Debate or Discuss on The Economy right now - Pros, Cons and Ideas to make Calradia an better place

  • 主题发起人 Dr-Shinobi
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2. Settlements

Income from taxes is still the worst source of money. Owning land gives a lot of troubles and cannot even equal the cost of medium class garrison. Settlements are easy to besiege/raid while they are hard to defend if You cannot bring army with You. And if You have big party it's hard to catch small lord parties raiding Your villages. Of course we need to separate here owning a City and owning a Castle cause owning a good city can cover the garrison wages and give some funny profit but Castles are totaly useless and not worth having them. They give no benefits and have no real use in the map or to the owner.

This should be something that everybody aims for. Owning Your own land and it should be able to sustain at least a decent garrison and one party and in case of cities a garrison and 2-3 parties. Also Castles shoul get some use cause right now they are just a marker to own villages and a costly marker. Either remove them and just let players and AI own single Villages or add some worth to them like patrols, tarrifs for going near them or maybe make them into smaller versions of cities with some business around and market.

Am I the only one who makes money off his castle by just... not putting troops in it? Like, you can get 250-300 militia easy for defense and the AI generally won't bother trying to siege it. They cost nothing and the result is pure profit on owning a castle.

It is still objectively trash next to owning a town but that's in every MnB title and mod I have ever played.
 
Am I the only one who makes money off his castle by just... not putting troops in it? Like, you can get 250-300 militia easy for defense and the AI generally won't bother trying to siege it. They cost nothing and the result is pure profit on owning a castle.

It is still objectively trash next to owning a town but that's in every MnB title and mod I have ever played.
I got at most 800 from a castle and 1500 from a town
 
Ok so after some break from BL I've played again on 1.5.5 and economy is still in not in shape.

I will separate it in 3 groups: Loot, Settlments, Trade.

1. Loot

In 1.5.5 still the main and must have income source. Even Fighting looters can easly give tons of money. What i would change is to reduce the amount of loot and convert it to party wage reduction after battle won (% based on the size of battle and enemies killed/captured). I would leave only trade goods and gold for player to loot.

2. Settlements

Income from taxes is still the worst source of money. Owning land gives a lot of troubles and cannot even equal the cost of medium class garrison. Settlements are easy to besiege/raid while they are hard to defend if You cannot bring army with You. And if You have big party it's hard to catch small lord parties raiding Your villages. Of course we need to separate here owning a City and owning a Castle cause owning a good city can cover the garrison wages and give some funny profit but Castles are totaly useless and not worth having them. They give no benefits and have no real use in the map or to the owner.

This should be something that everybody aims for. Owning Your own land and it should be able to sustain at least a decent garrison and one party and in case of cities a garrison and 2-3 parties. Also Castles shoul get some use cause right now they are just a marker to own villages and a costly marker. Either remove them and just let players and AI own single Villages or add some worth to them like patrols, tarrifs for going near them or maybe make them into smaller versions of cities with some business around and market.

3. Trade (this includes owning caravans and worksops)

Trade itself (running around buying cheaper selling high) almost doesn't exist. Trade rumors are totally fake. And most prices are flat around the world so there are almost none trade routes that will give more profit thean the cost of troops upkeep.

Workshops and Caravans are something i focused on and tested a little and below are the results.:

Caravan in:
10 years running around (never destroyed)
Attacked 2 times and won both battles
Never made profit bigger than 500 (350 on average)
10 years gave around 420 000 profit

In Comparison brewery in Pravend
10 years without any risks
gives 600 profit on average (1000 max)
10 years gave around 720 000 profit

Initial investemnt on Caravan 22500
Initial investemnt on Brewery 14000

Caravan total profit 397 500
Brewery total profit 706 000

Workshop gave 308 500 profit more than caravan.
There were other workshops that I have that made more profit but i chose Brewery as I think it is most balanced right now.

In conclusion Caravan that should give me more profit but with higher risks gave me a lot less profit with risk still included (i was lucky it wasn't detroyed cause second Caravan was destroyed 4 times)

I'm totally ok with the amount of profit that workshops give but Caravans are really bad now and totally not worth it.

So basically game is only about fighting and selling junk.

@mexxico
Because of your 1. Loot, rougery would become useless, where you have a chance of getting also better equipment. Also it would give smiths a hard time, because they need to buy weapons and than smelt these. Or do you have in mind converting weapons into trade goods/crafting goods? Than there is no reason for smelting them. Since you can't really buy the best steel, the best option to get some is out of looter weapons. Just take that into mind.
 
I got at most 800 from a castle and 1500 from a town
At one point I was getting 6000 from Sanala before including its villages (about another 700-1000). It was nice.

How you increase the militia defense? Should make quest on the villages bounded to it to increase prosperity?

Governor perks, a lot of them are in the vigor and control (combat) skills for some reason.
 
Because of your 1. Loot, rougery would become useless, where you have a chance of getting also better equipment. Also it would give smiths a hard time, because they need to buy weapons and than smelt these. Or do you have in mind converting weapons into trade goods/crafting goods? Than there is no reason for smelting them. Since you can't really buy the best steel, the best option to get some is out of looter weapons. Just take that into mind.

There can always stay a chance based on roguery skill for finding weapons/armours tier 5+ in the loot. I had more "junk equipment" in mind like looter weapons etc.
 
I don't like how the gameplay revolves almost entirely on money management, this game is severely lacking when it comes to certain aspects of the campaign. We really need something like scenarios/events that happen in the world that force us to make a decision that has real consequences and dynamically changes the world based on the decision we make. I know that a dozen other games already have this type of system, but let's be honest it would also fit perfectly into Bannerlords gameplay loop. For example: "Rumor of a plague rapidly spreading throughout your city: Pravend. As governor of this settlement you decide to: A. Enact a quarantine. ( -Prosperity, +Security for 30 days) B. Kill the infected and burn the bodies. (-Settlement Loyalty, -Relations with locals, -Population) C. Dismiss the rumors as false reports. (%chance for you to lose massive prosperity and population)


Honestly would make the world feel much more alive and would allow the gameplay to break free from the shallow money management loop that currently plagues the campaign.
 
最后编辑:
Well becoming sergeant knight and joining in march this year shows how active he was
Probably just leaves PC on 24/7 seeding....... education film torrents....
Too bad he kwit but he was getting to be a broken record and way too much "did you READ all my posts "Did you WATCH my Video" .....
 
Probably just leaves PC on 24/7 seeding....... education film torrents....
Too bad he kwit but he was getting to be a broken record and way too much "did you READ all my posts "Did you WATCH my Video" .....
Yes, but not only because of the time spent but he also had like 2.5 k messages
 
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