Determine the current state of the game (character) С#

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AtiLin

Recruit
Is it possible to track the state of the game at the moment when the event occurs.? For example - on the global map or
conversation or inventory menu.

let's finish so I can output the message once at the event OnGameStart

protected override void OnGameStart(Game game, IGameStarter gameStarterObject)
{
InformationMessage message = new InformationMessage("Hello Game Start!");
}

But how to react to everything else? "ОnConversationBegin" for example.
 
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