Calm down, clearly you're taking this too personally.
Guy's making an idiot out of me since the start, ignoring what this thread is about, yapping only "bahaha, you lost to looters, git gud, you stupid" over and over like a broken record, bringing nothing of actual value. Then has the nerve to call me out like I'm the bad guy when I don't take his ****. Yea, I get angered easily, I know, it's a part of me and I know about it. Still, no right to act like that towards me, never did him any bad.
'Unfair' accuracy for foot infantry is an odd issue - your OP is thinking you're supposed to be some 'hero' that can take on 10+ looters at the beginning (which you can anyways)
This is a thing of me being old Warbander where there was more of a "heroism" and I sorely miss it here. But also, if we're in "more realistic" setting as this game is trying to be, a nonsense. Have you ever seen a rider on horse in real life? Horses are massive beasts and you get your neck sore talking with someone sitting on them. Hitting their leg when they sprint towards you? BS. Nonsense. You'd be jumping away from their path if you knew what's good for you. Landing a lucky swing when they're in full speed? Maaaaaaaaaybe (with not enough a's), but it wouldn't do them much wrong anyway. It's a matter of this game's weird physics, still living under the impression that two opposite speeds add up, which is a common myth (watch Mythbusters, the episode where they test the car running into another one head on), ending up in gargantuous damage to rider's leg, killing him instantly more than often, which is BS.
You're not supposed to be able to easily hit infantry/looters if you both arguably have the same ranged weaponry; especially if you're further up on a mount. Missing with a 245 spear vs a 45 axe...I don't really know how to help there except just timing it better
I'd say that's logical, shorter sword from horse would be at disadvantage against longer on ground. However (and that's what I meant with the spear vs. sword thing, didn't really miss there, but came too close to feel the wrath which is silly as they have weapons barely long enough to hit you on ground and you can easily dodge them there), they shouldn't be really able to hit you, if there's enough distance. Let's say the "reach" of weapons is in metric cm. You might not hold the 2.35m spear at the very end, ok, but neither they do hold their 45cm axe at the very end, and they're capable of reaching 1m distance with their hit. Like, wtf? It's almost like the models of these weapons are way longer than they should be. Sure, account the arm's lenght into it, but it's still too long.
Even a EC 1v10 looters, I'd say they should lose - there is a reason to advantage in numbers or we stray further towards fantasy-land
I say not. If it's supposed to be realistic, they'd have no chance. If it should be more fantasy, they wouldn't have chance either. Game-wise, it should be an ideal mix between the two. That's what the spears, pikemen and anyone with a long stick is for, to stop the charge. That we cannot differentiate from them right now so we can set them in their own category is a different matter. I'd so love to see pikes murdering a charge of heavy horsemen, me between them, don't get me wrong. It was my mistake to lead them in it, my mistake to fly straight into death. But to lead cav into something that's supposed to barely hit them and watch them die like nothing, that's just bad.