resolution testing.
As for the influence system...I quite like the idea, but I'd prefer to have a few variables tossed into the equation, so that success won't be 100% guaranteed...influence could be the most important factor(say 50%), but the lord's personality should be taken into account + your charisma + a random chance of failure.
 
Iberian Wolf said:
I also noticed about  the graphics, and I have to agree they seem below par, but I'm pretty sure they were awesome on the previous videos(b-footage 2015 and beyond)

I agree. I checked old video and waited until shadow lenghts get similar with the shadow lenght in screenshot to catch the similar timeline during the day

mUthfIy.jpg

blog_post_10_taleworldswebsite_02.jpg

I think they just changed the terrain textures and they decided to use darker green terrain. For me, old one (lighter green texture) was far way better. There would be plenty of texture mods so i dont really mind.

edit: also, overall screen looks more grey-ish, like if they used grey filter for some reason..?
 
Varrak said:
Iberian Wolf said:
I also noticed about  the graphics, and I have to agree they seem below par, but I'm pretty sure they were awesome on the previous videos(b-footage 2015 and beyond)

I agree. I checked old video and waited until shadow lenghts get similar with the shadow lenght in screenshot to catch the similar timeline during the day

mUthfIy.jpg

blog_post_10_taleworldswebsite_02.jpg

I think they just changed the terrain textures and they decided to use darker green terrain. For me, old one (lighter green texture) was far way better. There would be plenty of texture mods so i dont really mind.

edit: also, overall screen looks more grey-ish, like if they used grey filter for some reason..?
i think that's gonna change , it is just a screenshot
 
lolbash said:
RoboSenshi said:
Amazing info. It fills some of my hopes for a more dynamic Marshall and war system. Speaking of, I hope the Marshall of the faction won't have to spend any influnece points cause that's his job basically. Or if he must it must be a significantly lowered amount for it to make sense.

Also how does relation factor into the influence point system? Does it affect the amount it costs to gather lords?

P.S. Is it just me or is the graphical quality of the game in that image bad?

blog_post_10_taleworldswebsite_02.jpg

Also those icons on settlements is new. They also modified the bottom right of the UI.

Well they did mention in a couple dev blogs back that they are trying to optimize the game for lower end systems.

This is probably one of those moments
.
Well let's hope so. But it does beg the question, why not use a high end PC to take screenshots you want to release to the general public? Shouldn't they be showing off a good looking game if they are not specifically talking about testing for low end PCs? Something feels off.
 
Referans said:
Varrak said:
Iberian Wolf said:
I also noticed about  the graphics, and I have to agree they seem below par, but I'm pretty sure they were awesome on the previous videos(b-footage 2015 and beyond)

I agree. I checked old video and waited until shadow lenghts get similar with the shadow lenght in screenshot to catch the similar timeline during the day

mUthfIy.jpg

blog_post_10_taleworldswebsite_02.jpg

I think they just changed the terrain textures and they decided to use darker green terrain. For me, old one (lighter green texture) was far way better. There would be plenty of texture mods so i dont really mind.

edit: also, overall screen looks more grey-ish, like if they used grey filter for some reason..?
i think that's gonna change , it is just a screenshot

Looking at your two screenshots it could be 2 different biomes. 1 heavily forested near battania. The other down south near the desert ( you can see it in the distance)
 
The_BlackThorn said:
Looking at your two screenshots it could be 2 different biomes. 1 heavily forested near battania. The other down south near the desert ( you can see it in the distance)

At first, that's what i thought as well, i am pretty sure that screenshot is taken between Battania and Northern Empire border but then i checked old videos



6:00, you can see Battanian terrain. It looks better (for my taste) in this video.
 
Mmm bugger. I think your right.

On the upside I just noticed the little lords on horses following your party are all dressed differently so you would be able recognise who is who without mousing over them  :iamamoron:
You have to zoom right in to see it.

Also. What is that f-ing huge flagpole sticking out of Alatys?
 
UI also changed little bit at the bottom of the screen.
HXqoU7E.jpg

In the middle section, symbols get smaller but still they don't exactly fit in the space. I think middle section of the UI will eventually be like that
ySgJbFp.jpg
 
While its a good idea, i believe after some point it will be making quests for lords and gathering points. It is very predictable and controllable, some events should happen, and if a lords personality is different from you: (for example he is loyal and you dont defend kingdom - points, he knows poems you dont - poinys, he likes people humble, or he is jealous and you have high renown - poinys, he wants your  fiefs - points. Same is for + values.) this makes game less controllable but still predictable, which is boring. In Order to solve it there should be special events between you and npcs, triggered by your actions; or otgrr npcs actions or randomly. For example you compliment a lady, but if her brother is conservative he may send spies on you or make your relationship worsened with you. Or you sell to much material on a town, local merchants may disband you from trading, or selling higher price against you. For the opposite if they like you they may offer you to hire a caravan and lead it, having a small trade league maybe? If you help too much a town/village and people respect you more than their lord, maybe the jelaous lords wants to prove his authority and get harsh taxes and kill some peasents. In such scenario, your relationship with village gets worse but maybe if you talk with other lords/kings they find you right and give you the village? At worse other lord may become your enemy and try to banish you from the kingdom? Or the king solves the problem and makes you the taxman in village who is loyal to de jure liegue. And other diplomacy and intriques.. Some of these informations should be open to you, other ones should be revealed by your actions and intriquity. That would be fun!
 
RoboSenshi said:
P.S. Is it just me or is the graphical quality of the game in that image bad?

blog_post_10_taleworldswebsite_02.jpg
It kinda feels like the graphical settings were turned down. Most easily noticed in the trees, when comparing to that old gamescom footage. The trees have poorer shadows and in general the textures look worse on them too. Same goes for the buildings and coastline.
I doubt the actual game will look like this on higher settings. Although hopefully we can disable that stripe behind settlement names.
 
Enjoyed the blog  but there needs to be some general timeline for the release. at some point... Warband's dying. BL won't have a fanbase to release to if at some point some kinda release date is not put out. Commit.
 
Great blog, great work. I read it with enjoy. But there is something a little disappointing. In the screenshot, campaign map looks way worse than we saw in PC Gamer gameplays and Gamescom 2015.
 
Hi! I really want to know there is any scar in game. maybe just for main character.

secondly, when we choose our character's past, has game any advantage for story? I mean if character was a blacksmith apprentice maybe it can help character when he\she crafting.

thanks
 
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