Johny_Nawalony said:Maybe a Vendel age helmet?
![]()
That would be a great model!Gothic Knight said:Is the helmet in the middle with the chain aventail alright for a model?
HolmgårdViking said:Damn, that looks sick!
Very nice! I like the more 'golden' look of the hilt(not that the more 'bronze' one was bad at all).
[REDACTED] said:Really?
That makes you a bloody magician, dude, as your textures are of the most detailed out there(as I think I've said to you many times).
No. Open BRF only.Gothic Knight said:I guess. Are you planning using it in a PBR graphic's engine?
The mesh-name has to be exactly the same as in the brf, watch out for upper and lower case letters.kaiser said:I am attempting to use the darkAgeAxes1 textures in this OSP. I've placed the brf and textures in their respective folders. However, with itemkinds1 file to change the mesh, its not working. What is the correct code? I've tried darkAgeAxes1, darkAgeAxes etc and it kept giving me mesh not found in game. Can someone point me in the right direction? Thanks.
[Bcw]Btm_Earendil said:The mesh-name has to be exactly the same as in the brf, watch out for upper and lower case letters.kaiser said:I am attempting to use the darkAgeAxes1 textures in this OSP. I've placed the brf and textures in their respective folders. However, with itemkinds1 file to change the mesh, its not working. What is the correct code? I've tried darkAgeAxes1, darkAgeAxes etc and it kept giving me mesh not found in game. Can someone point me in the right direction? Thanks.