Dev Blog 01/11/18

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[parsehtml]<p><img class="frame" src="https://www.taleworlds.com/Images/News/blog_post_64_taleworldswebsite.jpg" alt="" width="575" height="290" /></p> <p>3D artists give shape to the world we see and experience in a video game. But the devil is in the details, and sometimes what makes a game live and breathe are the small things: not the main characters and impressive buildings, but day-to-day objects such as tools, weapons, and clothes. Gameplay can be as immersive as can be to make you feel like a medieval warrior, but if you’re clothed in sweatpants and the world around you is made of cardboard, immersion jumps out of the window. Today, we talk with one of our 3D artists, Ülker Dikmen, who is one of the people responsible for making Mount & Blade II: Bannerlord not just beautiful, but also a believable world.</p></br> [/parsehtml]Read more at: http://www.taleworlds.com/en/Games/Bannerlord/Blog/84
 
Rackie said:
SE4 R@1DER said:
will height/weight affect the running speed and hitbox of the character? or will it be more like super small and fast dwarf OP?

I would like if they didnt make it too realistic (so not everybody looks the same) and a shorter person should be harder to hit where as a taller person have longer reach. The speed shouldnt change

Would this not be more realistic?
 
Roccoflipside said:
Rackie said:
SE4 R@1DER said:
will height/weight affect the running speed and hitbox of the character? or will it be more like super small and fast dwarf OP?

I would like if they didnt make it too realistic (so not everybody looks the same) and a shorter person should be harder to hit where as a taller person have longer reach. The speed shouldnt change

Would this not be more realistic?
Realism aside, I don't think this is a good idea for multiplayer. It's an unpredictable variable that I think would be too hard to balance for what it's worth.
By unpredictable variable, I mean that in Warband, every character has the same height, same reach. You always know what to expect. If you swing at an enemy with a spear, for example, from 2.13 meters away and that's the furthest you can hit an enemy from with this weapon, this will always be the case.
With a height factor, let's say you're smaller so you have to be at a distance of 1.91 meters in order to hit. Or you're taller and you can be at a 2.45 meters distance.
Because of that, in multiplayer, I wouldn't like to fight against opponents of differing height. It would weaken the precise, accurate nature of Mount & Blade's combat.
These numbers probably aren't accurate at all by the way. I just picked some random numbers.

Anyway, that's just my opinion. I'm sure there are valid arguments in favor of this that I'm not thinking of right now.

Edit: Forgot to mention, I do think that this is a good addition to singleplayer. Fighting against or alongside soldiers of different heights would add a little something to the immersion.
 
The two aren't mutually exclusive. In fact they overlap quite a lot. Why does everyone fall for this myth?

Medieval warfare was balanced insofar as every weapon used during that period had a use, otherwise it wouldn't have existed. The closer you can replicate the circumstances of medieval warfare, the closer you get to the balance which existed in reality. If you ever wonder "why can't I use horse archers effectively?" or "why do spearmen suck so much?" while playing warband, the reason it doesn't conform to the historical reality is that the game mechanics don't account for some important condition which existed in the past.
I'm not saying they turn this into ArmA: medieval warfare, but that they use the game-like nature of reality itself to help them design the game.
 
Noudelle said:
Realism aside, I don't think this is a good idea for multiplayer. It's an unpredictable variable that I think would be too hard to balance for what it's worth.

...

Edit: Forgot to mention, I do think that this is a good addition to singleplayer. Fighting against or alongside soldiers of different heights would add a little something to the immersion.
I agree, for MP I think it would be a good idea to have uniform height, while still giving full access to the rest of the character customisation options that would be in the SP.
 
There you go, a compromise. Always the best solution. I think MP should have less customization of character. Especially for the competitive scene. Another option would have servers with options allowing levels of customisation.
 
The Meddling Monk said:
Noudelle said:
Realism aside, I don't think this is a good idea for multiplayer. It's an unpredictable variable that I think would be too hard to balance for what it's worth.

...

Edit: Forgot to mention, I do think that this is a good addition to singleplayer. Fighting against or alongside soldiers of different heights would add a little something to the immersion.
I agree, for MP I think it would be a good idea to have uniform height, while still giving full access to the rest of the character customisation options that would be in the SP.

I agree, uniform height for multiplayer is probably the best solution, allowing players to be characters of different heights in a multiplayer setting most likely will come with balance issues. You want GoldenEye Oddjob? cause that's how you get GoldenEye Oddjob.

Edit, something I felt the need to clarify:
Singleplayer is different, please leave height variation in singleplayer. It's a very different environment and experience to multiplayer.
 
Well none of us actually knows how height could affect the balance yet, Taleworlds will know that the best thing to do in that case.

PD:grin:evblog when squad. EDIT: I thought today was Tuesday, now I'm sad.
 
Oswald III said:
Well none of us actually knows how height could affect the balance yet, Taleworlds will know that the best thing to do in that case.

PD:grin:evblog when squad

Height affects multiplayer balance because smaller hit boxes are harder to hit. Players selecting any height above the shortest are inherently at a disadvantage. Then there is the issue of correctly scaling clothing, armour and equipment to prevent  clipping and interaction issues with the environment. It’s really better not to open the Pandora’s box. These are some of reason games don’t even bother.
 
BayBear said:
Oswald III said:
Well none of us actually knows how height could affect the balance yet, Taleworlds will know that the best thing to do in that case.

PD:grin:evblog when squad

Height affects multiplayer balance because smaller hit boxes are harder to hit. Players selecting any height above the shortest are inherently at a disadvantage. Then there is the issue of correctly scaling clothing, armour and equipment to prevent  clipping and interaction issues with the environment. It’s really better not to open the Pandora’s box. These are some of reason games don’t even bother.
While I agree that this would affect the balance in a negative way and ultimately isn't worth it, Being smaller would also have its disadvantages.
For example, because you're smaller, your head would be easier to hit because it would be closer to the arm level of your opponent. In general anyway.
Also, being taller would mean longer reach, which is an advantage.
 
Well, the fact that it could be a problem is only a guess coming from us, even if it seems something obvious maybe TW knows how to sort it out (or already did) , and about scaling objects well, that should be solved already since heights are already confirmed for SP
 
Do not look here said:
That being said, more power to you. If the devs pass by and see your complaints and consider them valid they may act accordingly - it worked for Yaga.
Quite by chance I went to a blog - after all, they were talking to an artist.
It turns out they remembered me.
Do not look here, thank  :smile:
 
Roccoflipside said:
Of course we remember you! Who could forget Yaga?
Terco_Viejo said:
Even in "Caballeros de Calradia" the Spanish Community of which I am a member; everyone knows you. Yaga you are living legend.

Roccoflipside, Terco_Viejo, friends, thank you!

Terco_Viejo, big hello "Caballeros de Calradia" the Spanish Community  :smile:
 
Height is finally confirmed !!! That cloth animation looks awesome, nice to see that graphics are not going to be obsolete on launch, but developing as the game closes in to its end of development !
 
Really loved this entry. Thanks for providing it. The characters and cloth simulation look great! I'm a bit concerned about the character proportions in the gif though. She is about 6 heads high, which is correct for a girl in her early teens. She appears to have developed breasts, making her seem more like an adult but her hips are narrow. The widest part of her hips is barely wider than her head. Still a very good-looking character overall and again a lot of what I'm seeing could be because of the shape of the dress.

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Kentai said:
Really loved this entry. Thanks for providing it. The characters and cloth simulation look great! I'm a bit concerned about the character proportions in the gif though. This could be an illusion created by the long mid-section of the dress, but it seems like either her torso is too long for a female or her legs are too short. It also seems like her hips should be a bit wider. The widest part of her hips is barely wider than her head. Still a very good-looking character and again a lot of what I'm seeing could be because of the shape of the dress.

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I did. It doesn't worry me too much though since it seems like character customization is much more extensive in Bannerlord, and this character was probably created using it. So I think it's normal that proportions might me a little off.
Hopefully the randomly generated characters' proportions will be a bit more realistic.
 
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