
Hi, oк.Hi, can you elaborate your question, please? Are you asking how to decline text variables in your mod?
frBQ9mbP | {.FI}Южный{.aj} {.FI}империя{.nn}
TmiSargC | Прибыл гонец от {PROPOSER_HERO.FACTION}{.g} с предложением мира.
//Прибыл гонец от Южной империи с предложением мира.
text = new TextObject("{=*}We are doing well, my {?HERO.GENDER}lady{?}lord{\?}....");
Helpers.StringHelpers.SetCharacterProperties("HERO", CharacterObject.PlayerCharacter, parent: text);
//This will print my lady or my lord depending on the player's gender.
text = new TextObject("{=*}{DAYS} {?(DAYS > 1)}days{?}day{\?}");
text.SetTextVariable("DAYS", 5);
//will print 5 days, 15 days etc or 1 day

Thanks for the advice, I will try.I hope that helps.


original localization :<string id="TmiSargC" text="Прибыл гонец от {PROPOSER_HERO.FACTION}{.g} с предложением мира." />



Yes, this method works, but then there is no way to quickly switch to the original translation.Your language id is "Русский мод" so it doesn't use Russian text processor, which is bound to "Русский". There isn't a native way to set processor for now, AFAIK. Maybe you can try to delete Russian files first and set your files' id to "Русский".
Thanks."<a style="DecreaseStyle" ><b>decrease</b></a>"
Sure. I added an internal suggestion for handling localization problems you described.Yes, this method works, but then there is no way to quickly switch to the original translation.
If there was another identifier, then it would be very good, like in Chinese.
<!-- Traditional Chinese -->
<!-- Simplified Chinese -->
In any case, thanks for the help!
Not that I know of, no.Also, do you plan to add text decoration tags such as; <b> <span style=...>?