No, I killed all of them in battle.Are they dead because you executed them ?
We shouldn't work on the assumption that certain parts of the game (by which i mean lords dying like flies) will never be fixed, to the point we start balancing around it.I believe this is a patchwork because of how poor Death in Battle is implemented.
I'm not quite sure if it's really working tho since I've seen a lot of clans dying in my very long playthrough, to the point that I'm affraid some factions are becoming weaker just by the fact that I encounter them a lot.
Making them stay dead is in my opinion as bad, because you can't tackle the problem that players could kill them without wanting it.
Wasn't sure which way you were going since you said in your opinion it was bad to remove it, but I'm glad we agree.That's why I said " patchwork ", I didn't imply this won't be fixed at a certain point.
Now the game works like that because it needs to tackle every problems at one point, poorly implemented or not.
So the death rates are still absurdly high? I was hoping those would be adjusted by now. It sucked the fun out of my last play though and am waiting until it’s more manageableI believe this is a patchwork because of how poor Death in Battle is implemented.
So in the end since they can't know if it's the result of a choice from the player or just a random death on a battle, they made every factions respawn at a certain point.
I'm not quite sure if it's really working tho since I've seen a lot of clans dying in my very long playthrough, to the point that I'm affraid some factions are becoming weaker just by the fact that I encounter them a lot.
Making them stay dead is in my opinion as bad, because you can't tackle the problem that players could kill them without wanting it.
Are they dead because you executed them ?
So the death rates are still absurdly high? I was hoping those would be adjusted by now. It sucked the fun out of my last play though and am waiting until it’s more manageable
Bummer. Thanks for the info, I only hop on the forums every couple weeks and I have a hard time finding what’s been fixed or not.I understood form this post that it's still a pending task :
I still can't wrap my head around the fact that they don't have a separate branch for internal testings like these, this could.. well for starters allievate the fact that we have to destroy our playthrough for months now. I guess that's the purpose of the EA afterall, mass testings ...
Yeah they are doing this now because at a certain point in a long playthrough all the minor clans die out due to old age. I'm not sure they considered the possibility that some people may want to finish them off for good. Personally I don't have an interest in destroying them and would like them be around in future generations.
I do think there should be some middle ground where maybe if the player personally executes the last member of a minor clan then its dead for good. Not sure I'd agree with it happening in battle as battle deaths are random and without clear intention.
Them going away forever is the benefit. I don't want certain groups of crap troops (Hidden Hand, Embers, Skodbertbava) being around for other factions to hire as a boost to their troop strength. Autocalc doesn't care about their live performance so they can still menace other armies/settlements. But since they are crap, and there is a limit on mercs, I don't hire them. If they are alive sometimes my ruler will though, which is kinda annoying.Removing a minor faction also means you are removing an entire unique troop tree and perhaps even a culture from the game and since the game isn't dynamic, they won't reappear again in other factions' troop trees or get merged into somewhere - they will go away forever. I don't see the benefit of this, to be honest.
Yes, they would. Even a 2% chance of death in simulated battle (assuming they are downed four times per year) will have almost all of them dead before the 18 year mark when their children would be old enough to take the reins. After that, sure, go wild but before then they'd need a system to either draw in other characters, pre-made teenagers that could fill in on a shorter timespan or some other system in place.If minor factions could marry, have kids, own land in their own right (I.e. have a development pathway) then they wouldn't need to respawn.