so anyone knows where to post it in templateS?
You'll find a reworked implementation of this, with added single player AI decision-making, in my PBOD source code kit (and as an included feature in the most current released version of PBOD 0.96, so you should find it in completed mods that incorporate it like Silverstag, as well as in the standalone PBOD).HammYtheMagnificent said:was this ever edited/remade for the AI?
common_shield_bash = (0,0,0,[ (key_clicked, key_left_control), (neg|main_hero_fallen), ], [ (call_script, "script_shield_bash"), ])
( "fort_visit",0,-1, "Fort visit", ...
(agent_force_rethink, ":cur_agent"), (try_end), ]), ], ),
*** Warband Refined & Enhanced Compiler Kit (W.R.E.C.K.) version 1.0.0 ***
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Loading module... DONE.
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Checking module syntax... FAILED.
MODULE `mission_templates` ERROR:
failed to parse element #50
0 is not a legal identifier at position #0 in (0, 0, 0, 'list[len=0]', 'list[l