I don't know anything but somehow I don't think it's as simple as it being a cap that can be removed like that, if it were I suspect someone would have done it by now. Maybe it's hidden idk. Hopefully someone can explain.Not sure why there is a 2048 cap on battlesize. If it were hard-coded like this
then it woule be very simple to remove this cap.Code:
if battlesize>2048: raiseerror and exit
If this cap were resutled from algorithm and structure of engine, then the reason behind would be very interesting topic to discuss. Like it's very weird to have a specific number common for every machine being the break point
My computer isn't anything special:
Intel(R) Core(TM) i7-3770 CPU @ 3.40GHz
nvidia geforce 1660 16gb ram
But I can run a siege battle with 2000 troops involved at once with all the highest graphics settings and have no issues apart from reinforcements not spawning.