Totally irrelevant? I don't think you understand the delay at all. The point is as I've explained in numerous threads, that the feint animation is quicker to the consecutive block animation unless you back pedal to create full use of the final animation of the feint, that's fact, and it's an issue. 'Perfect blocks', you can't do perfect blocks if the animation doesn't correspond to the animation of feints, you can bait them out by pressing 'S' to block the fight but 'reactive blocking' is only useful if you can actually block the attacks.
I've spent countless hours cheesing BL's blocking to the point I can pretty much block 99% of all attacks, but that doesn't mean I don't think it's completely cumbersome and unreasonable. The fact you actually have to place yourself in a situation to allow you to block rather than being in any situation, makes it for lacklustre gashed game play.