Dev Blog 01/08/19

578

Banned
WBVCNWWF&SM&B
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Further observations and suggestions:

All the opinions below are based on the video, do not take them for fact, these are simply my impressions, as posted my previous comment in this thread:


1) The map itself surprised me with how much it offers in variety of close combat and it initially looks very good but it suffers from one thing, all 3 points showcased (if they are static, that is) offer too much space to cavalry and archers. Even B, which is located inside a building has enough space for a cavalry to charge and maneuver while archers can freely hit if a team gets even slightly cornered. While this is not a big issue for shields, it renders 2 handers obsolete, once again, in competitive play as it was in Warband. 1 of the 3 points SHOULD have more obstacles in the form of boxes to make the life of cavalry harder and provide cover. The point that is open and has a well for example is good, a cavalry should feel comfortable since its open space but at the same time infantry/archers can seek cover in around the well or at the boxes behind. Point A is open, mixed feelings on it but I still see the problem that would pose to 2 handers. In this map, ambush would work best as a 2 hand warrior in B point or 'jungle' around the village alleys. Not sure how viable would that be.


2) Backpedal seems to not have any drawback. You can see this specifically at the point A where the battanian warrior fights 2 shield/spear aserai warriors.


3) Voice grunts feel too clean, they should have some form of distance distortion, and I would go further by adding random voice lines, in the same way Perisno mod does it in single player. This would give the feel of combat happening, spamming would not be an issue and it should add a lot of immersion to it. Currently the feel is too 'video gamey' regarding sound in my opinion. It feels like playing old quake, which is not a bad thing, but its good to make progress on that by extra realism on sound tech and frequency.

4) Flesh hit hitmark from arrows should have a more 'flesh' sound, as opposed to the current 'wood' hitting sound. This belongs to the visual/sound feedback and should add a lot to the 'satisfaction' level you get by hitting someone.

5) In 8:06 a horseman will charge the battanian 2 hand warrior in B flag. It is very clear that his spear does not hit the battanian, yet he dies. After that, in the same fight, the same horse with minimal push inertia knocks down a warrior and his team finishes him off. Horses were arguably the easiest class in Warband, due to the CC possible if you knew what to do and the speed damage. It is very unfortunate to see this here aswell, because it's not fair or fun, it's plain bull.

6) In 9:45, the 2 hander we see will move forward to a shielded aserai and his friend, a two hander who will move the left. The battanian warrior will swing his sword and kill the aserai 2 hander. The problem here is that it feels like the swing arc is huge. The aserai 2 hander is literally at his full left side, yet there is a hitmark. The death happens towards the end of the animation aswell. Damage drop on swing arc falloff dropped?

7) Shield-up speed movement penalty looks good.

8 ) The combat problem from what I realise by watching the video again and again is not the speed, as the animations after a swing are good, but its the feedback. The animations need to be more sporty when it comes to movement and more 'savage' regarding combat animations. The speed is good, slower than warband and allows tactics to take place other than left swing spam to surpass someone by, pretty much, breaking his patience. But the feedback is the problem currently, not the speed itself.

9) Horses look bloody good in their visuals and animations

10) Archers need a much slower weapon changing animation. The speed of the game has been toned down and it was needed to be honest, but archers seem to have everything at the moment. No penalty when someone gets too close since you can switch weapons extremely fast, shooting looks easier than warband, damage is big. They should put the bow away first and then draw the weapon. This is a very basic and normal penalty for a ranged class, not sure why this is not in the game already.
 

Sundeki

Sergeant Knight at Arms
M&BWB
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Thanks for the video.
Only a couple of complaints:
  • The constant screaming of the same 3 screams over and over lead to me wanting to mute the video (which probably means I would want to mute the game). It happens far too often.
  • The "air"/whatever the visual is flying out of the back of the arrows looks retarded. I always hated it when they shifted to that in the Total War series and I hate it now. It would be acceptable if there was rain, but there isn't. Please have an option to turn that crap off, thanks. I want to get shot by arrows not anime energy blasts.
  • What's wrong with the shields? I'm not sure what's going on exactly but 19:47 seems to be a good example. He was staring at you, but his shield was just hanging off to the side for some reason(and he was blocking). Was this because the person playing doesn't have a lot of experience with shield movement, or are they actually that clunky?

Also is it supposed to be that slow? Watching the video on 1.25x speed makes the attack animations look better, except everyone is running at mach speed. Is there any particular reason everything combat-related was slowed down by ~15%?
 

Revverie

Squire
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Jesus christ why is everyone so bad at this game, get a couple of argentinians and they will kick ass I swear
EDIT: The game looks great, but the pace is very slow, I guess you guys put it in low speed so these noobs can play, no offense but seriously they cant block a single hit, its very, very painful to watch, yet I have to keep watching. Thank you for this Callum, not mean to be a nitpicker but its the truth lmao ALSO nice to see you now can see damage of the arrows on the multiplayer
 

Noudelle

Grandmaster Knight
WBM&BWF&SNWVC
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  • Sundeki said:
    • What's wrong with the shields? I'm not sure what's going on exactly but 19:47 seems to be a good example. He was staring at you, but his shield was just hanging off to the side for some reason(and he was blocking). Was this because the person playing doesn't have a lot of experience with shield movement, or are they actually that clunky?
    https://giant.gfycat.com/FlatRewardingAlpineroadguidetigerbeetle.webm

    That would be because there are four block directions with shields now, and he was blocking to his left.
    The blocking animation does look very stiff and unnatural though. The fact that you can't aim your shield vertically anymore, apart from the up/down directions makes it look even worse.
    I think this could be solved by just putting this system back in in conjunction with the four blocking directions.
 

Cpt. Nemo

The Wurst
Section Moderator
M&B
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Kodlak Jorrvas said:
Jesus christ why is everyone so bad at this game, get a couple of argentinians and they will kick ass I swear
EDIT: The game looks great, but the pace is very slow, I guess you guys put it in low speed so these noobs can play, no offense but seriously they cant block a single hit, its very, very painful to watch, yet I have to keep watching. Thank you for this Callum, not mean to be a nitpicker but its the truth lmao ALSO nice to see you now can see damage of the arrows on the multiplayer
Bear in mind that among those players are devs and excellent players from the multiplayer community.
 

Orion

Still Not Worthy
Global Moderator
M&BWBWF&SNW
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Pt.C said:
哈哈,我们可以跳票骑砍2直到老死!
发售吧!你们已经没有希望了!
发售或者去死!
我要拿你的发售当碗使!
也许我用该把发售给你然后叫你国王?
那得问我手里的第纳尔答不答应
我们是跳票的兄弟,给钱,要么去死!
我是发售日,你会听说许多关于我的事
我听说你熬死了一辈骑砍玩家,从那时起他们的后代就渴望与你交锋
发售吧,我们有绝对的人数优势
关于骑砍2,我能说的就只有那么多了
他死了总比跳票了好!
又一只秃鹫盯上了跳票的尸体
我对发售已经有点厌烦了
骑砍二?我发誓有许多悲伤的寡妇知道他,不过这和我没关系
骑砍二!你的名声比你人来的快!我们或许应该在竞技场跳一下票,或是战场上!
首席大臣:日安,我的大人
某国王:我想以叛国罪告发一名对我不忠的封臣
首席大臣:听到这个消息真令人遗憾,我的大人。那么您想告发那一位封臣?
某国王:骑砍二。
领主流放
骑砍二被某国王以叛国罪流放,有传言说这位领主被流放到了跳票国。
您好,我的大人,欢迎来到瓦叶则吉,我是这个村的村长
有在跳票中寻找未来的骑砍二吗?
当然,我的大人,如果你愿意为他们每个人支付30第纳尔,将会有5个人跳出来
告诉他们,我们准备出发了
骑砍二没有,跳票倒有的是
我们粉碎了玩家的期待,他们很难再东山再起了,制作组认为他们快赢得假期了,所以没理由不跳票下去。
我不知道,也许是某种跳票
无耻的制作组,你们的好运到头了!我们是自由的兄弟,投降或者去死!不过你们最好乖乖把骑砍2交出来,否则我们会拿你们的头盖骨当碗使!
发售没有,跳票倒有得是,你从我这里什么都拿不到!
你会得到的,不过不是我的钱,而是我口中将要穿过你脑袋的跳票!
我不怕你,有种就发售吧!
该死,今天真是见鬼了,叫你的走狗跳票吧,我投降!
听说你被制作方耍了?没关系,我会提着他的跳票回来的
很好,你说到了点子上。我收回发售日期,希望你能满意。
没什么,我不会跳票的。
你是我的合法跳票
让我们用跳票的骑砍二喂乌鸦
我希望你喜欢骑砍二的跳票,因为你会看着它度过余生
骑砍二是个好东西,不过你很快就没有了
我在一英里外就嗅到了骑砍二,我猜你想让它快点发售。交上114514第纳尔你就可以滚了
生锈的骑砍二意味深长地看着你
你一定是来给我带来更多跳票的……
This is an English language board, so you must at least include a translation of your post.
 

Sundeki

Sergeant Knight at Arms
M&BWB
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Noudelle said:
  • Sundeki said:
    • What's wrong with the shields? I'm not sure what's going on exactly but 19:47 seems to be a good example. He was staring at you, but his shield was just hanging off to the side for some reason(and he was blocking). Was this because the person playing doesn't have a lot of experience with shield movement, or are they actually that clunky?
    https://giant.gfycat.com/FlatRewardingAlpineroadguidetigerbeetle.webm

    That would be because there are four block directions with shields now, and he was blocking to his left.
    The blocking animation does look very stiff and unnatural though. The fact that you can't aim your shield vertically anymore, apart from the up/down directions makes it look even worse.
    I think this could be solved by just putting this system back in in conjunction with the four blocking directions.
Having to switch block directions to block archers, who don't have to switch attack directions is going to make me upset, I can smell it.
 

Sad Lad

Recruit
WBNWVC
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Glad to see you're still amongst the living, Callum!
As for the gameplay, it looks like it's coming along rather well. I agree with the majority of the complaints so far, though. The UI needs some cleaning up, audio could use some TLC, and some balancing when it comes to the archers. I also am strongly against the visible arrow tracers. It's a bit immersion-breaking for whatever reason.
On the other hand, I actually like that the combat looks slower than Warband's. To me, its a good speed. I also think that a lot of the animations are looking really good. They could be better, but they're already far exceeding my expectations.
All this said, I never played a ton of multiplayer, so my opinions on certain things may not have as much weight as others. I'm definitely a singleplayer kind of guy, so I can't wait to see some more gameplay relating to that.
Thanks for the video, and again, welcome back Callum.
 

Scyrius

Knight
WBM&B
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So how do we all feel about the graphics and attack defense animation? Would love to see some discussion around that!
 

Arvenski

Count
M&BWB
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A video? Nice. A 20-minute video? Holy ****. Nice one, Callum. :smile:

Gotta agree with Sundeki, 578, and everyone else who's said the audio needs work. IMHO, the audio definitely needs work.
The hit/death animations or ragdolls look good. I like them.
I like how powerful archers seem to be in this video. Now, that may be a controversial opinion with some folks, and tbh I never played much WB multiplayer, so I'm not sure if I'd like it myself if I was having to fight against those archers. But, from watching the video, I do like that the archers seem to stand a good chance of killing at least lightly-armored opponents with one shot. At the start of the video, when Callum was on horseback and Osiris oneshotted him, that made me sit up and take notice. I mean, it seems to take a bit of skill and luck to hit a moving player in WB or BL, especially if they're on horseback, but I like that it looks like if you do land a hit, it could do significant damage.
 

Noudelle

Grandmaster Knight
WBM&BWF&SNWVC
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Scyrius said:
So how do we all feel about the graphics and attack defense animation? Would love to see some discussion around that!
It's a mixed bag for me. I think most of the attack animations look fine, but the 1-handed one I think look very stiff and unnatural. Same goes for shield blocking animations.

I'm also not a fan of some of the recoil animation when taking damage but I can't quite put my finger on why. It might be due to the fact that, unlike Warband, you don't always lose control of your character for half a second when getting hit. Near 9:40 you can see Callum taking damage and still retaining control of his character.

Otherwise, I love the movement animations and the ragdolls.
 

84Slashes

Regular
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Overall: great to see such progress!  Animations and movement are pretty smooth (almost too smooth...). And I'm very glad Callum is both feeling better and shared this video.

Re: animations, to me (as to others it seems) it looks like everyone has noodle arms.  All their swings look almost gentle.

IMO the central problem is that the speed of the draw back animation to arm a strike is the same speed at which the arm descends when the blow is struck.  There should be more speed and 'aggression' in the downward swing, more weight should appear to be put into it.  It shouldn't be a gentle stroking of your enemy's shoulder with your blade, but a savage hammer blow to knock their head off!

But these are minor points -- if the game shipped in its current state of combat the animations would be OK to me.  I do think SFX could use some work.
 

Revverie

Squire
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Cpt. Nemo said:
Kodlak Jorrvas said:
Jesus christ why is everyone so bad at this game, get a couple of argentinians and they will kick ass I swear
EDIT: The game looks great, but the pace is very slow, I guess you guys put it in low speed so these noobs can play, no offense but seriously they cant block a single hit, its very, very painful to watch, yet I have to keep watching. Thank you for this Callum, not mean to be a nitpicker but its the truth lmao ALSO nice to see you now can see damage of the arrows on the multiplayer
Bear in mind that among those players are devs and excellent players from the multiplayer community.
Again I don't mean to offend anyone, but just because they're devs and excellent players don't change what I've seen in the video, and it was pretty weak
 

Cpt. Nemo

The Wurst
Section Moderator
M&B
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...which might indicate something about the combat itself is off, and not the players.
 

Roccoflipside

Master Knight
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Cpt. Nemo said:
...which might indicate something about the combat itself is off, and not the players.
Or that enough has changed even veteran players need to get used to it again. Haven't watched the vid yet, about to, just two cents worth of thought.
 

Hulagu

Sergeant at Arms
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There are some issues mentioned by other guys above, I don't believe there are difficult to resolve such as shield break and dusts of arrows beside these game looks very good. Especially importance of archers made me glad.