Detailed towns etc. "Useless"?

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Jansuk

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Imagine what this game would be if all the effort from developing detailed towns, villages, rooms like tavern, keeps, and castles would been in other game mechanics like battles and combat.

Don't get me wrong i like this roleplay aspect of this game. I'm just saying that all that conversation stuff etc would be just fine for me with just a simple menu. I really, really don't need all that detailed graphics there and that makes me little sad when i think how many year ago i could play this game if all that "useless" development
would been omitted
 
You probably want to try the total war series then. It's exactly as you describe it.
 
But then, it wouldn't be the M&B we have all come to love. Sometimes the little details matter, even if they don't seem immediately useful.
 
The game is early access; we will certainly see improvements to every aspect of the game over the course of the next year (at least).
 
We can all enjoy the towns and villages and such much more if
1) We're given more incentives to go there
2) Loading screen times are reduced
3) And while I know this likely won't happen, I'd love to be able to ride around in town on a horse. Perhaps if we're a vassal of the realm, we can ride around in those towns on a horse, but not in towns owned by other factions? That'd reflect our status as a nobleman.
 
We can all enjoy the towns and villages and such much more if
1) We're given more incentives to go there
2) Loading screen times are reduced
3) And while I know this likely won't happen, I'd love to be able to ride around in town on a horse. Perhaps if we're a vassal of the realm, we can ride around in those towns on a horse, but not in towns owned by other factions? That'd reflect our status as a nobleman.
Thats true! I hope they make more town more useful for players like me
 
lol huh?

Total war is more geared towards large scale strategic combat and does this better than anyone in terms of level of detail. Large scale M&B battles are small skirmish's in Total war without the level of strategy but in other areas such as the RPG elements it does this to greater detail which is where M&B shines
 
Imagine what this game would be if all the effort from developing detailed towns, villages, rooms like tavern, keeps, and castles would been in other game mechanics like battles and combat.

You assume people who do models and so on are the same that do game engine / mechanics and so on; or that by firing them you could have hired more to do the mechanics part?
 
We can all enjoy the towns and villages and such much more if
1) We're given more incentives to go there
Check. There's things you can only do if you explore the towns
2) Loading screen times are reduced
I'm sure it'll happen.
3) And while I know this likely won't happen, I'd love to be able to ride around in town on a horse. Perhaps if we're a vassal of the realm, we can ride around in those towns on a horse, but not in towns owned by other factions? That'd reflect our status as a nobleman.
This should already be in the game
 
Total war is more geared towards large scale strategic combat and does this better than anyone in terms of level of detail. Large scale M&B battles are small skirmish's in Total war without the level of strategy but in other areas such as the RPG elements it does this to greater detail which is where M&B shines

Nothing like Skarsnik on Legendary difficulty, Hardcore Mode: Take Karak Eight-Peaks by turn 30
 
Yeah, currently there isn't any reason to go into town. In fact I dread it because it means more loading, and there is too much of that already. It is unnecessary to load up the entire town just so I can talk to some guy.

I'd say they should add gang hideouts or other secrets you can only get from walking around. And you should have a new clan role for bodyguards you can assign to 4 companions who follow you around everywhere.
 
You assume people who do models and so on are the same that do game engine / mechanics and so on; or that by firing them you could have hired more to do the mechanics part?
Well i don't know that much about game development but something took too much time time here. Some people even say it's like warband but with new graphics so i don't know then what was that taked so long. I can't see that much difference in mechanics. How about you?
 
Yeah, currently there isn't any reason to go into town. In fact I dread it because it means more loading, and there is too much of that already. It is unnecessary to load up the entire town just so I can talk to some guy.

I'd say they should add gang hideouts or other secrets you can only get from walking around. And you should have a new clan role for bodyguards you can assign to 4 companions who follow you around everywhere.

You also need to go into town to buy shops
 
Well i don't know that much about game development but something took too much time time here.

So you don't know anything about it but you *do* know that someone shouldn't have spent so much time on some aspect of it, or that the entire thing could have been done much quicker. Okay, you've got your opinion and I'm not going to change it so why bother. However...

Some people even say it's like warband but with new graphics so i don't know then what was that taked so long.

You have played it, right? But back again at the "I don't know anything about... BUT..."; look, fine, you think it shouldn't have taken years to achieve. However, they did publish stuff as they went along.


Just change the 1 to 2, or 3... all the way up to 135.

I can't see that much difference in mechanics. How about you?

Define mechanics. I mean there's even a blog post about how they changed the combat damage so it's not just random but uses physics to determine the damages (velocity, mass, rotational forces etc? Been a while since I read it). So do you just mean "the fight feels the same so nothing else has obviously changed". Refer you back to the blogs.

If you're honestly of the belief that work is only worthwhile if you see some massive difference, then would question why you ever bought it in the first place. The method of fighting wasn't going to change... the style of game play wasn't (overall) going to change.

If you *honestly* think it is no different, and you've played, then .. well that's where you're at. Fair enough.
Do I agree? No.
 
最后编辑:
Yeah, currently there isn't any reason to go into town. In fact I dread it because it means more loading, and there is too much of that already. It is unnecessary to load up the entire town just so I can talk to some guy.

I'd say they should add gang hideouts or other secrets you can only get from walking around. And you should have a new clan role for bodyguards you can assign to 4 companions who follow you around everywhere.
You can actually do a few things in towns currently, among them is defeating rival gangs and taking over that gang. And you can ONLY do this WITHIN Towns.
 
I would like to have an option to talk with bandits and npcs from map level.

Right now it works like this.
1) you are on map screen and chase bandits
2) you catch up and game loads the 3d environment for you to have a conversation
3) you say surrender or die, they wanna die, back to the map screen
4) you choose to start battle, back to the 3d environment

Every switch takes like 5 seconds even with ssd.

Would be nice if anything up to battle could be done from map screen.
 
Details are all about immersion. Without them it is easier to realize: "Oh, I'm just playing a game.". It is nice to play as a character living in the "age" or in the "world" and not just living on the "battlefield". A reason to fight, to see what happens before and after the battle. Honestly I wish there were more details for more immersion. I don't like the "arcade" style of gaming. I want to become attached to something in the game, and the more immersion I have the easier that is to do. The moment I realize: "This is just a game.", that's the moment I can never be attached. It is the same way when watching a movie that doesn't pull you in and you realize: "Wait, there is no reason for me to be in suspense because this is just a movie and there is no way the main character is going die.".
 
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