Death to all mods

正在查看此主题的用户

LostLEGION

Sergeant at Arms
Mount & Blade v.0.89X was a great new version, and surprised everyone. Its gameplay is much improved and the time spent on playing native extended greatly.
But do you actually think that the new version killed the best mods?
The older versions of m&b were huge sandboxes and were imperfect, so many awesome modders like winter, yoshiboy and many more seeked to code and improve the shelf-life of the game by making mods. Mods in those days were all very creative and most of them have special features to them. However, mods nowadays are mostly skins and don't really have much tweaks in gameplay. I still remember many modders tried adding a walking townspeople script but now its in-game already. I think the new version definitely killed all the creativity and work of the old-aged modders. One most notable is the death of the Swadian Civil war mod. Any comments guys?
 
Comment I will make is that 0.89x came out 11 days ago. Big mods like that are not made nor ported in 11 days.
 
Your wrong. Dead wrong.


The reason you don't see any of those mods yet, is because they take a long time to make. You couldn't be any more wrong in the above statement. The new version hs allowed us modders to do new things we had never even hoped of doing before.
 
The big mods really got as big as they did because they had a long time to mature. If the wait is as long from 89x to god knows what then the mods for 89x will set some very very new standards.
 
At least he didn't title his post "Death to all modders!"  :lol: I thought that was what he meant...
 
Nethoras, you really need to learn to use spell check. Almost all of your posts have spelling and/or grammar errors in them. A few mistakes every now and then are OK, but your post quality has degraded lately.

To be on topic, I though that he meant death to all mods, and when I started to read the begginning of his post, I thought he was saying that .89x has so many good features, why should we even make mods?
 
Now you say it, that might be true, Jallon.

For that, well... Creativity never dies...  :???: They will just get around not having to burden their mods with code for features that now are already in. This will lead to more place for different creativity!

That hardly made sense, but whatever. I am off to bed now.  :eek:
 
I've noticed a change in mods recently. It seems that with the changes made to M&B, native has actually become a fun version to play (rather then just trying out the new features once, then moving on to a mod), and it seems lots of amateur modders have come out of the woodwork to mod the new native, and basically do stuff that previously only the top modders could manage in their mods. The result is, lots more mods concentrating on changing some small aspect of the gameplay, rather than a few highly polished ambitious mods led by coding masters that were typical of previous times.
 
I've noticed that some of the old 0.751 mods have recently been resurrected.

And those ones were the good ones.


Basically Lostlegion's post was REALLY, "Hurry up and port over all the mods!"
 
LostLEGION 说:
One most notable is the death of the Swadian Civil war mod. Any comments guys?
While your post makes some sense as far as it goes, I, as the maker of Swadian Civil War, can tell you that the premise of your statement is wrong. I quit working on SCW, because, as a modder, I am selfish and make the changes I want to see made myself. The next version of SCW was basically going to be what native is now, without some of the cooler features but with a slightly more aggressive flavor. Many of the other mods are dead for the same reason; Native has become so awesome that many of the mods are no longer much of an improvement.

As Ingo said, the future of m+b modding will likely be in expansions of several features at a time or in giving the game a new setting. In that sense, this version is death to the first golden age of modding, and birth to the second.
 
well, you need two great people too start a new golden age, who are these two great people. and how do you get your cities producing great people this fast?
 
I can think of way more than two people that are starting the 2nd age.
 
hayabusa12 说:
well, you need two great people too start a new golden age, who are these two great people. and how do you get your cities producing great people this fast?

:grin: I highly appreciate your existence. Know that, and know it well.

Otherwise, it's all chill. Someone always makes a mellow dramatic 'M&B X.X has killed all that is good and holy in this world' thread. I, for one, am feeling quite optimistic about the way things will go from here on out. One might argue that life is good.

Here's that argument.

If life is not good, then people are making ****ty mods for M&B.
People are not making ****ty mods from M&B.
Therefore, by Modus Tollens,  life is not not good.
Therefore, by the property of double negatives, life is good.
 
.89x's module system is way easier to use than .80x's - granted, we don't have the unofficial GUI-based editor anymore, but there's still way more functionality in .89x than in earlier versions, giving the modders (I don't count myself as one, seeing as how my stuff is just **** which people download for some odd reason) far more stuff to toy with, and far more to come up with.

Don't judge the mods of a game which is just under a month old!
 
We had the same topic when 800 was released.  :roll:
About the modders like Yoshi that do not mod MaB much anymore: Well, on the other hand we got a whole lot of good new modders. One or two years ago when I started modding there were a lot less modders.
 
Yep...makes me wonder if the OP has tried Bandit King, BoW, EG... definately more than just adding wrappers, the gameplay mechanics are starting to be changed in very significant ways.

We are definately in a new modding era; gameplay tweeks are emerging that give a glimpse to the strategery :smile: potential of M&B.

With just copying and pasting and tweaking the now simple init file to add brf's, relative noobs can add quite a bit of 'content' to any non-conflicing mod in a manner of minutes...
 
The thing about this version is that it changed so much, and added so much, that a good amount of the modded content is obsolete. Take the Sea Raider expansion we were making. There's no real need, seeing as there are Nords now.
 
后退
顶部 底部