The year is 29,000,993,091,010 and in the grim nightmare of the far future, there is only DEATHBALL.
From the ultimate-hyper-mega-slums of Wercheg to the grim orbital docks of New Praven, all of Calradia is gripped with the fantastic bloodsport that is DEATHBALL. To escape the grind of their everyday lives under the thrall of the vile space emperor of Calradia the citizens spend their time following DEATHBALL teams.
The most popular being the famous 'Wercheg Red Tunics', lead by the enigmatic wing wizard Maynd. Though more franchises are popping up with every passing space-minute. Who will be the ultimate space-winner of this years DEATHBALL INTERNATIONAL?
Here is the Wercheg Red Tunics' home stadium:
DEATHBALL DEATHBALL DEATHBALL
(For the mods, this is a page for the betterment of Deathball as a native mode)
What is Death Ball?
Deathball is a fast paced doom sport for teams of 8. It takes place naked with spiked clubs for the base entertainment of the sick crowd.
Currently we are accepting franchise applications.
Rules
1. The aim is of the game is to take the ball of the over opponents from their zone to your own zone. It's all about fast paced movement, manual blocking skills and tactical brilliance.
2. All players must be naked Vaegir Archers and equipped only with spiked clubs. This is not including the goalkeeper who is an infantry and allowed any helmet and gloves of his choice, alongside a long hafter spiked mace. Goalkeeper is not allowed to leave his teams area. 2 of the teams wingers are also allowed to be infantry and take spiked clubs.
3. Each team has a start up fund of 1,000,000 space credits. After each game they are allowed to buy players from other teams, if they wish to go. Value will be decided by COMMANDER OF FUN AND SPORT. 100,000 space credits are given for wins.
4. Whilst teams may only start with 7 members, in the wonderful world of DEATHBALL you can sign players from the transfer market at any time. Teams start with 1 less player to encourage them to delve into the transfer market.
From the ultimate-hyper-mega-slums of Wercheg to the grim orbital docks of New Praven, all of Calradia is gripped with the fantastic bloodsport that is DEATHBALL. To escape the grind of their everyday lives under the thrall of the vile space emperor of Calradia the citizens spend their time following DEATHBALL teams.
The most popular being the famous 'Wercheg Red Tunics', lead by the enigmatic wing wizard Maynd. Though more franchises are popping up with every passing space-minute. Who will be the ultimate space-winner of this years DEATHBALL INTERNATIONAL?
Here is the Wercheg Red Tunics' home stadium:
DEATHBALL DEATHBALL DEATHBALL
(For the mods, this is a page for the betterment of Deathball as a native mode)
What is Death Ball?
Deathball is a fast paced doom sport for teams of 8. It takes place naked with spiked clubs for the base entertainment of the sick crowd.
Currently we are accepting franchise applications.
Rules
1. The aim is of the game is to take the ball of the over opponents from their zone to your own zone. It's all about fast paced movement, manual blocking skills and tactical brilliance.
2. All players must be naked Vaegir Archers and equipped only with spiked clubs. This is not including the goalkeeper who is an infantry and allowed any helmet and gloves of his choice, alongside a long hafter spiked mace. Goalkeeper is not allowed to leave his teams area. 2 of the teams wingers are also allowed to be infantry and take spiked clubs.
3. Each team has a start up fund of 1,000,000 space credits. After each game they are allowed to buy players from other teams, if they wish to go. Value will be decided by COMMANDER OF FUN AND SPORT. 100,000 space credits are given for wins.
4. Whilst teams may only start with 7 members, in the wonderful world of DEATHBALL you can sign players from the transfer market at any time. Teams start with 1 less player to encourage them to delve into the transfer market.




