boyracer
Regular

I agree these quests are too hard for higher level characters. Not fun hard just stupid hard. I remember one bandit hideout I assaulted the valley was carpeted with javelins being thrown from 3 sides. Was only a matter of time before I got pincushioned despite some great armour. Nowadays I only attack the hideouts for a bit of extra experience and to just clear the area of so many annoying groups of bandits etc.
The way I think it could be improved apart from fixing the random spawn points is to have reinforcements but on a drip feed basis. I mean the pass is narrow, difficult etc etc but 5 men can get up there, what’s stopping another 5 coming up? Then another 5 after that?
So I would envision it as the 1st wave makes the assault and then has to hold off the bandits initial guards etc trying to drive us back. If we can hold on and create a beachhead then we get some reinforcements at the same time as the bandits get more organized and come at us with more men, maybe some ranged guys at vantage points. If we can drive forward and secure some of the caves then that spawn point is closed. Maybe even make that a trigger for reinforcements?? Or it just gives you a defensible area to fight back the next bigger wave.
Eventually you could have a decent force up there but possibly the early guys are low on hitpoints.
That to me would be fun but is also realistic in how it should play out. I think the hideout could be really cool but is silly when I go into it knowing I will lose (I won’t adjust difficulty etc).
My 2c anyway.
The way I think it could be improved apart from fixing the random spawn points is to have reinforcements but on a drip feed basis. I mean the pass is narrow, difficult etc etc but 5 men can get up there, what’s stopping another 5 coming up? Then another 5 after that?
So I would envision it as the 1st wave makes the assault and then has to hold off the bandits initial guards etc trying to drive us back. If we can hold on and create a beachhead then we get some reinforcements at the same time as the bandits get more organized and come at us with more men, maybe some ranged guys at vantage points. If we can drive forward and secure some of the caves then that spawn point is closed. Maybe even make that a trigger for reinforcements?? Or it just gives you a defensible area to fight back the next bigger wave.
Eventually you could have a decent force up there but possibly the early guys are low on hitpoints.
That to me would be fun but is also realistic in how it should play out. I think the hideout could be really cool but is silly when I go into it knowing I will lose (I won’t adjust difficulty etc).
My 2c anyway.



