Deleted the game and will not come back until at least something changes

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There is a fine line between realistic/arcade in games, more realistic it gets, less fun it becomes

I think when most people think about "realism" in games like this they imagine something that's actually not realistic at all, just sluggish and frustrating. Running at 5mph, stamina bars, falling over every 2 seconds, 1+ second sword swings and fights that take 10+ hits are highly unrealistic, but most people who suggest them say they would add to the realism of the game. They just have an idea of realism that is more like a BDSM school of game design.

A game can be both realistic and playable, the developers just have to conscientiously plan the mechanics so that it isn't just an overly complex or unfun sluggish slog.
 
I think when most people think about "realism" in games like this they imagine something that's actually not realistic at all, just sluggish and frustrating. Running at 5mph, stamina bars, falling over every 2 seconds, 1+ second sword swings and fights that take 10+ hits are highly unrealistic, but most people who suggest them say they would add to the realism of the game. They just have an idea of realism that is more like a BDSM school of game design.

A game can be both realistic and playable, the developers just have to conscientiously plan the mechanics so that it isn't just an overly complex or unfun sluggish slog.
Exactly a reason why I don't like RBM. It's good when armors work and protect you, but beating on a T5 troop like deaf man banging on door, that's just not my thing.
 
Exactly a reason why I don't like RBM. It's good when armors work and protect you, but beating on a T5 troop like deaf man banging on door, that's just not my thing.
That's not an issue if you have similar skills as a tier 5 troop and use the apropriate weapon for the job(blunt), it makes damage scale a lot better with skill. My only problem with RBM is the posture system and the custom troop tree is not my favorite.
 
That's not an issue if you have similar skills as a tier 5 troop and use the apropriate weapon for the job(blunt), it makes damage scale a lot better with skill. My only problem with RBM is the posture system and the custom troop tree is not my favorite.
You can turn these off I think..
 
Averaging 50 kills per battle, on foot or horseback - God

I'll try to put down here again, in a way you should understand:

Game bad balance,
Enemy too accurate.
Suggested many times.
Devs pls change.

I can get my crayons out if you need to.
Maybe armours should be better, but people dying to looters is still ****ing hilarious, never happened to me once
 
Maybe armours should be better, but people dying to looters is still ****ing hilarious, never happened to me once
Fresh toon, no armor, basic spear + shield, ride up for a stab, get a face/body/legs full of rocks once you lower the shield to stab, repeat numerous times, get knocked out. So ****ing hilarious, happened to me more than once.
Use a bow, xbow or throwables - suddenly you're doomslayer and they all die like nothing.
Use a spear, and you'll defeat them with a low risk factor of "don't get close because 45 long axe is obvious match for 200+ spear".
Use a sword and watch how your existence ends right here and now, unless you cheese to force them to get in line (or target rock throwers only).

One would almost think some people are of simple minds in this thread. The issue is not someone's lack or surplus of skill, my average time for taking down a group of 10 looters is around 25 seconds when I play as javelin horseman, once you get harpoons you tear through any bandit party like they're made of paper. Battlefield, 50-70 range easily, so either I'm a total noob and other players range in 200+, or something's wrong with the game. The issue is they sometimes get really lucky shots, way outside of some fresh peasant-turned-bandit skill range (more in the range of demigods), and that you're forced to shoot them/attack from distance with spears because if you try to go 1h melee range, you're dead. This all changes once armies clash and they're forced to focus on 500 targets at once, suddenly AI gets dumb and lets you circle around, shooting them and rarely turn around to use their shield at least. But face a group of sea raiders alone, and you'll notice that most times, you get to solo the group even with the barrage of 'poons flying your way, but sometimes you get taken down with laser guided, 1000%+ accurate shot, while you're in a situation/position that no one, not even you with your leet skills, let alone some average thrower, would be able to hit you. I'm talking full speed, on fastest of horses, 300 riding skill, in a turn where you left right to confuse them even more, suddenly a javelin comes and wrecks you instant. Same applies for any other throwing/shooting in this case.
 
Maybe armours should be better, but people dying to looters is still ****ing hilarious, never happened to me once
I never in my entire life hit my toe on furniture. Also I never slipped on ice or bumped my head on something. And most certainly I never stepped in dog poo. Weird flex but okay.
 
Neither is ability to land a perfect, full damage hit on 2% of horseman's bodypart when he's in full speed. Or shooting him down when he zigzags with a perfect javelin throw. There is a fine line between realistic/arcade in games, more realistic it gets, less fun it becomes (opposite way is the same, total arcade just lacks that special something). I think WB had it alright in that matter, you were a powerhouse on battlefield, but a bunch of dudes still mobbed you, you really felt how strong your character was, but you were still vulnerable if you made mistakes. I'd love this game to be the same, the shift towards realism (and nonsensical perk skills) didn't do it well. Watching your top tier troops getting hammered by lowly recruits and dying so easily is just meh, where's the time when you dragged your company of 10 tough-as-nails huscarls through many battles and every soldier that fell during that time was your brother in arms.. Now it's a meatgrinder with 0 difference in skills of troops, only equipment. There's a lot that is wrong with this game, not just miracle shots.

I was pretty much unstoppable in WB. I rather not have it like that again
 
I was pretty much unstoppable in WB. I rather not have it like that again
So it's better to have unfairly accurate enemies then? That's one extreme to another. I'd much more like it balanced & fair. I know that finding right balance isn't easy, fo' sure, but right now it's tuned to AI's side bit more than it should be.
 
Bandits are the most poor mechanic ever made in Bannerlord and if they don't revamp it soon I don't know what the hell is going on the Devs minds but it's been 2 years and they still don't even touch it so yeah, I highly doubt it. The potential manhunters have, they could be a small faction with quests and interesting **** going on but hey the game needs to be as bland as possible
Missed potential, as always.
Why can't looters upgrade tiers? They are on the map and engage peasants/merchants same as all other AI parties.
Why can't they have a wider variety of gearsets/party composition? It's the same afro'd half-naked dude x100.
Why can't raided villages become events like WB ('save' a raid).

Looters are challenging/applicable for like 3 battles in the first couple minutes. After that - just curbstomping with no real gameplay feature/challenge/viability whatsoever. I mean, they scale up but (although fun once in a bit) facing 100 looters - who came up with that scaling (lack of)?

Imagine if they put some effort into having them/bandits get big enough to become a self-made mercenary group - it's always just the same token ~5 clans only.
 
Honesty, I have 0 idea why Bannerlord doesn't have a customizable start feature. Say, begin at level 15 with several skills already developed and half-decent gear or start as a mercenary of a kingdom. Farming looters is incredibly boring, why on Earth do they force us to do it at the start of every single playthrough?

I've never played Viking Conquest, but I believe it has a similar feature.
 
Fresh toon, no armor, basic spear + shield, ride up for a stab, get a face/body/legs full of rocks once you lower the shield to stab, repeat numerous times, get knocked out. So ****ing hilarious, happened to me more than once.
Use a bow, xbow or throwables - suddenly you're doomslayer and they all die like nothing.
Use a spear, and you'll defeat them with a low risk factor of "don't get close because 45 long axe is obvious match for 200+ spear".
Use a sword and watch how your existence ends right here and now, unless you cheese to force them to get in line (or target rock throwers only).

One would almost think some people are of simple minds in this thread. The issue is not someone's lack or surplus of skill, my average time for taking down a group of 10 looters is around 25 seconds when I play as javelin horseman, once you get harpoons you tear through any bandit party like they're made of paper. Battlefield, 50-70 range easily, so either I'm a total noob and other players range in 200+, or something's wrong with the game. The issue is they sometimes get really lucky shots, way outside of some fresh peasant-turned-bandit skill range (more in the range of demigods), and that you're forced to shoot them/attack from distance with spears because if you try to go 1h melee range, you're dead. This all changes once armies clash and they're forced to focus on 500 targets at once, suddenly AI gets dumb and lets you circle around, shooting them and rarely turn around to use their shield at least. But face a group of sea raiders alone, and you'll notice that most times, you get to solo the group even with the barrage of 'poons flying your way, but sometimes you get taken down with laser guided, 1000%+ accurate shot, while you're in a situation/position that no one, not even you with your leet skills, let alone some average thrower, would be able to hit you. I'm talking full speed, on fastest of horses, 300 riding skill, in a turn where you left right to confuse them even more, suddenly a javelin comes and wrecks you instant. Same applies for any other throwing/shooting in this case.
Too much text, looters should be harder and you should get your ass kicked more in the first part of the game.
 
If a looter fought a fully armoured valandian knights the only hope for the looter would be if the knight tripped on his own sword and died. Armour needs to be more effective.
 
If you're struggling with looters, not much one can really say...they had some crazy aim early in EA which made the beginning 'entertaining' for sure but they were/are still stupidly easy once you're even 1 hour into the game.
Not struggling with looters. Struggling with laser aim & miracle shots. Missing the point.
 
Not struggling with looters. Struggling with laser aim & miracle shots. Missing the point.
Are you just running straight at them, shields lowered? They're easy enough to dodge with a tiny bit of lateral movement, even on foot too. Are you watching as they release as you can time it with when their animation starts too.
Fian archer accuracy, that I have issue with - but throwing weapons in this game is a joke.
 
Are you just running straight at them, shields lowered? They're easy enough to dodge with a tiny bit of lateral movement, even on foot too. Are you watching as they release as you can time it with when their animation starts too.
Fian archer accuracy, that I have issue with - but throwing weapons in this game is a joke.
Yes I do! Because I'm obviously dumbest cretin ever, according to some wiseguys here. Then there are people who understand what I mean. Frankly, I wasted too much energy here. Who gets it, gets it. Rest, I don't care about. I'll just hope devs take notice and do a bit of tuneup. That's all I want. Adieu!
 
Honesty, I have 0 idea why Bannerlord doesn't have a customizable start feature. Say, begin at level 15 with several skills already developed and half-decent gear or start as a mercenary of a kingdom. Farming looters is incredibly boring, why on Earth do they force us to do it at the start of every single playthrough?

Because farming looters was in Warband. I'm not even being snarky, I think that's the main reason. I wonder if they tried some new stuff back in 2014 or whatever, but after some setbacks just thought "let's go with what we know" and reverted to Warband's grind.
 
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