Summary: Retreating from a battle after a character has been killed, then disengaging from the enemy party on the campaign map, results in that dead character's actual death being delayed. The next time you finish a battle (any battle), that character will die. If you move/wait on the campaign map for a certain amount of time, the character will die as well. Until that point, the character is alive, and can be spoken to etc.
How to Reproduce: Manually fight a battle until a named NPC is killed (as opposed to being knocked out), then immediately retreat from that battle and disengage from the battle. Character will be alive. Fight & complete another battle, and death will 'catch up' to the character.
Have you used cheats: No
How to Reproduce: Manually fight a battle until a named NPC is killed (as opposed to being knocked out), then immediately retreat from that battle and disengage from the battle. Character will be alive. Fight & complete another battle, and death will 'catch up' to the character.
Have you used cheats: No