BigFat
Sergeant
In the past, it was too high and lords were dropping like flies. Now, Caladog takes an arrow to the brain for 300 damage and winks at me because he knows the last 15 times didn't kill him and this one won't either. I find myself really missing the old death rates so I've been thinking of some ideas I wouldn't mind.
1. Add a slider. TW loves sliders and this would be great to have direct control over the chance of death on a sliding scale.
2. Have overkill increase the chance of death. If you take a couch lance for 400 damage, you should die. It's a bit silly to shoot a young vlandian lord wearing a dress in the skull and he takes 4 times the "completely healthy" limit and just takes a nap.
3. Make the death% affected by certain traits. Let's say the base is 5%, a cruel lord would have a 1% higher chance of his troops killing the enemy lord in battle (ordered to have no mercy) and a merciful lord would have 1% less. Make this a stacking effect, so an army of cruel lords would have, for example, 11% chance of killing someone in a battle. I don't think this would affect the AI much since they always have mixed armies anyway.
If you wanted, you could make the other traits have similar effects ex: Cautious -1% chance of personal death/ Impulsive +1 chance of personal death.
Please TW, I want to see the red skull again.
1. Add a slider. TW loves sliders and this would be great to have direct control over the chance of death on a sliding scale.
2. Have overkill increase the chance of death. If you take a couch lance for 400 damage, you should die. It's a bit silly to shoot a young vlandian lord wearing a dress in the skull and he takes 4 times the "completely healthy" limit and just takes a nap.
3. Make the death% affected by certain traits. Let's say the base is 5%, a cruel lord would have a 1% higher chance of his troops killing the enemy lord in battle (ordered to have no mercy) and a merciful lord would have 1% less. Make this a stacking effect, so an army of cruel lords would have, for example, 11% chance of killing someone in a battle. I don't think this would affect the AI much since they always have mixed armies anyway.
If you wanted, you could make the other traits have similar effects ex: Cautious -1% chance of personal death/ Impulsive +1 chance of personal death.
Please TW, I want to see the red skull again.