Damn, someone needs to replace him if he doesn´t come back. The forums needs this balance like ying and yang.
Seeing the forums state rn it's clear we won't get a replacement and you can see why he left because other than him there were not many people to defend and so he got enough bs.Damn, someone needs to replace him if he doesn´t come back. The forums needs this balance like ying and yang.
Seeing the forums state rn it's clear we won't get a replacement and you can see why he left because other than him there were not many people to defend and so he got enough bs.
Not yet
And going back to the topic.
Randomizing workshops in cities at the game start is terrible. I tested it starting 5 games and i saw some funny things like 2 line weavery in 9 cities and none Woodcutter on the whole map. Either remove this option or make it so it at least tries to fit nearby resources.
I think if the workshops doesnt meet a certain amount of profit after some days it gets replaced by another one, so eventually they (should) even out.

I think the ratio between production / consumption in cities is not real, there are not enough workshops and people in cities to consume the excess production in villages, only when there are wars does it seem that there are variations in prices, there should also be non-productive jobs , like artists, clergy, court, etc. in cities to help consume non-essential goods like jewelry and fine clothes. Look this, a party arriving to any city, the soldiers are receiving money that the nobles payed , they spend their money in anithing? Even in beer and wine? They buy any presents to their wife's and parents?
There is a semi-hidden luxury modifier to consumption past a certain prosperity threshold. I forget what it is off-hand but highly prosperous cities (think like 5000+) start to eat up jewelry like crazy.
Damn XD this reminds me of Anno 1602, where "Aristorcrats" always want wine and cigars. Because of the cigars they set their own house on fire...and so on.There is a semi-hidden luxury modifier to consumption past a certain prosperity threshold. I forget what it is off-hand but highly prosperous cities (think like 5000+) start to eat up jewelry like crazy.

This reminds me of **** like tropico or simcity or just city builders in general where things burn for no reasonDamn XD this reminds me of Anno 1602, where "Aristorcrats" always want wine and cigars. Because of the cigars they set their own house on fire...and so on.

It was relatively easy, and plausible, implement a mechanism, in which each time an army or a party arrived in a city, to recruit troops or to participate in a tournament , there would be a consumption boost. Nobles would buy luxury clothes and jewelry, soldiers exchanged worn weapons and armor, they will go to the tavern to eat and drink, spend their money there and consume wine, beer, meat, etc. This game is based in armies and parties, the economy should use it as a boost.There is a semi-hidden luxury modifier to consumption past a certain prosperity threshold. I forget what it is off-hand but highly prosperous cities (think like 5000+) start to eat up jewelry like crazy.
Here is the semi hidden multiplier(underlined), if im correct.There is a semi-hidden luxury modifier to consumption past a certain prosperity threshold. I forget what it is off-hand but highly prosperous cities (think like 5000+) start to eat up jewelry like crazy.
I mean he was REALLY active on the forums, I don't think he can quit like that easily, if he can that's sad. It was always fun to read the fights between him and @stevehoos

I miss the argumentsI miss the guy. I think he took the infractions too hard.
He probably won't.I miss the arguments

Nah steve he argued more withHe probably won't.
Also, didn't shinobi argue more with cyresdog than with steve?
Nah steve he argued more with
He probably won't.
Also, didn't shinobi argue more with cyresdog than with steve?
Just give Shinobi a thread, like he has with soon?!?!(dunno) but we all should go back to the topic hereI miss the guy. I think he took the infractions too hard.
always said that, since before the launch of EA. Having an effing "almost" degree on Game Development gives me some almost divination ability over development processes, when BL got delayed the first time (2016) and the reasons came up, I was 100% the game would be released all fked up, and it did. My guess sticks to at 1 year minimum, 2 years most likely up to 5 years for the game to be complete, mind you that the "5 years" I'm also counting on speculative DLC that should include a hoard of missing mechanics from the first planned project for Bannerlord.Looking at the state the game is there won't be much chances somone will start defending it again. I was on the defending side but now I'm neutral cause after 9 months of development there are still same problems as at the begining and no big additions. I don't think the game is bad but it totally lacks replayabilty and becomes boring and frustrating at some points. Still I'm not saying it won't change in the future but i don't think it will be near future. I'm also starting to think that one year EA planned at the beginning will extend a lot![]()