Daydream - fantasy mod

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New map

/it work in game, but you can not cheating to travel from island to island. Traveling trough dialogs work fine.


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Your home
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East land
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South land
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West land
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Nort land
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Vulcano
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Vulkano2
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Sand texture and ground bumps - DeBlade
This will go also at the top, to credits.


 
heya am back from holiday and heard of this and is only one wrod : WOW
hey must i make stories for orcs etc.?? what kind of stories do ya want me to make?

have one though already for the humans:
all creatures made by the gods were living peacefully yes even the brutal orcs, the kind elves , the thriving dwarves. everyone except the humans. because humans were made with a hole in their soul that couldn't filled with power or knodwelege(dam english lol) so there came war and blood spill the ground ! the gods were angered and divided the land by tornado's and other worse things. afters this epic anger of the gods the islands of the once so peacfully Aelon was only reamining
now the humans are back and claim that the epic anger came to the oter races and waging war once more!!.
so do you stop them or wil ride with them in total war and spill the blood of others?

good one he? next i wil make the brutal ORCS!!!!!!
LOVE THE ORC PICTURE WHheene
 
:shock:AMAZING! I AM DEFINETLY going to keep eye on this mod.

Keep it up,it looks fantastic!
CHEERS!
 
Have u alredy tryed to rig that orc Nema ?

And is it possible to have more trees and lanscape texs ? If it is il start makin some.

Yea and ive got some usefull texs for both weapons and armors  :wink:
 
No, I don't' have milkshape at home.

Can you put me here somelinks for textures.

We have 25 tree map meshes.
3 of them are snowy
5 of them for steppe. Since we change steppe already you can change these trees. It will be on lava terrain.

And I don't know if you can put cactuses in desert. I will see what it is in code, but can be hardcoded.

Maybe we can change steppe to desert and steep forest to cactus field and change all textures. But I am afraid that sand is automatically add to some coasts, but maybe I am wrong.
I will check this option but in this case we will have just lava without trees(burning).

What you are prefer? Cactuses or burning trees?
 
well if we can actualy have 25 different tree meshes, we can have both cactuses and burned trees...

so i think it goes like 3 normal, 3 snowed, 2 cactuses, 2 burned, 2 steppe, so now we have aditional 13 meshes for various map details, like fences and walls, maybe burned houses
 
I was go fast trough scripts and I didnt find how to attach tree meshes to map.
you have classes:

map_tree_a-q attached to green land
snow_tree_a-c attached to snow
steppe_tree_a-d attached to stepe

There are no such names mentonied in pythone scripts. So haw can we change them if they not there?


Would you like to have cactuses and trees together?

But maybe it is possible to add map icones on some other way, like fake vilages or something. Maybe bridges. If we prepare such icon, we can add it to mapicone list, and it can be solution.
(also  like fences and walls, maybe burned houses ) (we already have burned vilages)

Any way, steppe trees you can change to burning ones.




 
yea, we have burned villages, but they regenerate, and it doesnt evoke fell of total orc destructive power, i though for example burned farm, with dead animals, piles of bodies and gallows  :twisted:
 
he, he, he you have sick imagination :twisted:

We are talking about looted villages or just decoration on map?

Just do it :twisted: :twisted: :twisted:


Do you think that map icons can be a little bigger ... towns, villages


I was try new map and it was wonderful to mount up to the volcano.
So map will be OK? It is not finished jet.


Our writer is back. :grin: :grin: :grin:

What kind of story will he prepared?




We ware talking:

Story start in our presence. There you meet someone.
 
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