Deeper feudal hierarchy?

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Tyson_48

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Any Infos if there will be a deeper feudal system in Bannerlord than in Warband?

Like << King -> Duke -> Count -> Baron >> and all these ranks are based upon...so no more all direct vassals to the King?
Possible rebellions? Inner faction wars?

I do not mean such a depth like in CK2 but roughly the shape of it...


In Warband even if a village is tied to a castle, the lord of the village is vassal of the king...not to the lord of the castle.
I am hoping for a deeper feudal relation like:
Capital (King Harlaus) -> Town X (Duke Clais) -> Castle A (Count Regan) -> Village (Baron Meis)
                                -> Town Y (Duke Butterspoil) - Castle B (Count Muller) -> Village (Baron Smith)
                                -> etc.
 
I don't think we can say with certainty that we have or not. (As with most of the features in the game)

I believe TaleWorlds mentioned it, even the different clans within factions. And members of those clans would hold positions within the faction. I don't know if it goes as deep as duke, count and baron or just being a marshall. Or if characters are valued purely on their influence which would make a constantly switching of ranks.
 
Different systems for different cultures would be even more immersive.
But in general i think such a game really needs some sort of it.
In Warband all Nobles seems to be only like "placeholders" ...okay the King and the Marshall had some special role but imo there was much more potential in the system.

As a King I should only have to worry about my direct vassals!
If I THE KING call them for a campaign, it is their damn job to rally their vassals and bannermen...not mine! When it all falls to my competence, for what i have gave these fools their position?  :mrgreen:
 
As for the deeper hierarchy, only thing I recall is someone asked about it after, I think, their first public gameplay presentation and Lust said there's none (though he could also misunderstood the question, cause he asked to repeat it and received the shortened version second time). Can't find the footage now, tho.

As for in-faction conflicts, this is all we've got
Devblog 7 说:
We do intend to give more flavor to the factions than existed in Warband. They are now divided into clans, who have their own priorities and rivalries. Lords' personalities have more variety.
 
A deeper feudal system would certainly make things more interesting. Although personally I think with the "clan system" we're getting we should see how deep that is before we aks for more feudal stuff. Hell, I can see the system getting as messy as the real feudal system was. But while I would also love to see a blend between CK2 and M&B I'd rather see that the clans and stuff get finished and implemented in a good way than that we get a system to complicated that won't work as intended.

Maybe a deeper feudal system for M&B III or a DLC?
 
Yes you are right, we must wait how the system work they are developing. Since i am pretty sure, i will spent 99% playing with mods, i hope a feudel relation system will be at least modable...
This depends how the clan system works. Is there only one tier vassal relationship or more...
 
The setting they've said they're going for in terms of flavour (Early Medieval/Dark Age) isn't a Fuedal system so much, so what they've said about Clans below the king makes more sense then a formal hierarchy.

The Proto-Swadians could be an exception I guess as they're more like Normans then anything else.
 
Clans are good news because in WB after a while literally all the lords of all the factions change their faction and after a while no difference is left between military of the factions since all the factions have lords from all the cultures.

A clan system may prevent lords to change their faction since their family/clan is something bounds them to their faction.
 
KhergitLancer80 说:
Clans are good news because in WB after a while literally all the lords of all the factions change their faction and after a while no difference is left between military of the factions since all the factions have lords from all the cultures.

A clan system may prevent lords to change their faction since their family/clan is something bounds them to their faction.

There is already a clan system in warband. But its largely ignored by the AI.

For example, my first warband playthrough I had 3 vassals. So I tried to invite their family to come over (uncles, fathers, amd sons.)

Only 1 stayed, but only after giving him a town and having to sacrifice 100 relations with another existing vassal, and the other 2 I kicked them out because their own family hates them, and their personalities were toxic.
 
Tyson_48 说:
Any Infos if there will be a deeper feudal system in Bannerlord than in Warband?

Like << King -> Duke -> Count -> Baron >> and all these ranks are based upon...so no more all direct vassals to the King?
Possible rebellions? Inner faction wars?

I do not mean such a depth like in CK2 but roughly the shape of it...


In Warband even if a village is tied to a castle, the lord of the village is vassal of the king...not to the lord of the castle.
I am hoping for a deeper feudal relation like:
Capital (King Harlaus) -> Town X (Duke Clais) -> Castle A (Count Regan) -> Village (Baron Meis)
                                -> Town Y (Duke Butterspoil) - Castle B (Count Muller) -> Village (Baron Smith)
                                -> etc.

No, I'm afraid there is only the king and the rest all have the same rank/title, though some have more influence than others. This was stated in the following video from March 2016; the question starts at around 6:00 minutes:

 
lolbash 说:
KhergitLancer80 说:
Clans are good news because in WB after a while literally all the lords of all the factions change their faction and after a while no difference is left between military of the factions since all the factions have lords from all the cultures.

A clan system may prevent lords to change their faction since their family/clan is something bounds them to their faction.

There is already a clan system in warband. But its largely ignored by the AI.

For example, my first warband playthrough I had 3 vassals. So I tried to invite their family to come over (uncles, fathers, amd sons.)

Only 1 stayed, but only after giving him a town and having to sacrifice 100 relations with another existing vassal, and the other 2 I kicked them out because their own family hates them, and their personalities were toxic.

In warband the game creates relationships between NPC lords and ladies randomly for every new game start.
I am pretty sure in Bannerlord family, clan, marriages and such things will matter a lot and unlike warband since the relationships will be more orderly and more in depth(since they will be scripted and not random) there wont be just personal rivalries but rivalry between loyal families within one faction(this is confirmed) and it wont be just rivalry but even plots.
I hope we see real intense plots and the game will give us the choice of either uncovering these plots and gaining honor and love of king but hate of the plotters or serving the plot and rising in the plotter clan.
 
Tyson_48 说:
Different systems for different cultures would be even more immersive.
But in general i think such a game really needs some sort of it.
In Warband all Nobles seems to be only like "placeholders" ...okay the King and the Marshall had some special role but imo there was much more potential in the system.

As a King I should only have to worry about my direct vassals!
If I THE KING call them for a campaign, it is their damn job to rally their vassals and bannermen...not mine! When it all falls to my competence, for what i have gave these fools their position?  :mrgreen:
That would be amazing  :grin:
 
DanAngleland 说:
Tyson_48 说:
Any Infos if there will be a deeper feudal system in Bannerlord than in Warband?

Like << King -> Duke -> Count -> Baron >> and all these ranks are based upon...so no more all direct vassals to the King?
Possible rebellions? Inner faction wars?

I do not mean such a depth like in CK2 but roughly the shape of it...


In Warband even if a village is tied to a castle, the lord of the village is vassal of the king...not to the lord of the castle.
I am hoping for a deeper feudal relation like:
Capital (King Harlaus) -> Town X (Duke Clais) -> Castle A (Count Regan) -> Village (Baron Meis)
                                -> Town Y (Duke Butterspoil) - Castle B (Count Muller) -> Village (Baron Smith)
                                -> etc.

No, I'm afraid there is only the king and the rest all have the same rank/title, though some have more influence than others. This was stated in the following video from March 2016; the question starts at around 6:00 minutes:



Too bad...such a system would offer so many cool narratives and mod options.
You could even implement a noble career system...plot against your liege-duke and claim the title for yourself or install a friend or father in law (as marriage gift)...so many cool possibilities...
Did they mentioned WHY they don't implement such a tier system?
I think it could even help the ai to act more reasonable...
 
DanAngleland 说:
Tyson_48 说:
Any Infos if there will be a deeper feudal system in Bannerlord than in Warband?

Like << King -> Duke -> Count -> Baron >> and all these ranks are based upon...so no more all direct vassals to the King?
Possible rebellions? Inner faction wars?

I do not mean such a depth like in CK2 but roughly the shape of it...


In Warband even if a village is tied to a castle, the lord of the village is vassal of the king...not to the lord of the castle.
I am hoping for a deeper feudal relation like:
Capital (King Harlaus) -> Town X (Duke Clais) -> Castle A (Count Regan) -> Village (Baron Meis)
                                -> Town Y (Duke Butterspoil) - Castle B (Count Muller) -> Village (Baron Smith)
                                -> etc.

No, I'm afraid there is only the king and the rest all have the same rank/title, though some have more influence than others. This was stated in the following video from March 2016; the question starts at around 6:00 minutes:



Do you know if anything has been said about the possibility of appointing your Companions as 'administrators' of towns or villages/castles that you control while you are away?
I was aware that actual feudal hierarchies had been ruled out, but I do also seem to remember some discussion about separating companions to lead detachments of troops or whatever (was that just among forum members, or was it in response to a developer comment on the subject? I can't remember), so some delegation to subordinates would be a near-ish substitute for it?

(I don't know why I'm addressing this to you, particularly, by the way - it's to anyone, really! Just in reference to your post.)
 
I too remember that they can be sent to lead detachments of troops themselves, and I think they can stay in towns too, but I don't know whether they can be put in charge of villages etc.
 
A hybrid of Warband and CK2 would definitely the absolute best game!
Totally awesome if in the near future some studio would be able to do such a game!
 
Tyson_48 说:
A hybrid of Warband and CK2 would definitely the absolute best game!
Totally awesome if in the near future some studio would be able to do such a game!

That would be nice. And I think the name of that studio would be Tale Worlds Entertainment.
 
I would love this system a lot! And if it's not there i will be kinda dissapointed... It will also make civil wars much more immersive and problematic if you're a king and your powerful Vassal Duke with 10+ vassals sworn to him or his vassals :smile:

I think there should be 6-7 total ranks and then they would be different for the cultures.

Landed Knight-Lord-Baron-Count-Duke-King-Emperor.

Also i hope they make the town/castle/city scenes more immersive, let us stay in them and see stuff actually happening. Like people coming to talk to you while you in it and so forth :smile:
 
I really like this idea, perhaps due to all my hours spent in Crusader Kings 2. Though I wouldn't be surprised if a system like this wasn't in the game, and instead the faction system was used to bring depth of some form to each factions inner workings.
 
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