Decrease garrison size

正在查看此主题的用户

anerkas

Recruit
Hello and merry christmas everyone, i have just started to play anno domini 1257 coming from vanilla and damn what an awesome mod, only problem for me (i play much as a lone wolf) the garrison size are a little too big for towns and castles compared to native (plus i can't just spam huscarls  :sad: ) so i want to decrease them a bit but i have yet to figure out how to mod it, there is no helpful parameter to look at on tweakmb, i know it should have something to do with the prosperity of the fief but it's not very clear and i wasn't able to modify it either, so if anybody could give me a hint it would be appreciated.
Thanks to all and sorry for any possible mistake but understand that english isn't my first language.
 
The game isn't meant to be played as a lone wolf, it was made specifically to be hard enough to prevent it. It is actually possible to lone wolf it though, you just need to get a few fiefs with regional manors, save money and gather lots of mounted units over the course of a year or so then train them into knights by hunting bandits. Knights are the new huscarls and swadian knights in one package and they dominate eveything, but they cost 250 a week in upkeep each so you need a ton of money to afford the upkeep. I try to keep 100 senior knights (250 each at 5 leadership), 20-30 lesser knights 125 each), and 300 men at arms and mounted sergeants who can be trained into replacement knights later (50 and 15 per week)

When you have 100+ knights with a ton of untrained mounted units in reserve you can blitz just as well as in native, you just need to put the work in

Sadly I don't know how to modify th garrisons though, sorry
 
best way is increase the base army size, leadership bonus, and decrease the renown needed to get one more unit with tweak mb, so you can have more spot in your army good for siege a castle.
 
Thanks to both for the helpful information and quick response, also im following KiriKaneko post on how to start a kingdom and i found it very useful, i would like to ask a simple question, are you using native or lance recruitment system? In the latter case how do you mantain knight armies that large  :shock:? I usually spam tournaments but you can't do that while in the middle of a war when you have to defend your territory.
 
KiriKaneko 说:
The game isn't meant to be played as a lone wolf, it was made specifically to be hard enough to prevent it. It is actually possible to lone wolf it though, you just need to get a few fiefs with regional manors, save money and gather lots of mounted units over the course of a year or so then train them into knights by hunting bandits. Knights are the new huscarls and swadian knights in one package and they dominate eveything, but they cost 250 a week in upkeep each so you need a ton of money to afford the upkeep. I try to keep 100 senior knights (250 each at 5 leadership), 20-30 lesser knights 125 each), and 300 men at arms and mounted sergeants who can be trained into replacement knights later (50 and 15 per week)

When you have 100+ knights with a ton of untrained mounted units in reserve you can blitz just as well as in native, you just need to put the work in

Sadly I don't know how to modify th garrisons though, sorry
Also is training effective? I thought that when you disband lance forces next time you raise them they are new mixed units and not the skilled ones you trained, if not pardon my ignorance but i've really just started playing this mod and this new system still confuses me and i haven't found much helpful information on the web either.
 
I'm using Lance recruitment. My weekly upkeep is -40k but when my troops are in my city it's only -10-20k so I need to make sure I'm back at base for payday and I use peace to build up my war budget.

I got to this point by building a castle on my village and stocking up on lances. I gathered lots of levies, citizens and mounted units but refrained from training them until I had 200+ of them. My garrison was 1300 eventually and as I got more lances I started disbanding sergeant infantry and noble crossbows, replacing them with more levies. I currently had 1300 levy troops, they cost 7 each per week and that's in the field, they cost half that in the garrison so the actual garrison defence fees are virtually nothing. When I had 300k denars in stock from selling my regional manor items (you can talk to the tradesmen and tell them to pay the tribute in goods which is MUCH more valuable than the gold) I had the king start a war with Scotland. I had to spend a couple weeks in the field til he let me have Stirling, then transferred my troops all the way from France to Stirling in Scotland. Then I instigated more wars with Scotland asking for every fief I conquered til I owned all of Scotland (I kept the fiefs on auto garrison)

Now all these castles each gave me lances, and each one had 15 lances from the start. Alongside my castles and 3 villages in France I was getting a LOT of lances. I ended up disbanding some of my knights and stocking up on many more men at arms, mounted sergeants and levies. My money had dropped to 100k but I built it back up to 350k. I then trained up 100 sen knights and 50 lesser knights and started instigating more wars til I had the option to rebel, then just blitzed through Ireland. When I have a lot of lords I can probably scale back on my personal army and it will be easier to accumulate money. Eventually I'll ditch my army entirely and use all my money to pay for vassal relations and feasts, then just form a war party and blitz entire nations with my lord armies!
 
Thanks a lot, i figured in the scripts i can turn down a bit the weekly wages for mounted troops, with the rest i'm good for now i think, the strategy you suggest is almost the same i use in vanilla just with different units and for shorter periods due to costs, it's how you say: make a new kingdom, take a few fiefs, make peace and recruit some lords, from there you're practically unstoppable and the game is way easy.
A little advice from me now, don't know if you alredy know, probabily you do but anyway, recruiting honorable lords (good natured, martial ecc.) is difficult while getting on your side the douchebags ones is easier because as long as you have fiefs they flock to your capital, normally they are difficult to manage after a few because they get angry for every fief you hand out at someone else, but often there are whole families of dishonorable lords that come to you, family members are pleased instead of pissed off when you hand out land to their relatives, you can just get rid of them in late game when you start to recruit honorable lords but at the beginning of your kingdom this is useful because even dishonorable lords will love you this way and almost always follow you into battle, just don't make one of them marshall lead them yourself.
 
KiriKaneko 说:
I'm using Lance recruitment. My weekly upkeep is -40k but when my troops are in my city it's only -10-20k so I need to make sure I'm back at base for payday and I use peace to build up my war budget.

I got to this point by building a castle on my village and stocking up on lances. I gathered lots of levies, citizens and mounted units but refrained from training them until I had 200+ of them. My garrison was 1300 eventually and as I got more lances I started disbanding sergeant infantry and noble crossbows, replacing them with more levies. I currently had 1300 levy troops, they cost 7 each per week and that's in the field, they cost half that in the garrison so the actual garrison defence fees are virtually nothing. When I had 300k denars in stock from selling my regional manor items (you can talk to the tradesmen and tell them to pay the tribute in goods which is MUCH more valuable than the gold) I had the king start a war with Scotland. I had to spend a couple weeks in the field til he let me have Stirling, then transferred my troops all the way from France to Stirling in Scotland. Then I instigated more wars with Scotland asking for every fief I conquered til I owned all of Scotland (I kept the fiefs on auto garrison)

Now all these castles each gave me lances, and each one had 15 lances from the start. Alongside my castles and 3 villages in France I was getting a LOT of lances. I ended up disbanding some of my knights and stocking up on many more men at arms, mounted sergeants and levies. My money had dropped to 100k but I built it back up to 350k. I then trained up 100 sen knights and 50 lesser knights and started instigating more wars til I had the option to rebel, then just blitzed through Ireland. When I have a lot of lords I can probably scale back on my personal army and it will be easier to accumulate money. Eventually I'll ditch my army entirely and use all my money to pay for vassal relations and feasts, then just form a war party and blitz entire nations with my lord armies!

By building a castle on my village???? Building a castle? on your village? Is that possible??? How do you do that? I didn't know that you could build castles!!! And I'm playing this mod (whitch is awsome by the way!!!) for some time now.
Thanks
 
In the village there is an upgrade -  [ I. manor / then / II.  fortified manor* ] that spawns a castle next to it. ( on the world map next to the village )

So you generate one castle/new settelment  per game.  Just one...

And it stay's there...  :neutral:

So be carefull where you put it.

And this generated castle can also be impoved from inside...to make it in to a fortress. Like better fortifications.

I usualy don't jump and build the castle just anywere - i make a plan, maybe to have a kingdom..or something...and think of a  good location.

It would be better if you can demolish it  - and have it in some other place...but sadly no . What you build stays.  :meh:
 
Ok thanks for the information! I have manors but I didn't know you could build a castle from them... After you build it it works like a normal Castle?
 
jforey 说:
Ok thanks for the information! I have manors but I didn't know you could build a castle from them... After you build it it works like a normal Castle?

Yes.

And the side effect it that also generate a new village .  Normal village  - but  attached to other previous castel  that was the original castle.

So let's say  you have an area on the map  .    Tirgoviste with Slatina ' village ' ( the native village of Tirgoviste Castle )   

You upgrade Slatina  - to  II.  fortified manor* ...that makes a Castle.

So next to Slatina  there will be Statina Castle .




Now Statina Castle has    Slatina ( the village of new Statina Castle ) 

------------------

What has happeded to Tirgoviste ? What it not Slatina it native village ?  - not anymore. 

The is a new village called Tirgoviste Village. That will be atached to it.

meaning Tirgoviste with Tirgoviste Village . ( attaced to the old Tirgoviste Casle )



So from  Tirgoviste with Slatina  ' village '  - the normal dispotions of settelment .

it goes to   

There is now :    Tigoviste with Tirgoviste Village 
and                  Slatina Castle with Slatina' village ' . 

or in more simple

                      Tirgoviste with Tirgoviste Village  ( new village ) 
and                  Slatina Castle ( new castle )  with Slatina' village ' . 



So Slatina generates a castle and it auto-attaches to it.  and in it's wake  the vacant spot for a village for    Tirgoviste ( castle ) there is a new village that is auto-generated

and makes a pair with original castle ( Tirgoviste ).

 
Leaf 说:
jforey 说:
Ok thanks for the information! I have manors but I didn't know you could build a castle from them... After you build it it works like a normal Castle?

Yes.

And the side effect it that also generate a new village .  Normal village  - but  attached to other previous castel  that was the original castle.

So let's say  you have an area on the map  .    Tirgoviste with Slatina ' village ' ( the native village of Tirgoviste Castle )   

You upgrade Slatina  - to  II.  fortified manor* ...that makes a Castle.

So next to Slatina  there will be Statina Castle .




Now Statina Castle has    Slatina ( the village of new Statina Castle ) 

------------------

What has happeded to Tirgoviste ? What it not Slatina it native village ?  - not anymore. 

The is a new village called Tirgoviste Village. That will be atached to it.

meaning Tirgoviste with Tirgoviste Village . ( attaced to the old Tirgoviste Casle )



So from  Tirgoviste with Slatina  ' village '  - the normal dispotions of settelment .

it goes to   

There is now :    Tigoviste with Tirgoviste Village 
and                  Slatina Castle with Slatina' village ' . 

or in more simple

                      Tirgoviste with Tirgoviste Village  ( new village ) 
and                  Slatina Castle ( new castle )  with Slatina' village ' . 



So Slatina generates a castle and it auto-attaches to it.  and in it's wake  the vacant spot for a village for    Tirgoviste ( castle ) there is a new village that is auto-generated

and makes a pair with original castle ( Tirgoviste ).


I can't do it!!!
Maybe I allredy made it, and I don't remember. At the begining of the game when we are discovering the new features of the mod, maybe I've done it and now I can't remember. But thank's for the information
 
后退
顶部 底部