Deleted the game and will not come back until at least something changes

Users who are viewing this thread

I really wonder now how much different would the combat be without physics and speed boost. Maybe it would be like in good old WB where character's skill mattered and low tiers were weak not just in armor but in damage too. Doubtful there is a mod for that though..
Just found a video testing damage, speed bonus and armor effectiveness(or the lack of it).
 
Just found a video testing damage, speed bonus and armor effectiveness(or the lack of it).

Damn, I knew it was bad.. So here it is, a 0 skill peasant hits like a truck while best armors don't protect against strikes as they should. It would be so much better without all this physics wizardry and just keeping it simple, basic dmg + skill bonus reduced by armor that works.
 
It would be so much better without all this physics wizardry and just keeping it simple, basic dmg + skill bonus reduced by armor that works.
I belive relative speed and physics are very important for a more realistic feel to the game, it's just poorly implemented in my opinion.
 
the grass is greener once you stop caring about this بهلوان game
I wish I could lol, through my whole gaming career the best experiences were related to Warband. All I wanted from BL was Warband 2.0, with nicer engine and graphics, building upon greatness of its ancient predecessor. And it didn't do that, instead it reinvented the wheel and didn't really do it well. Waited 12 years for new best game and it's somehow worse, ouch.. I still have hopes.
 
Bloc was able to create amazing things in the game while he was waiting for his pizza to arrive.
The developers, on the other hand, continue to deliver a game far below Bannerlord's capabilities.
 
*a rock can’t kill me.
*or a pickaxe!
*that’s just not fair!
Rocks were a weapon of war for thousands of years hucked and hucked via slings and picks were a superb weapon against armour. This is all historically accurate.
>my legs should be invulnerable because they are only legs.
Yeah nobody needs legs, right? That’s why tanks have a little hatch that the crews dangle their legs out of. In the Flintstones.
Heard of Achilles?
I started a new character last night in sandbox, first time he ever travelled with only 1 sturgeon recruit as backup we were attacked by 10 bottom tier rock throwing bandits, my recruit died instantly hacked to ribbons by the mob of utter scum but my guy killed all 10 baddies from the back of a cheap mount with the pitchfork i’d just bought and with the small bow that the setup arms you with. The final one took out my horse just before i rolled and deflected his next blow and skewered him. It was freakin’ sweet to get such a cozy battle victory with a fresh character. Nicely balanced, if i had made any mistake my guy would have died as you’d expect in a 1vs10 fight IRL.
Your problem sounds like a lack of forethought, planning and ability. It’s not a development issue in my opinion.

The issue is that the way the game makes you fight looters and other low tier bandits just isnt fun at all for the first few hours. If the first impression most players get is of a thoroughly unenjoyable kiting cheese match with looters and hideouts for 2 hours, that's a problem.
 
The issue is that the way the game makes you fight looters and other low tier bandits just isnt fun at all for the first few hours. If the first impression most players get is of a thoroughly unenjoyable kiting cheese match with looters and hideouts for 2 hours, that's a problem.

Honestly cant believe they stayed with "Looters" at all - do they even have any idea what a Looter is? They should be a distinct unit that shows after a village is burned or a city was over-run to scavenge free loot. they could have gotten alot more creative with the early game bandits, giving them ties and their own politics that the player can effect/get involved with. I think they spent 0 hours when thinking about "ok, how do we revolutionize the beginning game here....naw lets stick with Looters and Bandit Hangouts...".

Hardly inspired.
 
I feel like a lot of it was just "oh players always joke about looters from Warband so we have to include more of them in Bannerlord". Really they should have acknowledged that at the start of the game, the player IS a looter, and other looters should be competing against the player to scavenge loot after a big battle or whatever, not just aimless guys in rags who literally never do anything except walk around.
 
Just found a video testing damage, speed bonus and armor effectiveness(or the lack of it).

Wow. This is worse than I expected. But one can see here clearly that this overcomplicated system isn't even working as intended when piercing and blunt weapons are less effective against armor than cutting weapons.

It certainly shows that not only "The Vision™" is the reason why combat is horrible, TW clearly has lost the plot on what they are mixing together here.
The values are all over the place!

I guess the only way to salvage this mess is to drasticly reduce the effect the swing arc and the weapon speed have on damage in this game. Then buff thrusts, certainly armor and maybe armor penetration by blunt damage. Buffing the influence of weapon skill would be useful too to differenciate low from high skill troops more.

The issue is that the way the game makes you fight looters and other low tier bandits just isnt fun at all for the first few hours. If the first impression most players get is of a thoroughly unenjoyable kiting cheese match with looters and hideouts for 2 hours, that's a problem.
Mount&Blade always was lacking in the early game content. The thing is, up until Bannerlord you could be very quickly be done with the early game if you wanted to. Bannerlord instead added the clan system lol.
 
It doesn't matter if it's 20, 10 or 5, once they bunch up, it's a ball of razorblades you must never touch. Only viable uses of 1h weapon on horseback I found are other horsemen or archers shooting/footmen throwing, but may the Almighty have mercy on you if you didn't see one of them in the bunch with a melee weapon in his hand, you absolutely will get cut no matter the speed, so you have to resort to long spears, even better just ride with a bow and shoot them from 3m distance because that confuses their aiming. Do you really find that ok? I'm not saying I'm a pro in combat, more like a decent fighter, all I want is fair game. Not to mention it is disheartening knowing that your heavy cavalry that you heavily invested in will die so easily just because a random recruit has laser aiming..

If you get enough distance, the bunching stops - and they form the line again.

Problem solved.
 
If you get enough distance, the bunching stops - and they form the line again.

Problem solved.
You do realise that you acknowledge what I say, right? That the bunching is certain death because of their laser aim and you have to cheese it with forcing them to make a line? That's not a "problem solved". Back in Warband, taking on a bunch of looters with your sword from horseback was a simple task, no matter how many of them were or how bunched up they got, because you didn't get instantly slaughtered. If you slowed down or stopped due to hitting too many bodies with your charge, you got chopped up and that was as it should be. That's how it ought to be here.
 
I have taken one too many rocks in the face, too many super accurate bow shots in legs, too many throwing spears that were never supposed to hit me, WAY too many slices in legs that instagibed me and had WAY too long reach to hit me (234 long spear vs 45 axe? yea right) while I ran at 200+mph on horse. Why bother fighting in this game when NPCs are this overpowered? You're literally forced to cheese it with ranged weapons to win a fight. 1 guy armored up, using spears vs 10 looters? Stoned to death, about 300 times already. Don't you even dare getting close to them, you WILL lose your legs instantly. Lancing? Literal suicide, you will get shot, stoned, and chopped to pieces if there is but 1 enemy near your target. Running into spears and dying is alright in my book, they are there as anti-cav and it's your responsibility as a rider to keep watch for them, but getting shredded by pickaxes, small hammers that are everything but long weapons, or getting shot in your legs that you can't protect with shield while you zig zag trying to evade fire, and getting stoned to death with shotgun salvo is just plain horse****. Stones being the worst, tell me, why did they even bother with all the fletching in middle ages when all they had to do was to give stones to all their soldiers and it easily took out heavily armored troops? And all this on "normal" difficulty. I sunk nearly 1400hrs into this game since it came in EA, and there were always problems in balance, like armors - they were an expensive piece of tinfoil that gave you 3% more protection, which went on for 2 years before TW finally got around to fix it (they still suck, but it's lot better than it used to be). Such a crucial thing in a game where you fight all the time, and it took two years. Throwing weapons, I remember the EA where they were even more accurate than now (which is extremely accurate), literally laser guided missiles that took you down no matter where you dodged. Now, we're at supposed "full release" which is obviously everything but finished game, and we're still suffering from BS like this? That's some sloppy work.

I'll return back to Warband to find comforting solace of dying only because it was my own mistake and not 850+ skills of Middle Ages terminators.
The combat is absolutely fine you just need to practice I've had enough time to playing to realise that especially at lower levels use a spear and shield if looters bunch up OR recruit some peasents to help the game gives you all the tools you need to win
 
Oh man, you missed the point. I have over 2k hours in Warband and 1400+ in Bannerlord, I know how to fight :smile: What I'm complaining about is how unbalanced the game is. AI's skills are turned 300% when it comes to fighting player, which ends up in some really unfair moments. Combined with massive damage weapons cause and armor that fails to do what it's supposed to do.. you get the point.
 
Honestly cant believe they stayed with "Looters" at all - do they even have any idea what a Looter is? They should be a distinct unit that shows after a village is burned or a city was over-run to scavenge free loot. they could have gotten alot more creative with the early game bandits, giving them ties and their own politics that the player can effect/get involved with. I think they spent 0 hours when thinking about "ok, how do we revolutionize the beginning game here....naw lets stick with Looters and Bandit Hangouts...".

Hardly inspired.
Bandits are the most poor mechanic ever made in Bannerlord and if they don't revamp it soon I don't know what the hell is going on the Devs minds but it's been 2 years and they still don't even touch it so yeah, I highly doubt it. The potential manhunters have, they could be a small faction with quests and interesting **** going on but hey the game needs to be as bland as possible
 
Bandits are the most poor mechanic ever made in Bannerlord and if they don't revamp it soon I don't know what the hell is going on the Devs minds but it's been 2 years and they still don't even touch it so yeah, I highly doubt it. The potential manhunters have, they could be a small faction with quests and interesting **** going on but hey the game needs to be as bland as possible
They take suggestions go and suggest it warband had the exact same thing and looters are right where they should be they attack villagers om the way to towns that's their purpose
And I mean this is a thread about people losing to looters which is alone is absolutely hilarious and entirely their fault for not using their head. God knows how they'll react when they come across enemy soldiers
 
They take suggestions go and suggest it warband had the exact same thing and looters are right where they should be they attack villagers om the way to towns that's their purpose
And I mean this is a thread about people losing to looters which is alone is absolutely hilarious and entirely their fault for not using their head. God knows how they'll react when they come across enemy soldiers
Averaging 50 kills per battle, on foot or horseback - God

I'll try to put down here again, in a way you should understand:

Game bad balance,
Enemy too accurate.
Suggested many times.
Devs pls change.

I can get my crayons out if you need to.
 
You do realise that you acknowledge what I say, right? That the bunching is certain death because of their laser aim and you have to cheese it with forcing them to make a line? That's not a "problem solved". Back in Warband, taking on a bunch of looters with your sword from horseback was a simple task, no matter how many of them were or how bunched up they got, because you didn't get instantly slaughtered. If you slowed down or stopped due to hitting too many bodies with your charge, you got chopped up and that was as it should be. That's how it ought to be here.

WB wasnt very realistic in that aspect I must say.
 
WB wasnt very realistic in that aspect I must say.
Neither is ability to land a perfect, full damage hit on 2% of horseman's bodypart when he's in full speed. Or shooting him down when he zigzags with a perfect javelin throw. There is a fine line between realistic/arcade in games, more realistic it gets, less fun it becomes (opposite way is the same, total arcade just lacks that special something). I think WB had it alright in that matter, you were a powerhouse on battlefield, but a bunch of dudes still mobbed you, you really felt how strong your character was, but you were still vulnerable if you made mistakes. I'd love this game to be the same, the shift towards realism (and nonsensical perk skills) didn't do it well. Watching your top tier troops getting hammered by lowly recruits and dying so easily is just meh, where's the time when you dragged your company of 10 tough-as-nails huscarls through many battles and every soldier that fell during that time was your brother in arms.. Now it's a meatgrinder with 0 difference in skills of troops, only equipment. There's a lot that is wrong with this game, not just miracle shots.
 
Back
Top Bottom