I think it’s great getting new player feedback! And yeah it’s not based on warband, combat just feels unresponsive and floaty!
I think it’s important to note that it’s not just the 8000 hour Battle of Bucharest “I have a pink reticle” type of guy who doesn’t like the changes. I think a lot of new players and casual warband players don’t like it so it’s good for people like your feedback Imo ?Cool thanks. I love this type of game, the skill based slasher or whatever the genre has been called. Been playing it forever even though I'm bad at it. I particularly like M&B because of the single player, and bannerlord's single player despite being EA and having several issues is still amazing.
But whatever the devs do with multiplayer, whether they listen to the community or go their own way, yeah it's all above my pay grade so to speak. I'd hop on multiplayer from time to time for some "dumb fun" in a skirmish because I love this type of game. But I simply won't put up with delayed responsiveness. It feels like playing in 5 frames. I can't stand it lol.
There's other games I play where I get invested in and what not, so I understand how important the balancing of multiplayer can be to those who love it. I hope ya'll get the game to fit your vision of it and that the devs listen well enough.
Speaking to new players in the Discord (text or voice) a lot of them say that the combat feels very different coming from singleplayer.
I know that late-game proficiency is a factor in that, but I noticed myself immediately that combat in SP felt great.
A side note is that a lot are asking for tips and there are no duel or private servers to show them - I feel this is important.
No. The first video was recorded offline.The "delay" originates from your ping.
No. The first video was recorded offline.
The same delay is present in singleplayer as well.
Because attack delay doesn't matter in singleplayer, and because singleplayer folks won't care.Haven't noticed any. Then why do you post this under MP subforum if it's a general feat?
You have noticed delays, since the first video I've linked is essentially singleplayer, and there clearly is a delay at the start of every attack.
The slash and feint spamming was what let us get over each other's superhuman blocking, instead they implemented all these stupid ****ing delays that just make it feel like you're fighting against your character instead of the other person, which turns the combat into a boring hit - block - hit rythm and christ if I don't already want to just drop dead when it gets into that.
That wasn't the problem with the combat system. Warband just needed a proper matchmaking system so you wouldn't play with 4k hours+ guys. I started playing in 2010 and it was a hell of fun to learn MP combat. In a few months with this system the infantry combat will be just hit&block.Yea well, it was unapproachable for newbies which made the MP a toxic place and I tried it, also learned the WB system, I didn't like it. 3-7 feint spams per second was high-stress with limited fun. If you like it hop on Warband with some like-minded friends.
If you like it hop on Warband with some like-minded friends.
One of my favourite ways to fight in Warband was slow and steady by holding attacks just a little to throw peoples rythms off, it worked damn well for those twitchy types who had to constantly slam the LMB the moment a swing wasn't coming to them. I cannot fight like this in Bannerlord anymore because of the larger extra delay on held swings that somehow means that my swing that is ALREADY PRIMED AND READY is beaten in speed by someone tapping LMB. How is that anything close to wanting feint spam back?