boy1der said:Is this mod still under active development?
Bad Idea said:boy1der said:Is this mod still under active development?
Yes, but it has been slower than usual. Here is a link to the thread for patch 0.9 revealing some of the new features on the way
http://forums.taleworlds.com/index.php/topic,268163.msg6800632.html#msg6800632
Sauron_mate said:Bad Idea said:boy1der said:Is this mod still under active development?
Yes, but it has been slower than usual. Here is a link to the thread for patch 0.9 revealing some of the new features on the way
http://forums.taleworlds.com/index.php/topic,268163.msg6800632.html#msg6800632
give the man some time he is busy
Fantastic work and excellent timing for appropriate Halloween releaseBad Idea said:Update: 0.9 released planned for this weekend
The "mercenaries" faction has been cut for now, do to its currently bland and under-developed state. The new patch will still include the Thief, Noble Guard and Warlord classes, new magic system, etc. as well as some siege maps I've re-purposed to work for captain co-op. The plan is to iron out the new gameplay mechanics before throwing in new enemies, etc. so that everything can be ready for a Halloween release. Stay tuned!
Bad Idea said:Good news, my friends. The bug has been repaired and i am once again making good progress on the new patch.
Question for all of you: Would you rather see a new faction or new enemies in 0.9?