Phalnax811 说:Because not everyone would ignore it like you would!
But that's not what I said:
Kentucky James 说:But if the mechanic can be ignored completely, what's even the point?
For example, there's no playstyle in which starving out the enemy is a viable option. It can be ignored by everyone who plays it. That's not to say that I dislike the idea, but that the game mechanics discourage me from ever trying.
Here are the problems I have with a hunting minigame, and by extension, most side-minigames in general:
1. If a game mechanic is neither interesting nor necessary to progress in the game, it shouldn't be in the game.
2. The hunting mechanic as you've described it is almost completely separated from the game. It's like a slot machine where you hunt for a few minutes in an isolated scene and then get food and the other end. Unless the game literally forces me to use it, I'd much rather play a proper hunting game than mow down reskinned horses to grind food.
"but hunting can be interesting!"
3. Warband is a massive game with dozens of mechanics and minigames, most of which are far more basic than games with even a slight focus on them. It's a mishmash of mechanics in (for example) Total War, CK2, Oblivion and Bushido Blade, but each of those games is more focussed and does the individual things warband does, but better. The more little minigames you add, the less focussed your game becomes and the more likely it is that the whole thing turns out bland because nothing you do is exceptional. Warband is teetering on the edge of that, and while I don't think a single half-assed hunting mechanic will tip it over the edge, it won't help.







