BL Coding Determine the current state of the game (character) С#

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Is it possible to track the state of the game at the moment when the event occurs.? For example - on the global map or
conversation or inventory menu.

let's finish so I can output the message once at the event OnGameStart

protected override void OnGameStart(Game game, IGameStarter gameStarterObject)
InformationMessage message = new InformationMessage("Hello Game Start!");

But how to react to everything else? "ОnConversationBegin" for example.
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