defenders in "dead" zones

scar1981

Squire
Best answers
0
Have to report on the issue durring sieges/assaults. It is sometimes impossible to complete assault because remaining defenders get stuck in dead zones where neither you nor your troops can penetrate. These zones usually are at the far side of the town (edge of the town). Like recently my army attacked Cirren Ceaster and defeated all except 1 guy who stood behind the house in dead zone unable to come out, I didn't have better solution than to retreat and prepare assault again, during this time enemy gathered 400 new defenders, so I had to repeat assault facing further casualties... Similar situation was in Orken By where the remaining defenders  - archers stood on the edge of the map and we could not reach them because of invisible wall (possibly norse magic  - seidr :facepalm:), only when they shot all their arrows at us, they came down to us through invisible wall. I don't know about other towns and forts, but this really pisses off. I guess the problem lies in spawn points of these troops, pls check and fix. It is ridiculous to have to repeat assault because of 1 peasant who stuck in unreachable place.
 

kalarhan

Python Saint
Count
WBNWVCWF&S
Best answers
31
To a complete bug report you should include:

1) rgl_log.txt
2) define if your game is vanilla (no tweaks, cheats, mods, etc)
3) OS you play (Windows, Linux, ...)
4) screenshot(s) if possible

I havent seem stuck NPCs on my sieges, but if you want a non-official solution you can enable cheats (on the game launcher) and use CTRL+F4 to kill the last bot (that is stuck).

for official solution you can wait for devs reply

Cheers
 

scar1981

Squire
Best answers
0
1) I found rgl_log.txt in Warband general folder, it only says that game version is 1.173, is this the one needed?
2) clean VC without mods
3) Windows 10 Home 64 bit
4) no screenshots on that, sorry
 

kalarhan

Python Saint
Count
WBNWVCWF&S
Best answers
31
scar1981 said:
1) I found rgl_log.txt in Warband general folder, it only says that game version is 1.173, is this the one needed?
yes, but you need to launch the game and load a VC savegame to fill it. You can then close the game. Every time you launch the game the file is deleted and it starts over (empty).
 

scar1981

Squire
Best answers
0
Starting new log file.
Version:  1.173

-- OS: Microsoft  (build 9200), 64-bit
-- RAM: Available physical RAM: 4095MB/4096MB
-- CPU: Intel(R) Core(TM) i7-7700 CPU @ 3.60GHz (GenuineIntel)
- L2 cache size: 256K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 8 ( Speed: ~3600MHz / ~3600MHz / ~3600MHz / ~3600MHz / ~3600MHz / ~3600MHz / ~3600MHz / ~3600MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: nvldumd.dll / Description: NVIDIA GeForce GTX 1080 Ti
- Texture Memory: 4095 ( Available Texture Memory: 4056 )

Received stats and achievements from Steam

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} //Processing Ini File Finished
Loading Music...
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Finished Loading Textures...
L8 Format is  supported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE:  prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE:  game_missile_launch
Loading Module...
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loading time:  11927
Finished All...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
1534 parties added.
launch complete.

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
SCRIPT ERROR ON OPCODE 1694: Invalid Party ID: -1; LINE NO: 7:
At dialog condition: dlga_lord_talk:lord_request_help. At dialog condition: dlga_lord_talk:lord_request_help. SCRIPT ERROR ON OPCODE 1694: Invalid Party ID: -1; LINE NO: 7:
At dialog condition: dlga_lord_talk:lord_request_help. At dialog condition: dlga_lord_talk:lord_request_help. SCRIPT ERROR ON OPCODE 1694: Invalid Party ID: -1; LINE NO: 7:
At dialog condition: dlga_lord_talk:lord_request_help. At dialog condition: dlga_lord_talk:lord_request_help.
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...

Saving options...  OK!
 

AfLIcTeD

Veteran
Best answers
0
Yeah spawns are really messed up in some. Some of the Irish forts are the best, the ones where it is an island. The defenders eventually start to spawn in the water and just die instantly.
Cirren Ceaster is by far the worst one though, Ribe is another if you attack by sea. They really need tweaking a little.