Such as? Given that I have to resort to outright cheating, I'd appreciate any help.Archonsod 说:So far I've managed to clear them out with minimum damage to myself, but I suspect a fair few of the tricks I'm using to do so would technically classify as exploits.
Precisely because of that. Low level = few enemies. Try when you're some 20 levels higher.Elfy 说:Any idea how i was able to solo Sea Raider hideout with Haubergeon, helmet with cap, sword and shield? And my character was only 10-20 days *Old*.

Elfy 说:Any idea how i was able to solo Sea Raider hideout with Haubergeon, helmet with cap, sword and shield? And my character was only 10-20 days *Old*.



Disagree completely. M&B is precisely the type of game that could easily do without any kind of difficulty slider, because it essentially allows you to pick your difficulty in the game itself as you go along. Want an easy fight? Mop up some looters. Difficult one? Solo a king's party. That's it, that's your difficulty slider right there. What would you need another one for?miollnir 说:As for the other point : difficulty changing.
I love to have the possibility to play an easy game, if I want to relax and fell like a roxxor with m4d sk11lz.
In fact, for my 2 first characters, I was in easy mode (beeing 2-shots by almost everyone is not helping to understand the game dynamics)
So, now, I can play hardcore, with all options to max, and feel good about myself by doing so.
There is not a lot of games out there without difficulty level.
I guess GTA don't, but face it, GTA games are easy as hell, except one or two badly design missions that you have to replay again and again.
No difficulty mean you have to make your game average. That's awfull, because it will be too hard for some, too easy for other, and good only for the people in your average zone.
But, if you can play 90% of the game at one given difficulty, and you have to change it just for 10% because this part is too hard/easy, well, that is a flaw in gameplay.

Ringwraith #5 说:Disagree completely. M&B is precisely the type of game that could easily do without any kind of difficulty slider, because it essentially allows you to pick your difficulty in the game itself as you go along. Want an easy fight? Mop up some looters. Difficult one? Solo a king's party. That's it, that's your difficulty slider right there. What would you need another one for?
Incorrect. Read the thread again; most people are having trouble with the forest and tundra bandits, with new ranged troops spawning in all directions. I was just able to win the sea raider battle at full difficulty, with Vaegir guards and marksmen, as a melee and throwing oriented character picking up javelins and axes to throw back; I have tried the tundra and forest variants many many times (reloading the game) with pretty much the same setup, trying all sorts of tactics, and never got anywhere near completing the missions at all.reallybigjohnson 说:i noticed a trend that most people seem to be having issues with the sea raiders.
I don't think so. Given that the fun in this game consists of cutting people up, I think it's reasonable to expect players to learn to cut people up. Just like in racing games it's reasonable to expect players to know the basics of racing.miollnir 说:Ringwraith #5 说:Disagree completely. M&B is precisely the type of game that could easily do without any kind of difficulty slider, because it essentially allows you to pick your difficulty in the game itself as you go along. Want an easy fight? Mop up some looters. Difficult one? Solo a king's party. That's it, that's your difficulty slider right there. What would you need another one for?
What you are saying is that if I don't have the skill or patience to learn how to really be badass, knowing every moves, parades, weapons stats, and other game mechanics, I can't do anything else that killing peasants and looters?
I have to run from any battle, siege attack and such things (since auto-battle is broken and you can't really count on it)?
I can't enjoy all the fun this game have to offer because I am too noob/lazy/no-skill ?
That my friend is a very elitist vision.
Nnnope, I don't think so. Again, it's not that it's this one mission, it's the reason behind it. If the mission was to assault a castle's barracks all on your own, then yeah, it would be reasonable to expect extreme difficulty. But it's not appropriate for a bandit lair.But again, if you have to change your usual difficulty level for ONE kind of mission, this mission is broken.

Ringwraith #5 说:...
I don't think so. Given that the fun in this game consists of cutting people up, I think it's reasonable to expect players to learn to cut people up. Just like in racing games it's reasonable to expect players to know the basics of racing.
...
Nnope, I don't think so. Again, it's not that it's this one mission, it's the reason behind it. If the mission was to assault a castle's barracks all on your own, then yeah, it would be reasonable to expect extreme difficulty. But it's not appropriate for a bandit lair.
Basically the same thing you do in all other quests and missions in this game. Spawn in an area and then keep killing things until you're told you've won.Kleidophoros 说:What do you exactly have to do in those hideouts? just run around and kill everyone or reach some specific spot or somethin? I tried it 2 times but gave up on em for now.


Lord Lorkhann 说:You just need a little bit of skill, with 5 powerstrike and around 160 one handed proficiency I can finish it with half of my hp. I always look out for those quests because you get 3000 xp and 1500 dinars from it, great to lvl you companions.
But what a lot of these settings do is not really decrease the difficulty but rather decrease the accuracy of the simulation, and I don't think that's the same thing.miollnir 说:Every good car game, and every good simulator of any kind I can think of give you a LOT of difficulty tweaking. manual/auto, AI skill, level of damage, etc... For exemple, Silent Hunter can be a really hardcore submarine simulation, or an almost arcade game of shooting warships.