Sounds interesting, and I like the textures you did.
Does the guy in the first picture have wings?
Are you going to be using python or UE?
( its expanded, not extended gameplay I'm glad you found some ideas in that mod worth using. I'm curious, are you going to make equipment tiers with higher power and requirements?)
sorry I really suck at formulating my senteces now. I love the expanded (sorry) gameplay mod. higher power and requirements yes, but also make horses and horsefighting less powerful. (but high level enemies will have high horse riding skills so they will be powerful). will use python only. the guy have wings but only added in photoshop for a symbolic effect. and I haven't read any off topic threads lately
I just have to add that the swadians will be sickening religious hehe
thanks folks, I hope I can succeed in this project. carladia is a raw world. and so is this mod. again inspired by the expanded mod, I plan to have a concept of scalp/head collecting. collecting heads is the true proof of having killed somebody of another faction, and while you can choose to be a manhunter in native m&b, here you'll have to be a manhunter to get a foot really inside into a faction. becoming a member of a faction should not be final, but rather dynamic. you get plus-points for doing missions for somebody, but these points decreases as time goes by. you'll have to work to have a good relationship with a faciton.
I don't think this should be too hard to implement. but time will show.