Detailed towns etc. "Useless"?

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The towns and cities set the stage for role playing opportunity and future NPC and quest interaction. I think the opposite of you. I’d like to see a mod effort to add interiors to every building in Bannerlord. Then unique NPCs and quests.

On the subject of their work focus. Most of that has been on developing that battle simulation portion of the game I think that is very clear. The majority of the game is not yet functioning or feature complete. Battles are working beautifully.

I think your comments are offensive. How ungrateful are you for the awesome job TW has done of detailing these areas. Every town and fief will be a unique backdrop for battles and present opportunities for quest locations. Clearly you didn’t stop to consider the quality of battles improves by having more detailed, unique settings also. But it is evident to me that you don’t consider much if you think dropping a handful of NPCs into towns has set production back by years.

The character and dialogue is already required whether they are in town. The towns and fiefs are required as a location to do battle. So your solution is 1 scene of limited quality and scope for every siege and one more every village raid. Fortunately you aren’t a dev.

The Reason scenes aren’t yet worth going to is because adding enough content to all 100+ towns fiefs castles and towns takes years.
And they have been focusing their attention to battles and siege gameplay exactly as your post suggests. Developing a game engine takes years even for major studios. This is why Bethesda uses the same dated engine and tweaks it for every one of their games and even with dev team of hundreds their games take many years to populate with content.

TW has plans to add content to towns and develop NPCs more in future.If you had even basic understanding of game development or read TW statements regarding early access release, you’d understand this better. Not everyone can be coding. People have different job roles at a game studio. Some people all they do is build scenes for the game. So not doing that isn’t going to necessarily speed up other areas of production.
Dude he doesn't say they are completely useless he just says that rather than giving the open world a good look they should have spent time on the battle scene...And he isn't wrong tho the games name is BannerLord and yet we can't see a single Banner on the battle field.
 
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Dude he doesn't say they are completely useless he just says that rather than giving the open world a good look they should have spent time on the battle scene...And he isn't wrong tho the games name is BannerLord and yet we can't a single Banner on the battle field.
It's worth pointing out that there are banners in the game, I've spawned with one in the custom battle mode in SP (but my guy immediately drops it when I swap weapons)
You can also spawn them in with the console mod in the campaign mode - there are 3 but only one works half-well (i get why they're not ready for people to use normally lol, they tend to spaz out a lot).
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I've strapped one onto the back of all 4 of my companions, it's a good way to see where they are in the battle at a glance.
 
Dude he doesn't say they are completely useless he just says that rather than giving the open world a good look they should have spent time on the battle scene...And he isn't wrong tho the games name is BannerLord and yet we can't see a single Banner on the battle field.

dude he is exactly wrong. They have focused on battles and battle scenes. A town is a battle scene. And if they were to focus more on battles people who are building fief and town and castles are not the same as thosewho are doing work on the engine or programming is for battles. Town scenes are not useless. These scenes are used in battles and yet to be developed because they are focusing onbattle simulator and critical bug fixes, then feature implementation and additional content. The OP is critically wrong even arguing for things they are already doing and insulting the great work that has been put into developibg unique scenes. The people building these areas that is probably their sole responsibility world building is what they likely do, only. while I understand NPC interactions can be done through menus you are missing the point. Itsets stage for future content and is integral to battles. The whole argument is nonsense. If I repeated again what I’ve already said you wouldn’t take note because its been said elsewhere, the devs included.
 
We can all enjoy the towns and villages and such much more if
1) We're given more incentives to go there
2) Loading screen times are reduced
3) And while I know this likely won't happen, I'd love to be able to ride around in town on a horse. Perhaps if we're a vassal of the realm, we can ride around in those towns on a horse, but not in towns owned by other factions? That'd reflect our status as a nobleman.

totally need people on horses in town.
 
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