Dev Blog 04/07/19

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[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_97_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>Picture the scene. You find yourself deep in enemy territory. After seizing an enemy stronghold, you pause for a respite. The campaign has been long and costly, and supplies are running low... And then, on the horizon, you see your worst fears realised. At first, a low rumble and a blur of colour, but then, slowly, the standards and banners of the enemy army come into focus. Your army is ill-prepared for a field battle, and so, you dig in.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/117
 
Do not look here said:
vicwiz007 said:
Lest we forget Ubold the Shark companion from Gamescom. Absolute unit. While on the topic, I hope weight and height affects physical stats.
How would they, if there are no physical stats? Unless you mean some permanent buffs/debuffs to damage, running speed, etc.? The bigger you are, the longer is your reach and the easier target you become. It's not perfect balance, I guess, and I give people two months before they find optimal body build, but that won't stop hobbits and ogres from appearing.
I forgot about the new skill system. I meant physical attributes such as agility, strength, and even charisma in a way. It would affect them in the same way your backstory did. Plus other skills like power strike and power draw.

But it seems like the new skill system does away with attributes and replaces skills like power strike with perks. If stuff like running speed is still affected by some stats then sure, thats exactly what i mean.

The optimal build will be a hobbit so that the side swings go right over your head!
 
Well done guys! I look at all your releases, I have already bought a ticket for gamescom 2019 special to see the Tales world presentation. I am your fan who is very mucр waitng for the best game in the world! Thank you very much for your efforts. Good luck!
 
There are many examples of characters with different heights in many screenshots now.
I don't remember TW confirming it yet, but I take it for granted in this stage, at least for single player.
 
Piconi said:
84Slashes said:
Piconi said:
Without the ambush system, and/or some kind of increased multiplier for number of recruits you can gather in Battanian villages and towns (say 1.5x-2.5x more men), Battanians are doomed with their inferior armor, unfavorable faction position and lesser number of holdings.

I think this may be intentional. By the time of Warband the Battanians no longer exist as an independent faction, and unlike other Warband factions that clearly descend from Bannerlord ones -- Swadia and Rhodoks from Vlandia, Vaegirs from Sturgia, Khergits from Khuzaits, Sarranids from Aserai -- the places the Battanians used to occupy are now the towns of Swadia or the Nords. Perhaps the Forest Bandits are what's left of the original Battanians.

Of course as a player maybe you can prevent this destiny from befalling the Battanians  :grin:
As a TW forum member, veteran of the utmost loyal Taleworlds community proud owner of M&B Warband, skilled in-game archer and rider, having spent hundreds and hundreds of hours in both singleplayer and multiplayer, i pledge myself to the sacred goal of making developers of this beloved, not yet released game, to introduce the AMBUSH system to the game, i will not yield, i shall make it happen, from this day, until my last day ?

Startiiiiiing now:

Total war series have really interesting concept that make ambushes work quite well in their games.
As for the grand map overview TW could prevent ambush spam by AI by doing next:
Making the ambush "stance", or "make ambush" decision when you stop,same like "read a book" or "make camp" and others that already exist in WB, possible only in FORREST areas.

That is easily achievable as there is already a "party slowing down" in forest areas in Warband. Same areas where you party slows down can be used to mark area where anybody is able to make an ambush.

Next they can make a "pre battle troop placement" only for the ambushers, while the ambushees are caught off guard by making their troops spawn on the battlefield disorganised and all unit types mixed up as oposed to already placed ambush troops VERY close to them.

As Battania is already my favourite faction, and for the reasons i mentioned in my previous post that i requoted just now, i believe they should have some sort of advantage in these scenarios, like dense forests all arround their faction and between their cities, their army NOT slowed down by forest areas and/or inability to ambush a party that is part of Battania faction.

Creating a successful ambush by remaining invisible on the map should be related to path-finding skill, as should ability to see an ambush before you fall in their trap be related to spotting skill.

It is maybe a dream, but a beautiful one and i will not yield ! ?
Historical-intensity-map-for-Ecuador-and-uneven-distribution-of-intensity-reports.ppm


you point of view is good, BUT

in the starting, ambushers, [purple point] connet each other (1900 to 1962) before disorganiser [oranger point], call out " Follow Me, Roger",
as a result, ambushers will be surrounded. (18th century)
 
panem said:
you point of view is good, BUT

in the starting, ambushers, [purple point] connet each other (1900 to 1962) before disorganiser [oranger point], call out " Follow Me, Roger",
as a result, ambushers will be surrounded. (18th century)

Maybe,,, but think. Remember giant is sscholar is skyrim [nords]. BBNords is nords in Mountain Blade too. So Nords [skyrim] is nords [mounted blade[. Sturgia is then nrods too (kievan rus -- you know the word in my language: Luftwaffe)

So is Nords to oranger point (disorganiser) then sturgeon is purple point -- like in past time? Nords come after surgia???
 
Piconi said:
Also also, i just realised my old dream of having height in character creation, and different height of NPCs is also gone with the wind . . . ?

 
Though it makes you wonder if there is any benefit to being larger in the game.  Usually doing so just means having a bigger hit box...so be prepared for multiplayer being populated by many representatives of the lollipop guild.

Would be interesting if being bigger gets a bit of a damage boost. :grin:

By the way, the guy on the rear far right of that group photo definitely looks bigger, and I think CkyHC's posted photo pretty much confirms it.
 
Skot the Sanguine said:
Though it makes you wonder if there is any benefit to being larger in the game.  Usually doing so just means having a bigger hit box...so be prepared for multiplayer being populated by many representatives of the lollipop guild.

Would be interesting if being bigger gets a bit of a damage boost. :grin:

By the way, the guy on the rear far right of that group photo definitely looks bigger, and I think CkyHC's posted photo pretty much confirms it.
Longer arms. Faster movement speed maybe?
Whatever it is, I'm not a big fan of height differences in multiplayer. It won't take long for people to figure out which is better between minimum and maximum height, making the system meaningless since everyone (who wants to win) would pick the best option since it costs nothing to do so.
 
Noudelle said:
Longer arms. Faster movement speed maybe?
Whatever it is, I'm not a big fan of height differences in multiplayer. It won't take long for people to figure out which is better between minimum and maximum height, making the system meaningless since everyone (who wants to win) would pick the best option since it costs nothing to do so.
Taller character would most likely have higher reach.

But I agree, for the competitive MP scene, height difference is almost pointless.
 
ês ûs fearLess said:
Oyun 2019da Çıkıcak Deniyor Doğru mu Çıksada Oynasak Artık Fiyatı 200tlnin Altında Birşey Yaparsanız Memnun Kalırız
This is an English language board, so you must at least include a translation of your post.
 
Orion said:
ês ûs fearLess said:
Oyun 2019da Çıkıcak Deniyor Doğru mu Çıksada Oynasak Artık Fiyatı 200tlnin Altında Birşey Yaparsanız Memnun Kalırız
This is an English language board, so you must at least include a translation of your post.

Pardons if he must provide his own United nations translatior but said.,,

"Game comes out in 2019, if true keep under 200 turk libras and we are satisfied."

Turk libras is a curremcy worth ambout 3,800 yen , a fair price.

sp01526.jpg
 
vicwiz007 said:
Do not look here said:
vicwiz007 said:
Lest we forget Ubold the Shark companion from Gamescom. Absolute unit. While on the topic, I hope weight and height affects physical stats.
How would they, if there are no physical stats? Unless you mean some permanent buffs/debuffs to damage, running speed, etc.? The bigger you are, the longer is your reach and the easier target you become. It's not perfect balance, I guess, and I give people two months before they find optimal body build, but that won't stop hobbits and ogres from appearing.
I forgot about the new skill system. I meant physical attributes such as agility, strength, and even charisma in a way.
Low charisma for the manlets? Makes it harder to woe a lady if you are not at least 6.11
 
Yes exactly. But dont be too discouraged. If Napolean could become a great leader, so too can the vile manlet beggah. You dont need to woo any ladies if you can rain denars on them
 
KhergitLancer99 said:
Tomarrow is my birthday and the best present I could get would be...
BETA invitation !

Quote this guys, lets help one of us enjoy this beautiful game earlier, then maybe some feedback would be highly apreciated.
If they dont make you sign an NDA that is
 
Orion said:
ês ûs fearLess said:
It is being said that the game will come out in 2019. Is this true? If only the game actually came out, we would be pleased if the game is under 200 Turkish Lira (around 30 euro) at this point.
This is an English language board, so you must at least include a translation of your post.
 
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