Daydream - fantasy mod

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wheene

Sergeant Knight at Arms
Demo is released!

new topic with download links here

http://forums.taleworlds.com/index.php/topic,211193.msg5031385.html#msg5031385
 
No offence but you dont have good spelling.

It is a good idea though and it could be even better if you had like Dragons, or something eg the rhinos on the 300 mod. they where pretty good but to be honest some people calll me childish for it. HEH HEH
 
no english isnt my first language  :roll:

about those female characters, well... u can have husband than:grin:
 
I will leave this place for me. If you are interested for babycatmod - there is link in Guardians Party subboard.

HERE YOU CAN FIND SOMETHING ABOUT THIS MOD

157697e5b90c.jpg



Njiekovic said:
Hey man!

That would be very welcome!

Let me fill you in a bit. Our mod is situated in a fantasy world, up to now simply called "Land". There are two main factions, Elves and Orgs. Elves civilization is under constant attack from Orgs and as a result their cities and civilization is in decline. No fancy, silver and gold lined stuff, but scatched metal and leather on the armours. Still, they are a noble people with honor and dignity and far superior in terms of military skills. The intention is to limit the player party to 10 to 20 troops at most that should be able to take on Org armies of several hundreds.

Org on the other hand are small, scrawny creatures. Not sophisticated at all, crude, blunt, dirty, revolting, crule, violent, you get the picture. Given that they are small, they're not very strong either individually. So no heavy weapons or armour, but lighter stuff (though very crude and basic in technology). They're strength is in their numbers though.

That's a little of the background that I'd like to give away now. To go with that, let me post some of our screenies, so as to give you an idea of our style. It'd be nice if you could match that.

I believe all of these screens have been posted on TW before, but it's a good idea to finally put them all together. Here goes:

axeman-recruit-done.png

157697e5b90c.jpg

orkiedorkie.png

club_done.png

mess-hall.png

heavy-org-in-game.png

city-guard-shields.png

daydreamwarrior.png

demon-armour-done.png

buckler-1.png

trader-cart-finished.png

org-mace1.png

org-pick.png

org-axe3.png

org-axe2.png

org-pick-axe.png

njiekovic-1.png

daggers-1.png

captain_two_hander_axe.png

bucklers-1.png

new_helmet_set.png

weren_boots.png

BOW.png

njiekovic.png

new_bowman_captain_helmet.png

one-handerswithsheaths.png

captain-one-hander-sheath.png

njiekovic-org-boots.png

sergeant-bow.png

bows.png

TheFacelessLady.jpg

What we could most use now is some Org armours (particularly light ones: leather, scales, mail). Just let us know if that suits you :smile:

Cheers!


 
Yah! Steal from the Star Wars mod why don't you!

God, the Chinese mods are decidedly more spastic than any Western mod... Here we have realism-focused people who get into intense debates over the accuracy of Danish intervention in the Peninsular War, while on the Chinese forum we have Baby Cat.

Not my type of game...

Anyway, this mod idea sounds relatively fun. Could use a bit of originality, but hey, I'm not one to talk with my *cough* Elves, Humans, Orcs and Undead living on a massive chain of islands...
 
nema said:
Tips for fast orc armor texture (wings)
20preparedrigjoinedbody.jpg


0orcbody.jpg

You need texture with body and materials for armor.

1adjarmor.jpg

Armor must be fitted to body.

2deleteUVmapin.jpg

Select all, check texture and delete all ghost UVmapin.

3separateparts.jpg

Select all and separate parts.

4UVmapin.jpg

Select area and choose UVmap

5unfolding.jpg

for curved areas use unfolding

6scaletomaterialcopy.jpg

Fit area to material.

10preparedfortextureing.jpg

Move parts if it needs.

7moveandselectlightparts.jpg

Select shiny areas and dark one separately

8darkandshinyparts.jpg

to get something like shadows

9uvmapreadings.jpg

and choose shadowed part on texture

11deatailbypoints.jpg

12detailedpart.jpg

for fitting details you can move point by point

13halfhornselected.jpg

14similarareaforfit.jpg

15smalareasforunseenparts.jpg

parts as horns texture in 3 parts, left, right and bottom (use very small area. You will newer see this part.)
for better fit use same area for both. You can also move point for detailed texture fitting. (this one is not such)

16duplicatemirrors.jpg

17rotate180.jpg

Some parts are just mirrored. After textured, you can duplicate it and flip to right direction.

18shadowsimulate.jpg

this part will have more shadows than others.

19texturedandexportedasbrf.jpg

At the end you will move parts to proper positions. you can combine all model and export it as .obj.

20preparedrigjoinedbody.jpg

If everyhing is OK, model will nice fit body when I will import it in milkshape.
Now it is prepared for rigging.

my links
http://forums.taleworlds.com/index.php/topic,52793.0.html
http://forums.taleworlds.com/index.php/topic,46954.0.html
http://forums.taleworlds.com/index.php/topic,40360.0.html
http://forums.taleworlds.com/index.php/topic,30512.0.html
http://forums.taleworlds.com/index.php/topic,22039.0.html
http://forums.taleworlds.com/index.php/topic,16452.0.html
http://mbx.streetofeyes.com/index.php/topic,703.0.html
http://mbx.streetofeyes.com/index.php/topic,87.0.html
http://mbx.streetofeyes.com/index.php/topic,1161.0.html
http://mbx.streetofeyes.com/index.php/topic,1179.0.html
http://mbx.streetofeyes.com/index.php/topic,1213.0.html
http://mbx.streetofeyes.com/index.php/topic,542.0.html
http://mbx.streetofeyes.com/index.php/topic,969.0.html
http://mbx.streetofeyes.com/index.php/topic,442.0.html
 
sorry i didnt have enough time yesterday but i will update those facts agin now and il write what to do with swords too
 
The funny thing is that the man in the 7th picture with claws and kite shields and heavy armour over his entire body is an archer.
 
They do  some crazy things. But in the chinese mod it looks like the woman faces look awsome. (more "Anime" like)
How will you traverse the islands?
 
Boats.... By now many will think of naval combat. :grin: Will you make the woman faces look better? Right now theyre ugly. If you want you could make em look like in that chineese mod. (whitout warpaint or whatever it was)
 
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