You and most of your men may survive, but as many as 39 troops may be lost.
Sounds ominously similar to the Warband menu option to retreat by abandoning a rear guard. Given the early Bannerlord siege videos, showing the defenders sallying out to destroy siege equipment, I had hoped that siege options would be fought in scenes as opposed to clicked clinically through a menu. Why can’t a relieving force fight its way into a castle on the battlefield? Just clicking a menu option and accepting prescribed losses lacks any real player involvement or immersion.
If the relieving force attacks with surprise, it would be similar to the siege defender sally battle:
Phase 1 relieving force hits besieger’s skeleton screening force (same as defender’s sally hits skeleton guard on siege engines),
Phase 2 besieger’s screening forces progressively reinforced from the siege camp (same as defender’s sally battle),
Phase 3 relieving force must punch a hole in the siege lines by setting fire to barricades etc. (Same as defenders sally where the defender must torch siege engines),
Phase 4 before too many reinforcements from the siege camp can destroy the relieving force, it must abandon the fight, dash through the hole opened in siege lines and enter the castle or retreat if no hole was opened (same as sally forces retreating back into the castle before they are outnumbered and destroyed).
Why can’t this code be repurposed for an attack from the opposite direction?