Dear TW, I heard you're planning to **** up this great game.

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Yea, looks fun. Too bad I'm a realism and history fanatic.
Those Warband feints are easy as hell to block, maybe ur just bad metafa. Feints where more for style points, not exactly winning any duels against ok players
 
Those are the feints are easy as hell to block, maybe ur just bad metafa

Maybe I don't want to stare at the screen and look for some shoulder movement diverging 7.643% from what he does with the rest of the movement. It looks ridiculous. AGAIN: Whether easy to block or not is not the issue. The issue is recognizing that you need to block something at that moment in the first place.

This thread is obvious bait, metafa knows that if he put this on the MP board, with people that actually play the multiplayer he wouldn't get this reaction :'(

Convenient "this thread is obviously bait". It was meant as a message to TaleWorlds about my concerns. Am I not allowed to do that? Are you ramping up to be the new 578?
 
I could block any feints in warband easily, alyss could back me up, but in bannerlord it’s 10x harder even with a good ping. It doesn’t feel fair it almost feels uncontrollable
 
imagine thinking that warband feints are harder to block. hilarious.
That's equal to saying:

"Imagine thinking that Bannerlord is cheaper in price than Warband."

No one argued that literally dude. This is what I argue:

Maybe I don't want to stare at the screen and look for some shoulder movement diverging 7.643% from what he does with the rest of the movement. It looks ridiculous. AGAIN: Whether easy to block or not is not the issue. The issue is recognizing that you need to block something at that moment in the first place.

I could block any feints in warband easily, alyss could back me up, but in bannerlord it’s 10x harder even with a good ping

Ouuhh... so YOU're the one who's not that - and I quote from many here "good". Interesting.
 
Are you ramping up to be the new 578?
Lol, it's sad you don't even know YOU became one, but on the opposite end of the spectrum.

The game you speak you want to play doesen't sound like a Mount & Blade game at all.
Your best bet is to wait for or make a mod that you want.
 
AGAIN: Whether easy to block or not is not the issue. The issue is recognizing that you need to block something at that moment in the first place.

If feints are easy to block, then it follows that it is possible to recognize how you need to block. Irrespective of what actually is the case, what you wrote is utterly devoid of logic.
 
It’s not about reaction time, it’s literally block delay, not being able to move your block fast enough into position

No point in arguing, games pretty much dead MP side anyways, just waiting for the new update to breath some life into the game and make it fun to play again
 
It’s not about reaction time, it’s literally block delay, not being able to move your block fast enough into position

That literally has everything to do with ping. Not with the combat system. I never have any block delay at ping 5. On Chinese server with ping 200, sure.
 
That literally has everything to do with ping. Not with the combat system. I never have any block delay at ping 5. On Chinese server with ping 200, sure.
It's not ping bro, block delay is coded into the game
 
Block delay has been proven multiple times, for some attacks you can’t get your sword in blocking position in time

Read this: https://www.gabrielgambetta.com/client-server-game-architecture.html

With authoritative server there will always be AT LEAST a round trip time delay before your block will be recognized as such. That's the cost of playing virtually cheat-free. I have fiber glass, 200Mbit/s up- and download. I have a ping of 5 in Europe servers. I can tell you. I don't notice any meaningful block delay. Not in multiplayer, not in singleplayer.
 
Doesen`t matter what anyone thinks, the fact is that the intentional block delay is there (as was in Warband), but being worsened in Bannerlord by couple of factors, and was said it isn`t working as intended and is being worked on by the devs.

NIN3 - "To avoid confusion "block delay" is always there (it was in warband and it is in Bannerlord), but in Bannerlord the weight of a weapon makes your block be slower and the blending between the animation also has an affect. We are working on ways to make this better right now, but I can't share any details yet. "
link

This thread will not end well for anyone: baiting, insulting, unbacked false claims.....i believe it`s about time to end this
 
Read this: https://www.gabrielgambetta.com/client-server-game-architecture.html

With authoritative server there will always be AT LEAST a round trip time delay before your block will be recognized as such. That's the cost of playing virtually cheat-free. I have fiber glass, 200Mbit/s up- and download. I have a ping of 5 in Europe servers. I can tell you. I don't notice any meaningful block delay. Not in multiplayer, not in singleplayer.
So you're expecting people to have a 200mbit connection? You're delusional it's insane.


This is the same way of you claiming people who spend a lot of time keep destroying people who don't spend time. You're saying people who spend more money have a better advantage
 
So you're expecting people to have a 200mbit connection? You're delusional it's insane.

NO I am saying it's not the combat system that you're actually badmouthing for more than a year, it's maybe the networking architecture, but that sacrifice is worth it as bandwidth prices come slowly down and not having cheaters will always have my preference.

So it's YOU people who don't understand what they're talking about. Just for the record.
 
NO I am saying it's not the combat system that you're actually badmouthing for more than a year, it's maybe the networking architecture, but that sacrifice is worth it as bandwidth prices come slowly down and not having cheaters will always have my preference.

So it's YOU people who don't understand what they're talking about. Just for the record.
It would make sense if you were not the only one saying there isn't block delay, but people with similar internet notice it.

Also no, you don't know the back-end of the networking and it's been confirmed block delay exists by the devs unrelated to network, so your claim is false
 
Maybe I don't want to stare at the screen and look for some shoulder movement diverging 7.643% from what he does with the rest of the movement. It looks ridiculous. AGAIN: Whether easy to block or not is not the issue. The issue is recognizing that you need to block something at that moment in the first place.



Convenient "this thread is obviously bait". It was meant as a message to TaleWorlds about my concerns. Am I not allowed to do that? Are you ramping up to be the new 578?

Again, it just goes to show you could have learned more instead of giving up. It was more about feeling it out not watching their shoulder. Proper footwork is how you block those not 100 ms reaction time
 
I have not seen metafa play for ages on multiplayer, yet he claims to know better then people who spend almost 1k hours on the game.
 
So it's YOU people who don't understand what they're talking about. Just for the record.
I suggest you get educated first before commenting, there is a comment right above yours that explaind you are very much wrong, that it hurts, but you completely ignored it , of course
Doesen`t matter what anyone thinks, the fact is that the intentional block delay is there (as was in Warband), but being worsened in Bannerlord by couple of factors, and was said it isn`t working as intended and is being worked on by the devs.

NIN3 - "To avoid confusion "block delay" is always there (it was in warband and it is in Bannerlord), but in Bannerlord the weight of a weapon makes your block be slower and the blending between the animation also has an affect. We are working on ways to make this better right now, but I can't share any details yet. "
link

This thread will not end well for anyone: baiting, insulting, unbacked false claims.....i believe it`s about time to end this
 
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