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Hello and welcome! Days of Yore is a passion project focused on recreating the daily life of a bygone era. Dating back to 2014, we have been constantly improving its tenets to reap the full benefits of being a Bannerlord modification.
-Overhaul the scale of the campaign map. The vanilla kings and lords will be villagers and townsfolk. The towns and castles will be cadastral areas. The continent of Calradia will be a region at most the size of a district. As such, the mod will be modular and each region a de-facto separate mod part.
-Have the scenes cover this campaign map. Travelling directly through the scenes will in fact be one of the common ways of travel. Vehicular transportation will in all likelihood stay on campaign map.
-Add immense amounts of random and situational dialogue in native languages and dialects, always with English translation.
-Adapt the money circulation and prices to the aforementioned rescaling of the map.
-Repurpose the vanilla combat system to crime and law enforcement.
Medium- to long-term goals:
-Adapt the time progression, with the possibility of skipping periods of time per one’s choosing, balanced by lack of skill improvement and average work performance. Vanilla already has done great steps in making the game a family saga of caring for one’s children and eventually playing as a member of the next generation.
-Create off-campaign-map localities that may be visited and which can have economic, cultural and other influence on the campaign map area.
-Generally speaking, introduce the post-start-date historical events, historical weather and economic development.
-Similarly, fill the world with historical persons. And contrary to what you may expect, it will be far from only the rulers and celebrities, to be seen in the usual historical mods and grand strategy games. Birth, marriage and death records will make it possible to recreate historical farmers and labourers, people of all classes, possibly your distant ancestors as well.
-Adapt the vanilla crafting into an expanding list of nearly inexhaustible number of crafts and professions. The dialogues and economic changes can contribute to development of rudimentary education and bureaucracy representation.
-Czech lands starting November 29, 1780. The ending is open, as much as the game will be able to handle, but the end of Napoleonic wars and the 1848 revolution are quite important goal posts.
-It is a never before seen setting, leading to player experiencing events he might not be familiar with. Combined with this is the general availability of the sources and fluency in the native languages. Worry not, instead of exceptionalism it will be the perfect place for critical self-reflections.
-It is on the crossroads of East and West, offering otherwise not often seen levels of diversity. Contacts with neighbouring regions and farther countries will be kept in mind, especially the special relations with Slovakia will be explored to everyone’s heart’s content, we hope.
-Related to the central European placement is the relative stability, the possibility of living quite a peaceful and varied life. In many aspects it is caused by the enlightenment reforms, those preceding the start-date having abolished mutilatory punishments (1770) and torture (1776). In mere months after the start date the death penalty will be put under a near-moratorium, then abolished (1787), then reinstated with the cruel and unusual methods omitted.
-Other reforms affected school attendance (1774), which limited child labour and prevented some of the more egregious forms. Relatedly, despite occasional setbacks much of the society was much in favour of mass education and meritocratic and other social mobility, very relevant aspects for our purposes.
-All in all, we have a pre-industrial society perfectly portrayable in Bannerlord, but with many of the fruits of the modern era.
@ido66667 (coding, linguistics)
@Radetzky (research, dialogues, basic 2D art)
Raven2236 (music, sounds and English language editor)
@Scuba Steve (English language editor)
We will welcome just about any potential contributors or developers, but 3D modellers and texturers are the most sought after, regardless of any self-perception of amateurism. We are planning on using a simplified graphical style at any rate.
Over the long period of consolidation and development, there have been very many influences and hints, for which we are highly grateful. Do not hesitate about asking to be included in this list. Within the recent development, we owe much to communication with: