#faction banners
(faction_set_slot, "fac_kingdom_1", slot_faction_banner, "mesh_banner_kingdom_f"),
(faction_set_slot, "fac_kingdom_2", slot_faction_banner, "mesh_banner_kingdom_b"),
(faction_set_slot, "fac_kingdom_3", slot_faction_banner, "mesh_banner_kingdom_c"),
(faction_set_slot, "fac_kingdom_4", slot_faction_banner, "mesh_banner_kingdom_a"),
(faction_set_slot, "fac_kingdom_5", slot_faction_banner, "mesh_banner_kingdom_d"),
(faction_set_slot, "fac_kingdom_6", slot_faction_banner, "mesh_banner_kingdom_e"),
(faction_set_slot, "fac_kingdom_8", slot_faction_banner, "mesh_banner_kingdom_g"),
(try_for_range, ":cur_faction", npc_kingdoms_begin, npc_kingdoms_end),
(faction_get_slot, ":cur_faction_king", ":cur_faction", slot_faction_leader),
(faction_get_slot, ":cur_faction_banner", ":cur_faction", slot_faction_banner),
(val_sub, ":cur_faction_banner", banner_meshes_begin),
(val_add, ":cur_faction_banner", banner_scene_props_begin),
(troop_set_slot, ":cur_faction_king", slot_troop_banner_scene_prop, ":cur_faction_banner"),
(try_end),
# (assign, ":num_khergit_lords_assigned", 0),
# (assign, ":num_sarranid_lords_assigned", 0),
# (assign, ":num_other_lords_assigned", 0),
(try_for_range, ":kingdom_hero", active_npcs_begin, active_npcs_end),
(this_or_next|troop_slot_eq, ":kingdom_hero", slot_troop_occupation, slto_kingdom_hero),
(troop_slot_eq, ":kingdom_hero", slot_troop_occupation, slto_inactive_pretender),
(store_troop_faction, ":kingdom_hero_faction", ":kingdom_hero"),
(neg|faction_slot_eq, ":kingdom_hero_faction", slot_faction_leader, ":kingdom_hero"),
(faction_get_slot, ":cur_kingdom_king", ":kingdom_hero_faction", slot_faction_leader), # get the leader of the faction
(troop_get_slot, ":cur_kingdom_king_banner", ":cur_kingdom_king", slot_troop_banner_scene_prop), # Get the banner ID of the leader
(troop_set_slot, ":kingdom_hero", slot_troop_banner_scene_prop, ":cur_kingdom_king_banner"), # assign to lord.