[SOTR] Roy 说:
You worked for 8 years and this is what you have to show for it? And you’re “proud” to show this? Lmao
Sure seems like you are proud yourself of something you've spent 8 years doing and can criticize the pride of other people. So
what is it you have spent 8 years doing that you are proud enough to imply TaleWorlds shouldn't be proud of what they've done and achieved, since your pride is more praiseworthy than their pride?
Now I understand why Terco has be so "inactive" in the forums. Congrats on that, mi español guapo.
I will say: I haven't been able to watch the whole video, and the few 10 minutes I've watched were on a cellphone screen, so I can't say much about sound and graphics.
I honestly like the speed of combat and movement. Maybe players move
a bit too fast, which is fine for large maps, but for close combat it looks like too much walk-dodging. The strike speed seem ok for me. I am also getting old, and I have a very high latency to get accustomed to.
The animations looked more fluid in previous videos, especially that long cape gif, which was by far one of the coolest things I've seen. I think it may have to do with multiplayer, and not so much with the animations per se, except for the static directional shield blocking. It seemed off for me.
Don't like, but don't care all that much about the projectile tracers, since they serve the purpose of facilitating for players to see where the ranged units are firing from. Maybe tone it a bit down, a bit more transparency could work better. Or maybe a darkish brown transparent tracer, to simulate the projectiles themselves instead of some strange air distortion...
More gore would be appreciated, yes. More blood, so long as it's toggleable like in previous games.
And lastly, I really loved the dust raising from hits to surfaces. People complained that it was a lot, and it is, but I like it! Though I know my opinions don't really matter all that much on this.