@kalarhan
What I know is this: If the game had a mechanism or a feature, they would talk about it. If they don't talk about it, the game doesn't have it.
Also, what I described about camels - horses is not particularly important to me. I am just pointing out that if you are implementing something, you must do it right. TW is just delivering a BASE game full of BASIC stuff, and hope that the modders will make it great (eg: in warband they had sea and ship models ready, but never implemented naval battles, instead they waited for modders to do it).
Adding the disgust factor of horses could be depicted by making cavalry slower or weaker in stats when vs camels, or having a small random factor of the horse going wild and not being able to control it for a few seconds, you name it. But adding a camel and saying: "It has more hp, but lower speed than horses", yeah nice to meet you. Not adding mechanisms for your assets = mediocre game.
@ Iberian wolf
Yes, I don't argue against their logistical primary use, I agree. But, camels were also used vs cavalry. I would refer you to read about the Battle of Thymbra between Cyrus of Persia and Croesus of Lydia. Cyrus made a BRILLIANT tactical and strategic choice there, and that is exactly what is missing from Mount and Blade. The ability to think outside the box, of using smart mechanics to achieve victory instead of relying on stats and hit points.
@ White Lion
Yes I know, but I was too bored to post the whole info. Their smell & the fact that they were unknown beasts drove the horses wild.
About the spears, the use of pikes around the 14th - 15th century made cavalry a secondary force. From that point cavalry was mostly used to pursue enemies or make tactical maneuvers. Exceptions occurred of course, but they stopped dominating the battlefields when the pikes came out.
About the fire arrows I was just trying to make a point, but after googling I found that fire arrows, spears, javelins etc were pretty common in many civilizations and battles. Search "Early thermal weapons".
Point is: Games need mechanisms and gameplay features, not just sheer numbers and stats and whoever has the biggest stats result will win the battle. In AoE 2 if you had 150 paladins and the enemy had 100 camels, you would lose because of the mechanism that gave a bonus to the camels. In bannerlord from what we see, whoever has more units or better trained units wins. No logistics, no unfavorable terrain, no weather conditions, no bonus for flanking, no nothing.