Deer/Boar/Gazelle?? Hunting?

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Phalnax811 说:
Because not everyone would ignore it like you would!

But that's not what I said:

Kentucky James 说:
But if the mechanic can be ignored completely, what's even the point?

For example, there's no playstyle in which starving out the enemy is a viable option. It can be ignored by everyone who plays it. That's not to say that I dislike the idea, but that the game mechanics discourage me from ever trying.

Here are the problems I have with a hunting minigame, and by extension, most side-minigames in general:

1. If a game mechanic is neither interesting nor necessary to progress in the game, it shouldn't be in the game.
2. The hunting mechanic as you've described it is almost completely separated from the game. It's like a slot machine where you hunt for a few minutes in an isolated scene and then get food and the other end. Unless the game literally forces me to use it, I'd much rather play a proper hunting game than mow down reskinned horses to grind food.
"but hunting can be interesting!"
3. Warband is a massive game with dozens of mechanics and minigames, most of which are far more basic than games with even a slight focus on them. It's a mishmash of mechanics in (for example) Total War, CK2, Oblivion and Bushido Blade, but each of those games is more focussed and does the individual things warband does, but better. The more little minigames you add, the less focussed your game becomes and the more likely it is that the whole thing turns out bland because nothing you do is exceptional. Warband is teetering on the edge of that, and while I don't think a single half-assed hunting mechanic will tip it over the edge, it won't help.
 
Kentucky James 说:
Phalnax811 说:
Because not everyone would ignore it like you would!

But that's not what I said:

Kentucky James 说:
But if the mechanic can be ignored completely, what's even the point?

For example, there's no playstyle in which starving out the enemy is a viable option. It can be ignored by everyone who plays it. That's not to say that I dislike the idea, but that the game mechanics discourage me from ever trying.

Here are the problems I have with a hunting minigame, and by extension, most side-minigames in general:

1. If a game mechanic is neither interesting nor necessary to progress in the game, it shouldn't be in the game.
2. The hunting mechanic as you've described it is almost completely separated from the game. It's like a slot machine where you hunt for a few minutes in an isolated scene and then get food and the other end. Unless the game literally forces me to use it, I'd much rather play a proper hunting game than mow down reskinned horses to grind food.
"but hunting can be interesting!"
3. Warband is a massive game with dozens of mechanics and minigames, most of which are far more basic than games with even a slight focus on them. It's a mishmash of mechanics in (for example) Total War, CK2, Oblivion and Bushido Blade, but each of those games is more focussed and does the individual things warband does, but better. The more little minigames you add, the less focussed your game becomes and the more likely it is that the whole thing turns out bland because nothing you do is exceptional. Warband is teetering on the edge of that, and while I don't think a single half-assed hunting mechanic will tip it over the edge, it won't help.


1. But that's your opinion. As I said, the Throwing skill in Warband was not interesting or necessary for me to progress in the game so I ignored it. Would I want it taken out or omitted? No.  I understand that people like the throwing skill and it was historically used in battle. People historically hunted for food while on campaign or, ya know, in life

2. What, how would it be anymore separate than battles or other scenes?  You don't open doors to go into the tavern, you teleport. You teleport to the battlefield. You appear inside a forest to go hunting. Same thing. And you're too hung up on reskinned horses. They have other livestock in-game already. I prefer a game world to feel alive, not sure why you don't.  Do you have Viking Conquest? Boar hunting added something nice to the game while sacrificing nothing.

3.  Also not sure why you think it would be considered a mini-game. It'd be an aspect of the game that would be beneficial to your party and could tie into perks and even relations of the local Lord (for stealing his game). Other than theft, you buy ALL of your food. It's unrealistic to not be able to obtain food on your own. 

Arnulf Floyd 说:
I am not for mini-games

Okay Arnulf.
 
Implementing hunting should be relatively simple: it's already been added my mods or expansions to the existing game.

It's also historically accurate, as the amount of supplies carried by armies HAD to be supplemented by foraging and hunting.
 
Arnulf Floyd 说:
Sorry for ignorance and not contributing but my English is so poor and stupid


Ha, it's okay...rather you be here than not at all :smile:

Honved 说:
Implementing hunting should be relatively simple: it's already been added my mods or expansions to the existing game.

It's also historically accurate, as the amount of supplies carried by armies HAD to be supplemented by foraging and hunting.

Plus, it'd be cool to help out a village with a hunt...all of their hunters were mustered for war and me and my party are the only capable bowmen for miles. So we hunt some boar or deer and get to keep a carcass.

Would be a fun little quest to boost relation.


(Darn, meant to modify instead of post another comment)

*I got ya*
 
The village maps are usually quite sizable... couldn't there just be a chance for wild game to spawn on the outskirts for you to hunt rather than a heftier mechanic? 
 
CaptainLee 说:
The village maps are usually quite sizable... couldn't there just be a chance for wild game to spawn on the outskirts for you to hunt rather than a heftier mechanic?

This would work fine. If people are worried that having animal parties running around and going into a battle with them is somehow immersion breaking or boring, then just let the animals wander around village/town scenes, and I'll hunt them there. I have no interest in playing a "proper hunting game", but I do like being able to feed my troops on the go w/out having to stop in a village/town.
 
Roccoflipside 说:
CaptainLee 说:
The village maps are usually quite sizable... couldn't there just be a chance for wild game to spawn on the outskirts for you to hunt rather than a heftier mechanic?

This would work fine. If people are worried that having animal parties running around and going into a battle with them is somehow immersion breaking or boring, then just let the animals wander around village/town scenes, and I'll hunt them there. I have no interest in playing a "proper hunting game", but I do like being able to feed my troops on the go w/out having to stop in a village/town.
CaptainLee 说:
The village maps are usually quite sizable... couldn't there just be a chance for wild game to spawn on the outskirts for you to hunt rather than a heftier mechanic? 


This would be fine too but I'd also think it'd be immersive to find deer herds roaming around the map near forests or rivers etc...
 
I dreaming as hunting to be as feasts(a noble invites other nobles to hunt together) similar how John C. suggest but I thinks as this thing will good for increase social interaction
 
  I understand that people like the throwing skill and it was historically used in battle. People historically hunted for food while on campaign or, ya know, in life

I want you to read Kentucky James's comment carefully. Did he argue against implementing hunting because it was unrealistic? Or did he argue it because it would hurt gameplay becauae of reasons like Feature Creep, and adding too much stuff that ends up making the overall game too much of everything at once?

Im pretty sure it is the second option, so you should not be bringing up "BUT ITS REALISTIC" when discussing game mechanics.

What, how would it be anymore separate than battles or other scenes?  You don't open doors to go into the tavern, you teleport. You teleport to the battlefield. You appear inside a forest to go hunting. Same thing.

Mechanically it is a slot machine because the animals are randomly generated and the amount of food is randomly generated. Maybe Kentucky chose the wrong word choice, but he is not arguing about the actual scene, but rather the hunting mechanic itself.

And that the hunting will do absolutely nothing to influence the rest of the game.

This is almost the same thing as adding in a mini game to have to manually pick up your loot after battles.

Do you find that **** fun? Because I sure as hell won't.

Kentucky James as a point. Mechanically, a chicken, a cow, and a horse in Bannerlord are very likely going to function the same way, with different hitboxes

And you're too hung up on reskinned horses. They have other livestock in-game already.

The real world and a computer program are completely different things.

If I wanted to added in a cow in Warband, I can do somethig like this:

-Take a horse

-model it into a cow using Blender

-remove the code that allows players to mount it to ride

-modify some stats like Health and Speed

And there I have reskinned a horse into a cow. And this is very likely going to be the case in Bannerlord.

Unless Taleworlds goes the extra mile to implement functions like realistic wound system based off animal body atonomy with realistic bow system to sllow physics based animal hunting like real life  animals, then you are just shooting and killing reskinned horses.

In laymans term, hunting sucks and I hope it will not be implemented in the game. Maybe a modder can do it for you if you really want to shoot a differently colored horse with a bow.






 
Rainbow Dash 说:
  I understand that people like the throwing skill and it was historically used in battle. People historically hunted for food while on campaign or, ya know, in life

I want you to read Kentucky James's comment carefully. Did he argue against implementing hunting because it was unrealistic? Or did he argue it because it would hurt gameplay becauae of reasons like Feature Creep, and adding too much stuff that ends up making the overall game too much of everything at once?

Im pretty sure it is the second option, so you should not be bringing up "BUT ITS REALISTIC" when discussing game mechanics.

What, how would it be anymore separate than battles or other scenes?  You don't open doors to go into the tavern, you teleport. You teleport to the battlefield. You appear inside a forest to go hunting. Same thing.


Mechanically it is a slot machine because the animals are randomly generated and the amount of food is randomly generated. Maybe Kentucky chose the wrong word choice, but he is not arguing about the actual scene, but rather the hunting mechanic itself.

And that the hunting will do absolutely nothing to influence the rest of the game.

This is almost the same thing as adding in a mini game to have to manually pick up your loot after battles.

Do you find that **** fun? Because I sure as hell won't.

Kentucky James as a point. Mechanically, a chicken, a cow, and a horse in Bannerlord are very likely going to function the same way, with different hitboxes

And you're too hung up on reskinned horses. They have other livestock in-game already.

The real world and a computer program are completely different things.

If I wanted to added in a cow in Warband, I can do somethig like this:

-Take a horse

-model it into a cow using Blender

-remove the code that allows players to mount it to ride

-modify some stats like Health and Speed

And there I have reskinned a horse into a cow. And this is very likely going to be the case in Bannerlord.

Unless Taleworlds goes the extra mile to implement functions like realistic wound system based off animal body atonomy with realistic bow system to sllow physics based animal hunting like real life  animals, then you are just shooting and killing reskinned horses.

In laymans term, hunting sucks and I hope it will not be implemented in the game. Maybe a modder can do it for you if you really want to shoot a differently colored horse with a bow.

You wrote a lot but contributed nothing. I'm seeing more people wanting the feature than don't so I'm not too concerned what a Brony thinks.
 
Except:
1: By adding Camels, which have a completely different skeleton from horses, they've shown they can "create" animals not based on the horse body. I realize that's how it was done before, but we don't have to rely on reskinned horses anymore.
2: Hunting could have a huge impact on the main game, depending on the situation. As I described above, there have been several times in VC where I ran out of food during a siege, but was saved when I could hunt the boar herd that walked by me at just the right time. Without that, I would have had to break off the siege and go to another settlement, most likely in another area of the map, just to get some food for my troops.
3: If you add in all the stuff about realistic wound damage etc., then I would say it becomes a mini game. The way it is in VC it's part of the game imo, as it's just another battle, except against animals with food as loot instead of weapons/armor/etc.

Even if it ended up being a "minigame", I think it would be a hell of a lot more useful than cultural board games in taverns, which truly are a minigame and barely even have an impact on the main game (I'm sure the prize for winning a game won't be worth the effort after maybe 2 levels)
 
Minigames (whether hunting would have to be considered as such would depend on the way it is designed) serve a useful purpose in sandbox/open-world games. They allow a break from the sometimes tedious, repetitive tasks and activities of the game. When I have defeated 3 or 4 bandit parties, and realise I'll have to do it another 10 times, before I have enough money to invest in a business, I want to do something else first, for variety. In addition to granting the player some reprieve, I also find it immersive that my character would get some rest or entertainment, instead of tirelessly going into one battle after the other without interruption.

Of course, which minigames/activities appeal to a player is completely subjective, and some would doubtlessly rather defeat a hundred groups of bandits in a row than start to play boardgames. But as a sandbox game Bannerlord won't force anyone to play activities they don't like. That's why variety is a virtue, as it will allow most players to find something to their taste. As hunting is a reasonable activity in the medieval context, I think I'd quite enjoy it, if they do include it (boardgames too, incidentally).

As for making the game design less focused, there is truth to that. I think that Taleworlds have already taken it upon themselves to create a very broad, encompassing game. I'd trust then, that one or two more additions in the same vein as hunting won't noticeably interfere with other areas. However, the game's range has to have its limits somewhere, that much is true.
 
Phalnax811 说:
You wrote a lot but contributed nothing. I'm seeing more people wanting the feature than don't so I'm not too concerned what a Brony thinks.
He picked up the avatar & name because of our April Fools joke. Regardless, insulting a user because of their name or avatar is a no-go here.
 
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