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Dude he doesn't say they are completely useless he just says that rather than giving the open world a good look they should have spent time on the battle scene...And he isn't wrong tho the games name is BannerLord and yet we can't see a single Banner on the battle field.The towns and cities set the stage for role playing opportunity and future NPC and quest interaction. I think the opposite of you. I’d like to see a mod effort to add interiors to every building in Bannerlord. Then unique NPCs and quests.
On the subject of their work focus. Most of that has been on developing that battle simulation portion of the game I think that is very clear. The majority of the game is not yet functioning or feature complete. Battles are working beautifully.
I think your comments are offensive. How ungrateful are you for the awesome job TW has done of detailing these areas. Every town and fief will be a unique backdrop for battles and present opportunities for quest locations. Clearly you didn’t stop to consider the quality of battles improves by having more detailed, unique settings also. But it is evident to me that you don’t consider much if you think dropping a handful of NPCs into towns has set production back by years.
The character and dialogue is already required whether they are in town. The towns and fiefs are required as a location to do battle. So your solution is 1 scene of limited quality and scope for every siege and one more every village raid. Fortunately you aren’t a dev.
The Reason scenes aren’t yet worth going to is because adding enough content to all 100+ towns fiefs castles and towns takes years.
And they have been focusing their attention to battles and siege gameplay exactly as your post suggests. Developing a game engine takes years even for major studios. This is why Bethesda uses the same dated engine and tweaks it for every one of their games and even with dev team of hundreds their games take many years to populate with content.
TW has plans to add content to towns and develop NPCs more in future.If you had even basic understanding of game development or read TW statements regarding early access release, you’d understand this better. Not everyone can be coding. People have different job roles at a game studio. Some people all they do is build scenes for the game. So not doing that isn’t going to necessarily speed up other areas of production.
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