Dev Blog 05/04/18

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[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_34_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>Castles are perhaps one of the most iconic images that come to mind when people think of the medieval era. These large and seemingly impregnable structures dominated the landscape in which they stood and projected an image of power and authority that aimed to impress both a lord’s subjects and peers. In last week’s blog we looked at some of the tools of warfare that were used to overcome the defences of these magnificent medieval behemoths and talked about the different ways that players can approach sieges in Bannerlord. In this week’s blog we would like to discuss the thought process that goes into designing castles for the game, from the historical influences we use through to the gameplay related decisions we make, and show you how this all comes together to make a castle for the game.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/54
 
RASAS 说:
578 说:
The upgrades are presets, you can't design your own castle.

what do you mean, presets ?, sorry noob at game design, it looks like they are able to build their own castle from what I saw and read in this blog


There are villages in the map.
You can Build Castle (press a button)
You can upgrade it again (press another button again)
You can upgrade it for the third time (press another button for the third time)

You cannot build your "own" castle (you cant design it)
 
Iberian Wolf 说:
Nice one, thanks for the blog!

I understand the advantages of a simple 3-tier system, although I wonder if it will be possible to mod it in a way you could choose the castle sections you want to upgrade...like adding machicolations, moats or barbicans.

Yes, even tho im not a programming expert or anything, yes that will be the case sincewe there is the simple 3 tier system
 
Hey, Callum. Can you show us this castle finished?
DMBYfTCW0AAIk68.jpg
 
I am so sold to the point that when this is realized, I will take a week's vacation from work just for this game. I will even buy a new laptop, mainly for this game. If I could have created a game out of my own head, and made it come to life with a snap of a finger, this would be the game. Ya'll are literally creating the best game of all time. Please accept my money in exchange for game. If I sent you a check for $200 bucks, would you email me a download link, even Alpha?
 
Oh yeah! Sieges just got scary. I mean, the engines definitely made the prospect more daunting, but this tiered castle system will make sieges a more difficult decision to make, and a headier task as well. Really interested what it will be like for the player to defend another lord's castle, especially if the player is a hired mercenary who shouldn't be giving commands at said lord's battle.

Here's a question for those who enjoy MP:
What castles will be used for MP, and will you have the option to choose (faction; tier; surrounding terrain)?

Lord Brutus 说:
No need for a laptop, just get a new all-in-one desktop.

Maybe he wants to play on the go.
 
Meh... i'm sure this'll be fine gameplay wise, but it's a pretty poor depiction of castle development and expansion. Castles dont grow upwards, they grow outwards. Level 1 should just be a keep, level 2 should be the inner bailey, and level 3 should be the outer bailey.
Also, higher level castles should make up for weaknesses in terrain, not take advantage of it. Level 1 castle on a hill should be way stronger than a level 1 castle on a plain, but level 3 castles shouldn't be that different.
 
Me in 2015: Guys cant you just show us SOMETHING? Whatever it is, you eating a sandwich or random blogs, the community will love it!

Me in 2018: What the **** is this another boring -snip- blog cmon Taleworlds stop betraying your fans WE WANT A RELEASE DATE



Edit by Reus: You bypassed the swear filter, so I cut it out.
 
Nymeris 说:
Me in 2015: Guys cant you just show us SOMETHING? Whatever it is, you eating a sandwich or random blogs, the community will love it!

Me in 2018: What the **** is this another boring -snip- blog cmon Taleworlds stop betraying your fans WE WANT A RELEASE DATE

So ... You're never happy, is that what you're saying?
 
Nymeris 说:
Me in 2015: Guys cant you just show us SOMETHING? Whatever it is, you eating a sandwich or random blogs, the community will love it!

Me in 2018: What the **** is this another boring -snip- blog cmon Taleworlds stop betraying your fans WE WANT A RELEASE DATE

:lol: :lol: :lol:
 
Triune Impurity Rites 999 说:
Nymeris 说:
Me in 2015: Guys cant you just show us SOMETHING? Whatever it is, you eating a sandwich or random blogs, the community will love it!

Me in 2018: What the **** is this another boring -snip- blog cmon Taleworlds stop betraying your fans WE WANT A RELEASE DATE

So ... You're never happy, is that what you're saying?

Its a joke... And, no actually im never happy, thanks for oppening a wound mate
 
Nymeris 说:
Triune Impurity Rites 999 说:
Nymeris 说:
Me in 2015: Guys cant you just show us SOMETHING? Whatever it is, you eating a sandwich or random blogs, the community will love it!

Me in 2018: What the **** is this another boring -snip- blog cmon Taleworlds stop betraying your fans WE WANT A RELEASE DATE

So ... You're never happy, is that what you're saying?

Its a joke... And, no actually im never happy, thanks for oppening a wound mate

If you need a shoulder ...
 
It will be great to build our own castle to i.e. start our own kingdom without declaring a war with one of the existed factions. That was possible in ,,Nova Aetas" mod (imho very good).
 
Roccoflipside 说:
I think somewhere I saw they tried to design the maps so a building a castle would have meaning, i.e. natural choke points that make it necessary to take the castle rather than ride by, but I could be mistaken.  My issue isn't with enemy lords, but rather the bandits who raid my villages while I'm on a siege with most of the lords.  If castles had, say, an area around them in which they would send part of their garrison to defend the village from any party less than, say, 50 troops.  This could also be used as an attacker, sending a small party of men to attack a village to draw a response from the garrison, then attacking the castle while they're out.  This has been something I've been thinking about for a bit, and if there isn't a feature like that I plan on trying my hand at modding it in.

About the first one, not too many castles were built that way. Indeed, I don't even know of any, but they probably existed. Most of them however were built not to protect a position but to protect the people inside of them, which would generally be the lord.

About that second part, yes it is possible but not very likely. Sure you can draw the garrison out, but to do that they must not know there's an army nearby, otherwise they're not stupid enough to exit the castle. Which means that you would try to besiege a castle with only a handful of men, with no siege equipment whatsoever. Considering taking a castle with an entire army was hard enough, doesn't seem like a valid tactic at all. Just a few defenders can hold a castle a very long time. As a general rule of thumb, a castle with 10 times less people can still hold it rather well (don't quote me on that, I remember hearing it from someone. Seems logical enough)

So having it in game would probably just lead to a lot of exploits, which uses auto resolve to completely negate the defensive capabilities of the castle.
 
Rainbow Dash 说:
Cale 说:
.or maybe the Level 1s will be fairly simple so they scale along with the player?

scaling is the worst gameplay feature to have ever been implemented in skyrim, lets not have that in warband...

My point was more that army size tends to be somewhat linear in Mount & Blade. I.e the longer you play the bigger it gets so by this logic the AI, given a long time frame to work with, will probably have upgraded a lot of castles to Level 3 by the time you have an army the size capable of taking down one.
 
How did Warhorse Studios manage to get their game out before Taleworlds? haha
I wonder if Rockstar will get Read Dead Redemption 2 out before Bannorlord.

Anyway, that's beside the point of this thread. Thanks for the blog! This is one of my most anticipated games to play.
 
The Easy nine 说:
About the first one, not too many castles were built that way. Indeed, I don't even know of any, but they probably existed. Most of them however were built not to protect a position but to protect the people inside of them, which would generally be the lord.
.

Castles are as much about projecting power and maintaining positions as they are about defending the occupants. For example, the Welsh border castles were built by the invading Anglo-Normans to deny access and subdue the eastern stretches of Wales (The Welsh Marches to the Normans), Dover Castle was built above the port city that lies closest to Europe in Britain so any invading force would have to take a longer path or else deal with the defenders in order to secure a beachhead.

Edinburgh was founded by Saxons after they had defeated the native Britons/Scots (Burgh being an Anglo-Saxon word for fortress or fortified settlement) and wanted to impose themselves upon the populace.

Europe also has a whole tradition of 'bridge-castles' which literally would be a castle built over a river crossing to both defend it and force crossing merchants to pay taxes. https://en.wikipedia.org/wiki/Bridge_castle

Basically you could build a castle purely as a show of how wealthy you were and to defend yourself (some Scottish highland castles qualify) but most rulers would be seeking to use all that investment in time, money, men and resources to also give themselves a tactical advantage.
 
Cale 说:
Castles are as much about projecting power and maintaining positions as they are about defending the occupants. For example, the Welsh border castles were built by the invading Anglo-Normans to deny access and subdue the eastern stretches of Wales (The Welsh Marches to the Normans), Dover Castle was built above the port city that lies closest to Europe in Britain so any invading force would have to take a longer path or else deal with the defenders in order to secure a beachhead.

Edinburgh was founded by Saxons after they had defeated the native Britons/Scots (Burgh being an Anglo-Saxon word for fortress or fortified settlement) and wanted to impose themselves upon the populace.

Europe also has a whole tradition of 'bridge-castles' which literally would be a castle built over a river crossing to both defend it and force crossing merchants to pay taxes. https://en.wikipedia.org/wiki/Bridge_castle

Basically you could build a castle purely as a show of how wealthy you were and to defend yourself (some Scottish highland castles qualify) but most rulers would be seeking to use all that investment in time, money, men and resources to also give themselves a tactical advantage.

Well yes, that is true.

Although the 'tactical advantage' part is a bit simpler than you think. Can you just walk by a castle? Why yes. But will you then have an enemy force in your back? Well yes

So technically they do still present obstacles, just in a different way. They don't have to physically block a pass.
 
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