Hmm, there were couple codes for multy (I remember medpacks), using spawn_scene_prop successfully, so the problem is not in that operationCartread said:Side note: don't use spawn_item or spawn_scene_prop in multiplayer or you'll get fatal synchronization errors.
GetAssista said:Hmm, there were couple codes for multy (I remember medpacks), using spawn_scene_prop successfully, so the problem is not in that operationCartread said:Side note: don't use spawn_item or spawn_scene_prop in multiplayer or you'll get fatal synchronization errors.
Because you don't arrange it in a proper client-server way perhaps? Look hereCartread said:Double checked spawn_scene_prop and it doesn't give a fatal error, but props spawned by a client don't show up for the host.
Cartread said:*snip*
Perhaps there's a comma or somesuch missing from that or the previous line?Bismarck said:I really like the idea of your mod, but when trying to implement it, it won't work.
The compiler is giving me a very nasty error: "unexpected indent" while showing at the first bracket of your code in module_mission_templates.py:
( 0, 0, 0,
^
When I delete your code, it compiles without problems. That damn error is stopping the completion of my project. What could be the cause of this nuisance?