- Best answers
Ladies and gentlemen, the project is still alive and well! As well as can be with no hands-on Bannerlord modding anyway. However, the beta and release announcement has been the impulse to renew this project and restate our goals. And now in this new thread, unburdened by the Swiftian proclamations (which still form the basis of our ideas, but will now be per your feedback rephrased more concisely and accessibly, here’s hoping), we may start afresh, with clear goals and a solid setting.
What we hope to achieve:
• Transform the campaign map into something more akin a cadastral map, spanning some tens of square kilometres instead of continents and with the campaign map objects representing individual structures or urban blocks. Given the hinted modular aspect of BL modding, such campaign maps could be separated from the main mod to improve the coverage and reduce mod size.
• Have the 'scenes' cover the area of said campaign map. Other than this, also at least a few scenes for handpicked "off-campaign-map" locations important enough for the gameplay.
• Adapt time progression to the scope of the mod, too early to speculate given the state of BL, as well as usual and extreme weather events and seasons.
• Adapt BL crafting to most pre-industrial handicrafts, in hopefully engaging manner.
• Adapt BL economy to the mostly microeconomic sphere as hinted in above points, as well as balancing the off-map influence.
• Add copious amounts of dialogue which will hopefully make the AI seem less dumb and repetitive, especially when aimed at eventually being a generational family saga.
What is said solid setting: Czech lands starting November 29, 1780, with the ending open but reasonably achievable would be 1820s no problem and 1850 plausible by avoiding the few industrial centres. And why:
• First of all I swear it’s not any sort of chauvinistic exceptionalism, even if the fact of personal accessibility to sources and some level of knowledge of both chief languages were a factor. Don't worry, it will be as critical and self-deprecating as can be, that being the proud national tradition.
• Fairly stable, without too egregious stuff until like, really the World War II and its aftermath. Hence we can portray the past with a high degree of gritty realism without worrying about too much chimney sweep carcinoma or pogroming.
• The possibility to depict pretty much still a preindustrial society while at the same time already with effects of the Enlightenment, hence the choice of exact start date, with the torture already abolished and concrete steps to bring the rest of the society to the modern era being in progress.
• Even if at times bit dented (by the puzzling reforms of grammar schools by Joseph II, for example), already in this period a growing tendency of meritocratic and other social mobility and generally towards disseminating public instruction instead of education as a class privilege.
• It definitely is a novel setting and has not been done ever since F.L. Věk, or with some extra imagination also Amadeus. Even though it would be ideal to eventually forge an individual if likely stylised graphical identity, we can for the time being sustain ourselves from all the 18th century Warband abandonware OSPs and actually even some rustic vanilla BL statics.
And if the evocative title/signature image may bring the question of: will this be a Kafkaesque subtle critique of bureaucratic horrors; to which I say yes, we will do our best to make it so, it is still a Mount and Blade game however.
With best regards and hopes for feedback and cooperation:
Radetzky (dialogue, research, basic 2D art) – Ido (codding) – Scuba Steve (technical advice, research)
Also, a pseudo-dev-diary number one, 'Some thoughts concerning dialogues' coming soonTM to a computer near you (actually should be a few days atmost).
Discord invitation: https://discord.gg/4mTEMTv
Some basic reading in English on the setting, from the Czech Digital Library:
BAKER, James. Pictures from Bohemia. London : Religious tract society, 1894.
KOHL, Johann Georg. Austria : Vienna, Prague, Hungary, Bohemia, and the Danube, Galicia, Styria, Moravia, Bukovina, and the military frontier. London : Chapman and Hall, 1843.
LÜTZOW, Francis; SRB, Vladimír. Guide to the Bohemian section and to the Kingdom of Bohemia. Prague : Alois Wiesner, 1906.
NĚMCOVÁ, Božena. The grandmother : a story of country life in Bohemia. Translated by Frances Gregor. Chicago : A.C. McClurg and company, 1891.
The Lands of the Bohemian Crown : their history and glory. Prague : published by M. Hipmanová, 1947.