A very early release will be ready soon. So here's what the Pre-Alpha's going to look like:
SAVAGE COMBAT PRE-ALPHA 0.1:
-Total Item Conversion. All metallic items are gone. Lots of new Flint Axes, Bone Spears, Slings, War-Clubs, Flint-Knives, Tomahawks, Bone Clubs, Stone Maces, Throwing Sticks, Oar Clubs, Boomerangs, Shark-tooth Clubs, Bamboo Rods, Staves, Obsidian Sword-Clubs, and other stuff I can't remember.
-Lots of new armors. Wolf, Boar, and Lion pelt Headdresses, Skull Masks, Leather Armor, Wooden Armors, Bone-Lamellar Bracers, Moccasins, fur robes, tons and tons of stuff.
-Lots of new shields. Bark, Hide, and Leather shields, mostly. Turtle-shell shield is pretty cool.
-Factions! All factions are reworked. Tons of new troops.
-Weapon Breaking.
-Shield Bashing.
-AI kicks and shield bashes, improvise new weapons when all of theirs break.
-AIs have a chance to go Berserk in combat after making at least 2 kills.
-AIs have a chance to leap-attack when charging(WIP, may not get it to work properly in time!)
-Skirmishing, or as it may have been known, shooting-and-running-away-before-cave-men-can-hit-you
-Emphasis on getting combat to feel 'right', trying to adjust for the different feel.
Sneak peak of one of the new "Sharktooth" weapons, which will be used by the Islander culture.
These features are mostly implemented already, I'm just cleaning it up enough to get it ready for release. I need to emphasize again though, these are the only real changes! Scenes, trading, and anything that's not troops, items or combat will be largely the same. This will be a 'flavor' test, to make sure its fun to beat other stone-age people to death before I shift focus.