Dev Blog 04/04/19

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[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_84_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>Mount & Blade II: Bannerlord features six distinct cultures, all of which are based on real-world medieval civilisations. Each of these cultures sports their own unique types of clothing, weapons, armour, and architectural styles, bringing a high-level of diversity to the continent of Calradia. However, there was one aspect of the game that was a little lacking and not entirely in keeping with our efforts to create a huge, believable game world. And for a game with the word <em>Mount</em> in the title, it is something we thought we should take a closer look at... We are of course talking about horses!</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/104
 
So there are only two levels of these horses (warhorse vs normal), or can they very in quality also?

The Khuzait horse looks like a pony/mule/horse hybrid. After looking up Mongolian horses, the model actually looks very accurate but this breed is by far my least favorite.
 
since we're talking about horses, I wonder:
1) The physics of impacts between two charging cavalry as it is managed?
If two horses impact frontally at high speed, do the two horses, or their bodies, have impactful animations? Or maybe they suffer part of the ragdoll to simulate it?
2) and consequently: do their riders fly after the impact? are they thrown off?
 
darksoulshin said:
since we're talking about horses, I wonder:
1) The physics of impacts between two charging cavalry as it is managed?
If two horses impact frontally at high speed, do the two horses, or their bodies, have impactful animations? Or maybe they suffer part of the ragdoll to simulate it?
2) and consequently: do their riders fly after the impact? are they thrown off?

Realistically, if they have stirrups, they can hold and not fly off on impact, without stirrups 100% chance of flying over. If that's going to make in the game? I doubt it, it would be awesome to have realistic reactions from infantry on Horse charges, so Elite Infantry doesn't move, horses bash against a shield wall, some fools fly over it, Horse Charge DENIED! Or, common infantry, massive horse charge, most run away, some make room for the cavalry, others are run over, Horse Charge PWNS! But that would add layers of AI that I don't think would make into the game.

As for horse v horse impact and people flying, I also doubt that too, it'll likely go just like in WB where the horse stops like a moron and rears...
 
xdj1nn said:
so that means there's going to be day 1 Horse Armor DLC?  :iamamoron:

I like the addition, it's always welcome... Sorry if I'm being a misinformed dumbass, but are we going to be able to equip horses too? Or are we going back to the old fashioned Warband system where horses have no equipment instead they are predefined as being armored or not etc?
The inventory screen has additional slot for armour/saddle for horses
blog_post_61_taleworldswebsite_03.jpg
 
HUMMAN said:
Doesnt many mount models make clipping problems? How do you get away with it.  I think you keep core part of the horse same which makes some models awkward(pony).

I remember Armagan saying some stuff about this in the developer blog 9/11/2017's forum:

Armagan said:
Many thanks to everyone for the wonderful feedback.

Supporting horses with markedly different proportions is kind of difficult. The animations would be skewed if for example we make the legs shorter. Also, all the horse equipment, saddles, bardings, etc,  are modeled according to default horse proportions. We would have to find a way to adjust all these to different types of horses (or make different sets of equipment for each type). All these problems, of course, can be solved in one way or another but it would take time and effort and I am not sure if this will have a high enough priority to divert resources.

We have some plans to bring in some cheap and simple adjustments though. For example we can make horse heads bigger or smaller, without breaking anything else. Also we already have horses of different sizes. Hopefully, such tricks, together with some artistic touches will be adequate to create unique looks for different horse breeds.
 
I have made a topic about this a few weeks ago. I was afraid that the horse breeds wouldn't actually have different looks, but just different stats. Reading this post makes me a little bit less afraid. But just a bit. Especially regarding the Azerai-horse I am still unsure when it comes to the look. Well I am sure the Azerai-horse is based on the Arabian horse. Yet the head shape of an Arabian horse is way more "fine" and "dainty". If you know what I mean.

nats_3090.jpg

I am sure you know about this, since the Sarranid breed in WB actually shared this characteristic with an Arabian horse.

latest

And if I look at your concept art for Bannerlord the Azerai also seem to ride on horses with "Arabian" facial characteristics

blog_post_22_taleworldswebsite_04.jpg

So my question is: Are these the final models for the horse breeds, or will you still change something?
 
xdj1nn said:
darksoulshin said:
since we're talking about horses, I wonder:
1) The physics of impacts between two charging cavalry as it is managed?
If two horses impact frontally at high speed, do the two horses, or their bodies, have impactful animations? Or maybe they suffer part of the ragdoll to simulate it?
2) and consequently: do their riders fly after the impact? are they thrown off?

Realistically, if they have stirrups, they can hold and not fly off on impact, without stirrups 100% chance of flying over. If that's going to make in the game? I doubt it, it would be awesome to have realistic reactions from infantry on Horse charges, so Elite Infantry doesn't move, horses bash against a shield wall, some fools fly over it, Horse Charge DENIED! Or, common infantry, massive horse charge, most run away, some make room for the cavalry, others are run over, Horse Charge PWNS! But that would add layers of AI that I don't think would make into the game.

As for horse v horse impact and people flying, I also doubt that too, it'll likely go just like in WB where the horse stops like a moron and rears...

I don't know if you have seen this but this might be what you are looking for: https://www.taleworlds.com/Images/News/blog_post_77_taleworldswebsite_03.gif
 
Do not look here said:
xdj1nn said:
so that means there's going to be day 1 Horse Armor DLC?  :iamamoron:

I like the addition, it's always welcome... Sorry if I'm being a misinformed dumbass, but are we going to be able to equip horses too? Or are we going back to the old fashioned Warband system where horses have no equipment instead they are predefined as being armored or not etc?
The inventory screen has additional slot for armour/saddle for horses
blog_post_61_taleworldswebsite_03.jpg

You're right as long as this feature isn't dropped.  :lol:
 
xdj1nn said:
darksoulshin said:
since we're talking about horses, I wonder:
1) The physics of impacts between two charging cavalry as it is managed?
If two horses impact frontally at high speed, do the two horses, or their bodies, have impactful animations? Or maybe they suffer part of the ragdoll to simulate it?
2) and consequently: do their riders fly after the impact? are they thrown off?

Realistically, if they have stirrups, they can hold and not fly off on impact, without stirrups 100% chance of flying over. If that's going to make in the game? I doubt it, it would be awesome to have realistic reactions from infantry on Horse charges, so Elite Infantry doesn't move, horses bash against a shield wall, some fools fly over it, Horse Charge DENIED! Or, common infantry, massive horse charge, most run away, some make room for the cavalry, others are run over, Horse Charge PWNS! But that would add layers of AI that I don't think would make into the game.

As for horse v horse impact and people flying, I also doubt that too, it'll likely go just like in WB where the horse stops like a moron and rears...

it would be wonderfull if they implement a little physics in the impact.
They have that kinetic sistem thata they use for the impact animation for the shield or the armor.
Maybe,with a little modifies,they might be able to use that sistem with the horse,bounding the ragdoll to the other variables such as mass and speed.
And,for example,if they give a max number(call it MAX-DP) to the variation of the product of mass and speed beetwen the time when the impact begin to the time when the lose of momentum(call it DP) finish (this is a force),that occur when the two horses impact each other frontally,then,related to the that number number,we have two cases:
1)if DP>MAX-DP , the soldier will be throwed away,flying.
2)if DP<MAX-DP, nothing occur,maybe a little animation of the knight that simulate the little impact.
 
Chief614 said:
xdj1nn said:
darksoulshin said:
since we're talking about horses, I wonder:
1) The physics of impacts between two charging cavalry as it is managed?
If two horses impact frontally at high speed, do the two horses, or their bodies, have impactful animations? Or maybe they suffer part of the ragdoll to simulate it?
2) and consequently: do their riders fly after the impact? are they thrown off?

Realistically, if they have stirrups, they can hold and not fly off on impact, without stirrups 100% chance of flying over. If that's going to make in the game? I doubt it, it would be awesome to have realistic reactions from infantry on Horse charges, so Elite Infantry doesn't move, horses bash against a shield wall, some fools fly over it, Horse Charge DENIED! Or, common infantry, massive horse charge, most run away, some make room for the cavalry, others are run over, Horse Charge PWNS! But that would add layers of AI that I don't think would make into the game.

As for horse v horse impact and people flying, I also doubt that too, it'll likely go just like in WB where the horse stops like a moron and rears...

I don't know if you have seen this but this might be what you are looking for: https://www.taleworlds.com/Images/News/blog_post_77_taleworldswebsite_03.gif

I had already seen it, in fact my question related exclusively to impacts between horses.
 
Charger
Desert
Hunter
Mule
Saddle
Steppe
Sumpter


These were the horses we were given in horses devBlog.

So,
Desert became Aserai horse
Saddle horse is same with Empire horse
Steppe horse Khuzait

but are these vlandian horse, sturgian horse and battanian horse/highland pony same horses with sumpter hunter and charger ?
If so then which one is which one ?
If not then how many horses do we have in total ?

Another question:
Will endurance effect party speed (it should) ?
 
Ibn Karim al-Muwallad said:
I have made a topic about this a few weeks ago. I was afraid that the horse breeds wouldn't actually have different looks, but just different stats.
Reading this post makes me a little bit less afraid. But just a bit. Especially regarding the Azerai-horse I am still unsure when it comes to the look. Well I am sure the Azerai-horse is based on the Arabian horse. Yet the head shape of an Arabian horse is way more "fine" and "dainty". If you know what I mean.

nats_3090.jpg

I am sure you know about this, since the Sarranid breed in WB actually shared this characteristic with an Arabian horse.

latest

And if I look at your concept art for Bannerlord the Azerai also seem to ride on horses with "Arabian" facial characteristics

blog_post_22_taleworldswebsite_04.jpg

So my question is: Are these the final models for the horse breeds, or will you still change something?
A year and a half ago I wrote about horses.
I am glad that my wishes come true.

https://forums.taleworlds.com/index.php/topic,371971.msg8874672.html#msg8874672

And I also wrote about horses.

https://forums.taleworlds.com/index.php/topic,371971.msg8874761.html#msg8874761

https://forums.taleworlds.com/index.php/topic,371971.msg8874883.html#msg8874883

I just remembered it  :smile:
 
darksoulshin said:
since we're talking about horses, I wonder:
1) The physics of impacts between two charging cavalry as it is managed?
If two horses impact frontally at high speed, do the two horses, or their bodies, have impactful animations? Or maybe they suffer part of the ragdoll to simulate it?
2) and consequently: do their riders fly after the impact? are they thrown off?

I’m not sure where but I’m like 300% sure that I saw a video or read something saying that if there were two horses charging each other they would like split in directions a little like one would go a little left and the other a little to the right so that they wouldn’t do the WB rear and just completely stop. Or maybe I had a dream of me hearing or reading these “fake news” but I think that’s actual facts.
 
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