Krisee
Sergeant
Short backstory.
After the patch of 12 November Chao and some others noticed that combat was different. Chao and I chatted about this, and then decided to explore and make a video showcasing these problems.
Our understanding.
I will list first what we know:* I am writing down timestamps to the video.
- "Perfect blocks" can cause the worst animation bug to occur. 0:32 (0:36 is easier to see)
- Spear has significant delay.
- After spear gets blocked, there is a significant delay on both the blocker and attacker.
- This is easiest to test out yourself. After your spear attack gets blocked attack again and wait to see. (Spear will return to its natural resting animation before attacking. Although this is my own observation this might be incorrect.)
- After spear gets blocked, there is a significant delay on both the blocker and attacker.
- Switching from a weapon to spear allows you to perform a bugged animation attack. 3:29
- Bugged animation has a significant delay that can be slower than a double hit from an opponent. 1:45
- After blocking, using swing -> cancel attack shows a bugged animation.5:16
- The animation should be normal, before this patch this was executable and it looked normal.5:01
- There is some added delay about 0.2-0.5 seconds long.
- Strange hitboxes.
- strange hitboxes (we don't know exactly is it related to each other with delayed attack and animation bug, so the main aim is to fix animation bug and delayed attack, and perhaps strange hitboxes will be fixed itself)
- Delay and animation bugs are always the case, the video shows the most obvious moments.
- To show this, we did attacks at a certain angle, with a certain weapon and with a certain block timing, but this does not mean that the delay and animation bugs are only in these cases, they are always, they just appear not so brightly and it is harder to show them. Bugs happen when i'm taking damage and during MY attacks too
- "I think due to the fact that they added some kind of "stun" to all weapons. Because you can see the difference between the holding block animation(i hold RMB) and the "perfect block" animation(i click RMB once), in "perfect block" the sword is slightly tilted back as if it was hit with something very heavy and it's "stunned" (2:35). I mean my idea is that "perfect block" is easier to stun."
- To avoid bug animation you have to wait on your attack for about 0.2-0.5 seconds, else bug animation always takes place.
- "Delay and animation bugs are always the case (except moments like in the video "normal animation" when u do your attack after like 0.2-0.5 sec "window attack")"
- So essentially: Bug animation will take place if you attack immediately after you blocked an attack. Only with "perfect blocks" it because obvious.
Definitions:
- Perfect Block:
- A block done at the last moment. Done by just pressing RMB once.
- Normal Block:
- A block in which you just hold RMB until an attack lands on your block.
- Attack:
- A full range motion attack of a weapon (no longer able to be cancelled). Doesn't matter if it hit, missed or was blocked.
- Swing:
- A cancelled attacked, press RMB to cancel an "attack " making it a "swing".
- Delay: (For this post)
- Extra time it takes for an "attack" to happen, extra in the sense of it being out of the norm. It takes longer than what it should be; therefore the name 'delay'.
Last edited: