Gambino
so anyone knows where to post it in templateS?
#pavise
(0, 0, 0,
You'll find a reworked implementation of this, with added single player AI decision-making, in my PBOD source code kit (and as an included feature in the most current released version of PBOD 0.96, so you should find it in completed mods that incorporate it like Silverstag, as well as in the standalone PBOD).HammYtheMagnificent said:was this ever edited/remade for the AI?
common_shield_bash = (0,0,0,[
(key_clicked, key_left_control),
(neg|main_hero_fallen),
],
[
(call_script, "script_shield_bash"),
])
(
"fort_visit",0,-1,
"Fort visit",
...
(agent_force_rethink, ":cur_agent"),
(try_end),
]),
],
),
*** Warband Refined & Enhanced Compiler Kit (W.R.E.C.K.) version 1.0.0 ***
Please report errors, problems and suggestions at http://lav.lomskih.net/wreck/
Loading module... DONE.
Loading plugins... DONE.
Checking module syntax... FAILED.
MODULE `mission_templates` ERROR:
failed to parse element #50
0 is not a legal identifier at position #0 in (0, 0, 0, 'list[len=0]', 'list[l
en=11]')
COMPILATION FAILED.
I found it, but it seems to be hooked to the '#item drop' snippet, but there is no such snippet in the diplomacy mod_mission_templates that I'm editing. Or am I not seeing something? Also, it's for multiplayer, isn't it? I don't need multiplayerYou could try an alternative code setting, stripping out the shield deploy code from BoE (MS is OSP)
Search for "deploy shield"![]()
Module_system 1.168/module_mission_templates.py · master · Bad Bug Busters / Battle of Europe / Source Code · GitLab
Source code files of the latest version.gitlab.com