[Debate] Are we prepared for a massive player influx ?

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Aldric

Grandmaster Knight
The Player influx.

I'm quite sure that while the events, our "outstanding" management and the relation with MM regiments did increase the player count. The Napoleonic wars DLC will create an BIG influx of new players since players will :

1. Play the DLC MM : NW
2. Try warband on multiplayer
3. See a server  with 100+ player with mod "PW4_Beta2"  ( We are in the top 3 mod with CRPG and MM currently )
4. Download the mod
5. A new player totally fresh with combat reactions to new environment. EG: Randoming , violent, knife-happy.
6. ???
7a. Turn into a proper role-play by some magical settings or by a good will community member or if he is punished by an admin who take time to explain him the rules
7b. Turn into a "barely following rules" warmonger.
8. PROFIT


Let get serious. We have 90-100 on united and around 60-80 on HC. This could raise by 40-80 with the DLC.

Like 145 players this afternoon



Are we ready ?

The question is now. Are we ready for them. What do we have to offer, how will they learn their first step in PW ?
And i know, what will people say. Make them monitor by admins, let them learn the rules. Show them the forums, and ban them if they don't follow.
In short. Teach and punish.
But when it's goes over 100 players we current don't have the manpower to enforce so much rules on so much people.
I said it severals but here the points with some current.

1. The normal ratio is one to 2 admins on the server, on rare case it's goes to 4.
2. Admins  when they are alone, they cannot solve more than 1 out of 3 admins complains. Even several admins can found themselves overloaded ( this is mainly the case on United. Since the HCRP community and playerbase is handleable with 1 admin most of time)
3. A significant part of the EU side community can only talk and a understand a basic English.
4. At least 75% don't go read the rules and the rules are learnt on the spot from players or admins, that why most of players don't know the complete set of rules current active.


According to this fact, the admin involvement is about as effective as a police force shooting down a few drug lords in mexico and leaving it alone the rest of the team.

No admin = No rules. A review of 1H of playing


Back to this afternoon, with 145 players and no admin, the situation was hopeless to try to control back since i knew i was going to be overloaded. So rather than letting people loose time with complain i did join undercover and checked the environment.

The standard "farming" commoner is mostly safe. While he may be engaged by a faction member or another commoner it's usually turn bad for the attacker since in crowded area there is a form of "civilian justice" where attacker get slayed on the spot by some commoners knights.
Same for outlaw robbing in outlaw area. Also, the town faction was doing a proper job on his own i could sell my branches safely.
I was kill by some outlaws bashing me with a mace but they didn't get long before getting hunt down by some angry commoners with wood cutter axe.

Seeing that i could do a better job in a faction i did join a powerful faction ( about 15 members).
With a decent lord, the convoy of iron was covered by our guards and we had nothing to fear from outlaw (and we were at peace anyway) 
Following that, i did started to check the outlaw camp.

With the buildable defence, the outlaw camp was an dangerous area. As factions knights came for easy kill, they get surrounded and killed by some spear outlaws and their archers were shooting on anyone not an outlaw.
An impressive "randoming" yet faction members always use the outlaw camp as a training ground anyway. Like if it was a camp to farm outlaws.

Then we did go to war, the usual stuff, the lord wanted to put the banner inside before attacking but obviously a properly closed castle would not allow faction members with flag inside, so we had to go trough a siege. Which fail.

During this time. People used vote kick ( sometime "raging poll"), they called for bounty and the dead of designed individual over global chat and troublesome people were quickly put to the sword of some vigilantes.
With the arguably exception of the outlaw camp (who have a safe tower ) the safespawn did prevent nearly all spawn kill. And that lead me to one question.
The metagaming rules removal was gone unheard. No-one did actually care about that a few days after the removal.
And of course, people who get in the game by fighting will turn into war gamer , that something that happens everyday.

That not so much roleplay but that fun enough. Harsh and violent environment the strong survive, while might is right and in numbers lie power.

What rules do we actually need ?


Note that i'm talking about United. HCRP is a safe heaven for role player and i did told some people to apply as admins here to make sure we have enough to protect the rules and the RP environment.
However, can we afford to burn out admins like cigarette in a impossible task as the amount of players is growing ?
And i'm not talking about players coming from RP forums, half life roleplay, warband RP or things like that.
I'm talking about people, who will probably join regiments and play alone or as powerful team following the pattern of their musket regiments.

What we do with those. The more players we have, the less will care about the rules. Unless we change the rules, the players or the amount of admins.

As instead of going from
No admin : No rules
1 admin :  rules for some people
3 + admins : rules for everyone who know about the rules.

To a simple ruleset, like RCC back then  (+200 players ) use to have.

Feel free to give you opinion. As we still care about.
 
Rules for some people? No, no, no, the solution is to manage your admins so that you have at least two online at top hours, and one at all times. If you can't do that, well, I don't think there's any other way to prevent the server from becoming TDM.

Also, can you elaborate the ''rules for some people''?
 
"Rules for some people" mean that without a sufficient manpower you cannot enforce the rules for everyone on the server. Leading to enforce it and punished a random few that are unlucky enough to be caught.
 
Tell me more about how much hours you are going to invest into pure admin times and how you make sure that single-handed you control a 100+ server without making any mistakes ? 
Second question. You would be in favour of organized time table for all admins to make sure everyone does his part ?
 
Volunteer isn't a being part of a mind-suicidal squad. Bad admining conditions/aims will lead to poor admining and burnout of members of the team.
 
Aldric said:
Tell me more about how much hours you are going to invest into pure admin times and how you make sure that single-handed you control a 100+ server without making any mistakes ? 
Second question. You would be in favour of organized time table for all admins to make sure everyone does his part ?

Aldric, administrators do not need time schedules. This is not a paid job, instead a voluntary position to ensure the server is running smoothly with its players interacting with one another in a civilized manner. When I play Persistent World, I always sign on as an administrator first to make sure the server is doing alright. I spend perhaps an hour or two a day enforcing the rules, then when the purple chat subsides and more administrators are online, I proceed to play as an untagged player. I believe you lack confidence in our current system, and your changes will only make things worse. So far, I have yet to see any of your propositions work effectively. Sacrificing player quality for quantity is not an ideal approach to things. In the short term you may notice an increase in players online at the same time, but why do you feel buying the players out and giving them the mindset that the rules will be enforced once in a blue moon is going to improve things? As a result of the increasing lawlessness on the server, you will notice your player count will decrease due to frustration over the lack of enforcement of the rules.
 
I can't even process all this information at this late hour. I will come back with a proper response tomorrow. At the moment, I just think that the admin team needs a shake up. There are so many inactive GA's and some P's and we could use some more active presence of SA's at times.

EDIT: Oh and please substitute the 'an' for 'a' in the thread title, I can't stand bad grammar :razz:
 
I disagree. First off, it would be impossible and impractical to try and enforce varying amounts of rules depending on how many admins are online. So I'm assuming that what you mean by the last part is an assesment of the actual conditions when that certain amount of admins are online. So, when there are no admins online, you are assessing that it is the same as having no rules. When one admin is online, there are rules for some people (as many as a single admin can respond to) and etc.  This however, is not the case. Knowledge of the rules affects the server greatly (don't believe me? remember 22nd.) even if there is no one to actively enforce them, and furthermore there is always the factor of the regular player who does have a mind for the rules and may even help enforce or promote them within the server.

Now, I must agree that we are not prepared for a theoretical surge in the player base. The team is already stretched to its limits with the recent increase in population. So what is the answer to this problem? I will tell you:

Obviously we must increase the size of the admin team, at the same time striving to maintain our standard of admin. Also (as we are attempting to test with the suspension of metagaming rules) we can try to streamline the rules in order to create a more enjoyable environment for the player and admin while also maintaining the gameplay players enjoy currently. Another idea I just came up with is to create community programs which will encourage and reward people who affect the server in a positive way. I saw a really good suggestion which I unfortunately can't credit (as I've forgotten) and would also require Vornne or create a massive amount of extra work for the admin team: A "bounty board" where 'player killers' can be displayed publically and incentive be given to kill them.


I must say though, trying to get two admins on the server at all times feels at times like trying to fill a bucket with a hole in the bottom.
 
Aldric said:
Feel free to give you opinion. As we still care about.

Are you sure about that? You seem rather fond of making things up and choosing your own opinion even when the community is against it. Does ours really matter anymore? Also please stop with the fanatical stories and focus on how silly you sound.

When there are fewer police than necessary you don't say "Oh **** we will stop enforcing most of the laws"

Not knowing laws or rules is not an excuse. How do you think players learn rules in any game or mod? Do they have this fullscreen page with rules listed that they cannot proceed past without taking a test for? No. Players learn from other players, an admin correcting them, their friends or just plain getting in trouble. It is this way in nearly every mod and a large majority of online MP games.

Please stop this drivel that MM players arrive and are stupid or something. They are not, in fact there has be way more than a few cases of regiments deciding "Lets go troll pw" than there are of them being retarded about the rules and they do it purposely and in an organized fashion simply because they do not play regularly to care. I've seen plenty of MM players and regiments (including my own) successfully transfer dozens and dozens of recruits and turn them into great players. Is this not why warnings exist and why explanations are given? This is why we don't ban on sight when a peasant pops up with a hatchet and swings at everything he sees. This is exactly why they are frozen, told how to respond and use the correct chat and given a brief overview of the rules.

The large amount of rulebreaking is not from the "I didn't know" squad. The majority of the rulebreaking is from the "I didn't care" and the "I got pissed so I" squad. Do you even pay attention to most complaints? The former needs removal and the latter needs a lengthy ban until they care.



We have always had the occasional influx for one reason or another, they learn the rules. I love how you show up and the occasional 1 hour on the server to perform crazy experiments and convoluted polls, throw money and players and announce events and then leave and claim 75% of the players don't know this or don't do this and all manner of things.

We need more admins and we need more activity by the ones we have. We don't need less rules.

Outside of our control: We need the auto announcement system found with things like madmin tools in native. Customizable at intervals informing the server of probably the most commonly broken rules, No randoming and no revenge killing. This would help unbelievably.


Tl;dr= I disagree and am not in favor of less rules. I am in favor of more efficient enforcement.
 
Is this an addition from the previous "I'm an Admin who volunteered for the job but it's hard so I don't want any rules to enforce!" Thread?
 
Cus i suck at posting what i feel am at better at talking about it, i support Hilda, Domnhall, and Friedrich on this.
 
I also disagree with taking rules out. Hilda is spot on with everything she said. We dont need to remove rules because we cant enforce them all, always. Instead we need more admins and a more efficent system of handling complaints. To be honest this kind of just sounds like "Hey we are to lazy to admin so lets just remove the rules and let the players fix our **** for us".

I agree something needs to be done about our current situation, but removing all the rules is NOT a solution
 
I am more than willing to volunteer my time and effort as an admin, and even if I am not accepted as an admin, I can still help by introducing all the new players to the features and helping them out as much as possible for as long as they need this by being a noob guide, such as my char "Noob_Guide_Belldandy", Aldric, you have my full support in helping prepare for the huge influx of new players, and i will do my best and all i can to make sure these players become solid roleplayers to contribute to our community, I have maintained the rules and any of the new players I help will learn these as well. :smile:
 
RCC had a very small Admin Team that handled the large player amount while trying to re-work an outdated rule set from the previous version.



 
Deserath said:
RCC had a very small Admin Team that handled the large player amount while trying to re-work an outdated rule set from the previous version.

And it failed.

Less rules isn't the solution. Logical rules is. Besides, I doubt that DLC will make more people buy Warband.
 
Or, just design a map that demands effort to earn money or get access to an armory and thus not give any kid the freedom to choose the generic annoying wannabe-killershredder role. If it takes an hour to random someone, and another hour to do ti again after death, what you think how much complains you will receive?

If you want a peaceful atmosphere on the server, you don't need admins running after the fire, but, as redworah mentioned, people actually encouraging people to try out other aspects of the game than total warfare.

and it must be difficult to get warrior classes. Peace needs dictators (and those need weapons to surpress the poor and pauper)

With five castles on the map, I can create a faction and start a war against anyone at anytime without losing anything. If castles are occupied by factions, joining is restricted etc. this keeps most unpleasant people away from the sources of warfare.
And if the unpleasant people are the majority, own those castle and brawl with everyone they see.... Hey, it is medieval, fight back or hide.
 
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