Since choice of battle size is placed under 'Performance' sub-category of 'Setting', I doubt those who can not notice battlesize will affect performance can actually read.
TW doesn´t care about "sane/smart" players.Battle size slider change from the previous patch has more than one reason.
All of the other options have quality definitions, but battle size slider didn't have those. It didn't conform to other performance options. Related to this, if a player maxed out the slider, they might not notice how this change will affect their battle performance and wonder why their performance so much worse compared to their expectations from their rig. Since they didn't have a reference point for the quality of the option. If a performance option doesn't have quality definitions, the player cannot expect what to get(performance wise) with the number they're selecting. Is 200 low? Is 300 low? Is 1000 very high or is it not? What number is the medium?
We had many instances of players reporting bad performance in battles and in their options, the battle size option was maxed out. This is mostly because previously we didn't give enough information about the quality equivalence of this option. Players didn't know what to expect with the number they're selecting.
If the game supplies an overall option, the options below the overall option have to be affected in accordance to the selection (If a player selects medium overall, they should see that medium selection, reflected in the other options). Just setting the slider value after an overall selection isn't enough since the player may want to change options after selecting an overall option. I do that as well. Most of the time, I select High overall and lower the AA to off or FXAA since I have a high res monitor. To represent this, battle size needed to be a selection dropdown.
Who thought, without those options that 1000/1000 is high and 280/1000 is low?
If they would handle all those "siege AI is broken" bug reports like this...
But you have to set your priorities, and that´s a console release soon! Consoles also have EA models nowadays. More money!
And if CDPR can release a broken game (and receive GOTY critics) why shouldn´t TW be able to do the same thing? You only need like 4 options for consoles:
Xbox One / PS 4 = low = 200
Xbox One Pro / PS 4 Pro = mid = 400
Xbox Series S = high = 750
Xbox Series X / PS 5 = max = 1000
As PC players, with dozens of different setups, we don´t need the difference between 780 or 620 troops. Low/Mid/High/Max shoud be enough!
Critics will play this mess for like 3-4 hours and rate it 8/10 or 9/10 and move on to the next game.