As in the title.
The quest is improved from Warband, thanks to not having to worry about those damned cattle wandering the hell off, but in the mid- to late-game there is an issue because quite frequently players will be roaming around at or very near to their party cap. What happens is you accept the quest, get ten additional peasants added to your party and don't realize/forget to dismiss and wind up having some of your real troops desert as a result.
That's pretty annoying.
Would it be possible to add a party size check similar to "Company of Trouble" or "Train Troops" that would prevent the quest from assigning peasants if they won't fit within the player's party size limit? If not, could there be a secondary dialogue that asks if the player would like to have the peasants given to them?
@Signalize
(Sorry if you're not the dev for this quest, but you're the only one I've ever seen say you work on quests)
The quest is improved from Warband, thanks to not having to worry about those damned cattle wandering the hell off, but in the mid- to late-game there is an issue because quite frequently players will be roaming around at or very near to their party cap. What happens is you accept the quest, get ten additional peasants added to your party and don't realize/forget to dismiss and wind up having some of your real troops desert as a result.
That's pretty annoying.
Would it be possible to add a party size check similar to "Company of Trouble" or "Train Troops" that would prevent the quest from assigning peasants if they won't fit within the player's party size limit? If not, could there be a secondary dialogue that asks if the player would like to have the peasants given to them?
@Signalize
(Sorry if you're not the dev for this quest, but you're the only one I've ever seen say you work on quests)

