There's no good way to implement that 'fear/caution' in a game with multiple agents unfortunately. If we want cavalry to be more in line with reality, they should also make them exponentially more expensive than they are in the game. Accuracy, I don't know - I'd imagine back then they were more physically capable than we are given our dependency on technology. Horses are too tanky in the game - where I would think a good hit to their legs or an arrow or two should seriously hamper then (and stamina stuff).This is a thing of me being old Warbander where there was more of a "heroism" and I sorely miss it here. But also, if we're in "more realistic" setting as this game is trying to be, a nonsense. Have you ever seen a rider on horse in real life? Horses are massive beasts and you get your neck sore talking with someone sitting on them. Hitting their leg when they sprint towards you? BS. Nonsense. You'd be jumping away from their path if you knew what's good for you. Landing a lucky swing when they're in full speed? Maaaaaaaaaybe (with not enough a's), but it wouldn't do them much wrong anyway.
The calculations maybe - they probably only have lateral speed factoring and not any Y/Z calculations.It's a matter of this game's weird physics, still living under the impression that two opposite speeds add up, which is a common myth (watch Mythbusters, the episode where they test the car running into another one head on), ending up in gargantuous damage to rider's leg, killing him instantly more than often, which is BS.
I still don't understand this, you shouldn't even be using a spear perpendicularly/melee (never works well, especially in this game), it's for charging and timing the thrust distance to be well away from their reach in the first place (it's already generous with lateral thrusts). If you're stuck in a melee fray on horseback - you're going to lose. If you're charging/glancing by an infantry with a 45cm axe and you miss, there's a good chance they can/should hit you (they don't often anyways); now add 3+ other infantry near, that's 3x that chance.I'd say that's logical, shorter sword from horse would be at disadvantage against longer on ground. However (and that's what I meant with the spear vs. sword thing, didn't really miss there, but came too close to feel the wrath which is silly as they have weapons barely long enough to hit you on ground and you can easily dodge them there), they shouldn't be really able to hit you, if there's enough distance. Let's say the "reach" of weapons is in metric cm. You might not hold the 2.35m spear at the very end, ok, but neither they do hold their 45cm axe at the very end, and they're capable of reaching 1m distance with their hit. Like, wtf? It's almost like the models of these weapons are way longer than they should be. Sure, account the arm's lenght into it, but it's still too long.
Most of the melee weapons (those stubby maces) are too short for this game - especially how janky the collision mechanics are, and the fact we only have 4 attack moves anyways (lateral arms only, no body/forward swing motion - except for the player's wasd/mouse abuse).
I don't even think cavalry were ever intended to 'charge' into anything even in real life. As aforementioned, horses are very valuable and it makes no sense running them into pikes, swords, axes, etc...they were for maneuverability and probably skirmishing. Gameplay-wise, since AI is stupid, should they charge into infantry, they should lose some forces (they do charge damage anyways) regardless the infantry weaponry; pikemen only make it further lopsided/stop the charge 'through'.I say not. If it's supposed to be realistic, they'd have no chance. If it should be more fantasy, they wouldn't have chance either. Game-wise, it should be an ideal mix between the two. That's what the spears, pikemen and anyone with a long stick is for, to stop the charge. That we cannot differentiate from them right now so we can set them in their own category is a different matter. I'd so love to see pikes murdering a charge of heavy horsemen, me between them, don't get me wrong. It was my mistake to lead them in it, my mistake to fly straight into death. But to lead cav into something that's supposed to barely hit them and watch them die like nothing, that's just bad.
Cavalry and infantry are in a decent spot for the game, if we make cavalry even more OP (ie. swadian knights or beyond), either make infantry easier/cheaper to accumulate enmasse to 'balance'; or make cavalry prohibitively more expensive/challenging to acquire and maintain. TW wants them closer to each other in balancing, and this is what we got.