AtiLin
Recruit
Is it possible to track the state of the game at the moment when the event occurs.? For example - on the global map or
conversation or inventory menu.
let's finish so I can output the message once at the event OnGameStart
protected override void OnGameStart(Game game, IGameStarter gameStarterObject)
{
InformationMessage message = new InformationMessage("Hello Game Start!");
}
But how to react to everything else? "ОnConversationBegin" for example.
conversation or inventory menu.
let's finish so I can output the message once at the event OnGameStart
protected override void OnGameStart(Game game, IGameStarter gameStarterObject)
{
InformationMessage message = new InformationMessage("Hello Game Start!");
}
But how to react to everything else? "ОnConversationBegin" for example.
Last edited: