I'm pretty sure that this is a known issue but I'm kinda tired of seeing this every single time I connect to a server. This issue is there for like months already. Since there is no fix going on, I'm thinking that it's not "that much" known as I first imagined.
Issue:
In multiplayer, you are seeing T-posed/Default characters standing on the map occasionally. I couldn't identify a pattern that is causing this but it's annoying as hell.
Sometimes there are four objects/humans and sometimes there are none. They don't have any colliders, they are not blocking you or anything however it's breaking the gameplay in MP because they look like legit characters sometimes.
When the issue happens, they are only visible to me - as far as I can understand. Therefore the issue is probably related to server-client communication.
Even though I don't have any proof, I think this is happening when I connect to server not right after it starts but while the match is already going on.
Never experienced this in Captain mode. Only in Siege and TDM so far.
My guess: Already dead characters in the game fails to use ragdoll when I connect and therefore resulting in this strange-looking model.
Possible hacky solution: Retrigger ragdolls for all dead bodies after the client connects, so that they will fall to the ground.
Another hacky solution: Simply remove all dead bodies after game initialized and client connected to the host.
Screenshot: (just an example)
Another example
Both taken today by the way
Edit: Some extra information and such.
Issue:
In multiplayer, you are seeing T-posed/Default characters standing on the map occasionally. I couldn't identify a pattern that is causing this but it's annoying as hell.
Sometimes there are four objects/humans and sometimes there are none. They don't have any colliders, they are not blocking you or anything however it's breaking the gameplay in MP because they look like legit characters sometimes.
When the issue happens, they are only visible to me - as far as I can understand. Therefore the issue is probably related to server-client communication.
Even though I don't have any proof, I think this is happening when I connect to server not right after it starts but while the match is already going on.
Never experienced this in Captain mode. Only in Siege and TDM so far.
My guess: Already dead characters in the game fails to use ragdoll when I connect and therefore resulting in this strange-looking model.
Possible hacky solution: Retrigger ragdolls for all dead bodies after the client connects, so that they will fall to the ground.
Another hacky solution: Simply remove all dead bodies after game initialized and client connected to the host.
Screenshot: (just an example)
Another example
Both taken today by the way
Edit: Some extra information and such.
Last edited: