Defining the "hit box"

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jik

Knight
Ok, I said I wasn't going to be breaking out my 3D stuff, but since I had to make new map icons, I decided to make a battering ram based on the belfry (quick build),  one thing I want to do is have it offer a bit of protection, so I made a bit of a covering on the top.  Problem is, (and I remember doing something like this when I built castle parts way back when) how do I define the solid areas of the object?
 
is this a scene prop?  if so, you need to create a collision object in the Col tab of BRFEdit and your scene props file.  BRFEdit is a little weird, and seems to swap the Y/Z axis when you import it on the Col tab (or something like that).  So in order for it to work for me I have to....

1) import my model into the Mesh Tab
2) import my model again into the Mesh Tab, but this time choose to un-check that Swap Y/Z axis box, then export this as an OBJ and delete it from the Mesh Tab
3) switch to the Col tab, import the model you just exported and it should create a collision object for you

If you tab back and forth between the Mesh and Col tab your models should line up.  Then just define that in the scene props file.


 
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