Zodiac94 said:No offence but you dont have good spelling.
What about female characters?wheene said:your home island ( here you have village and house with chest and once you get married, your wife is here too)
Lesbians for the win.Folthrik said:What about female characters?wheene said:your home island ( here you have village and house with chest and once you get married, your wife is here too)
Njiekovic said:Hey man!
That would be very welcome!
Let me fill you in a bit. Our mod is situated in a fantasy world, up to now simply called "Land". There are two main factions, Elves and Orgs. Elves civilization is under constant attack from Orgs and as a result their cities and civilization is in decline. No fancy, silver and gold lined stuff, but scatched metal and leather on the armours. Still, they are a noble people with honor and dignity and far superior in terms of military skills. The intention is to limit the player party to 10 to 20 troops at most that should be able to take on Org armies of several hundreds.
Org on the other hand are small, scrawny creatures. Not sophisticated at all, crude, blunt, dirty, revolting, crule, violent, you get the picture. Given that they are small, they're not very strong either individually. So no heavy weapons or armour, but lighter stuff (though very crude and basic in technology). They're strength is in their numbers though.
That's a little of the background that I'd like to give away now. To go with that, let me post some of our screenies, so as to give you an idea of our style. It'd be nice if you could match that.
I believe all of these screens have been posted on TW before, but it's a good idea to finally put them all together. Here goes:
What we could most use now is some Org armours (particularly light ones: leather, scales, mail). Just let us know if that suits you
Cheers!
nema said:Tips for fast orc armor texture (wings)
You need texture with body and materials for armor.
Armor must be fitted to body.
Select all, check texture and delete all ghost UVmapin.
Select all and separate parts.
Select area and choose UVmap
for curved areas use unfolding
Fit area to material.
Move parts if it needs.
Select shiny areas and dark one separately
to get something like shadows
and choose shadowed part on texture
for fitting details you can move point by point
parts as horns texture in 3 parts, left, right and bottom (use very small area. You will newer see this part.)
for better fit use same area for both. You can also move point for detailed texture fitting. (this one is not such)
Some parts are just mirrored. After textured, you can duplicate it and flip to right direction.
this part will have more shadows than others.
At the end you will move parts to proper positions. you can combine all model and export it as .obj.
If everyhing is OK, model will nice fit body when I will import it in milkshape.
Now it is prepared for rigging.
Kazzan said:How will you traverse the islands?